<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6071733946654879837</id><updated>2012-02-16T05:31:20.271-05:00</updated><category term='Blood Angels'/><category term='40kfightclub.com'/><category term='Good Friday'/><category term='Player sheet'/><category term='Picture'/><category term='Archilles landraider'/><category term='Adeptus Fanaticus'/><category term='Infantry'/><category term='Gauls Crusade'/><category term='Hydra'/><category term='Baneblade'/><category term='Orks'/><category term='Pod Cast'/><category term='Cry'/><category term='Sisters of Battle'/><category term='The Rise of Jander Hope Campaign Rules'/><category term='Chaos'/><category term='Organized Resistance'/><category term='Steel Legion'/><category term='Army list'/><category term='Round three Match ups'/><category term='Story'/><category term='Redeemer'/><category term='Ravager'/><category term='Heros of the Ordo Fraternitas'/><category term='re-enforcements'/><category term='Reaver Battle Titan'/><category term='The Hunt For Jander Hope Campaign Pack'/><category term='tokens'/><category term='Destroyer Tank Hunter'/><category term='End Game'/><category term='Angels of oppression'/><category term='40kfightclub'/><category term='Army Deals'/><category term='Resin'/><category term='Barb Wire'/><category term='Thunderhawk'/><category term='Forgeworld'/><category term='Fortress of Redemption'/><category term='Picture of the Day'/><category term='Flying Buttress'/><category term='Character Creation Rules'/><category term='PDF'/><category term='Armageddon Sons'/><category term='Eldar'/><category term='6e 40k'/><category term='Terrain'/><category term='Happy Birthday'/><category term='Sternguard'/><category term='Kill Team'/><category term='Landraider'/><category term='Road Kill Rally'/><category term='Imperial Armour'/><category term='Operation Bury the Knife'/><category term='Karmichael'/><category term='Rumors'/><category term='Punisher'/><category term='Artillery'/><category term='First round match ups'/><category term='Plastic Card'/><category term='Dark Angel Fellblade'/><category term='Pictures'/><category term='Grey Knights'/><category term='Heroes of the Ordo Fraternitas'/><category term='Tau Empire'/><category term='litko.net'/><category term='Ork Dread Mob'/><category term='Farsight'/><category term='Deacon'/><category term='Saturday Apocalypse'/><category term='Planetrike'/><category term='Cities of Death'/><category term='Imperial Guard'/><category term='Eldar Corsair'/><category term='2011'/><category term='Shas&apos;O Giambi'/><category term='DreadKnight'/><category term='Photos'/><category term='Battlemissions'/><category term='Emplacements'/><category term='v3.3'/><category term='House Rules'/><category term='Scoring sheet format'/><category term='Battle Missions'/><category term='Dark Angels'/><category term='Tyranids'/><category term='Angels of Opression'/><category term='2012'/><category term='Asset 991'/><category term='Salamanders'/><category term='C&apos;Tan'/><category term='Campaigns'/><category term='Faye'/><category term='Deathwing'/><category term='Fortress Walls'/><category term='Tanks'/><category term='Galus Crusade'/><category term='Planetstrike'/><category term='Caestus Assault Ram'/><category term='Space Marines'/><category term='Tower of Skulls'/><category term='Doomblaster'/><category term='Tomb Raid'/><category term='Apocalypse'/><category term='Dark Eldar'/><category term='Faye Ferguson'/><category term='Bombard'/><category term='HiTech'/><category term='v 3.4'/><category term='goals'/><category term='The Hunt For Jander Hope'/><category term='hell hound'/><category term='6e codex'/><category term='Necrons'/><category term='Ordo Fraternitas'/><category term='Mike Montour'/><category term='Shenanigans'/><category term='Indomitable Fortress'/><category term='Fantasy'/><category term='White Dwarf'/><category term='Year in Review'/><category term='Fortress Games'/><category term='Chapter Tournament'/><category term='Black Friday'/><category term='Battlefoam'/><category term='random thoughts'/><category term='PACK MAX'/><title type='text'>40k Armageddon</title><subtitle type='html'>This will be a running blog about my experiences within the gaming scene involving all things Warhammer 40k related.  Battle reports, upcoming events, product reviews, painting, conversions and army lists will all be hot topics.

Once in awhile we may stray a bit off topic with some happenings around the world or delve into other hobbies of mine such as Paintball, Firearms or even fine cigars.

Thanks for taking a look and know that the Armageddon Sons are alive and well.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://40karmageddon.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://40karmageddon.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default?start-index=101&amp;max-results=100'/><author><name>Globalsmack</name><uri>http://www.blogger.com/profile/02011299008224757655</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_PnfCdeZ-V8E/Stxq4lJF34I/AAAAAAAAAAM/q7LLydmac-s/S220/IMG_0215.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>130</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6071733946654879837.post-898225336635611255</id><published>2012-01-12T09:01:00.002-05:00</published><updated>2012-01-12T09:08:02.879-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='6e 40k'/><title type='text'>6th Edition 40k Blows Up the internet</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/-VpZFB2faqkM/Te_UlpOHzcI/AAAAAAAACn0/cZiaub08tR0/s1600/super-punch-out.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 550px; height: 353px;" src="http://3.bp.blogspot.com/-VpZFB2faqkM/Te_UlpOHzcI/AAAAAAAACn0/cZiaub08tR0/s1600/super-punch-out.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The Internets have become ablaze with 6th Edition 40k talk after a playtest version of the rules leaked out.  Was this a planned leak or a massive hoax played on all of us?  We wont know for sure until summer time but i have to say this looks pretty solid.&lt;br /&gt;&lt;br /&gt;Here is a summary stolen from Dakka&lt;br /&gt;&lt;br /&gt;HIGHLIGHTS SO FAR &lt;br /&gt;&lt;br /&gt;This is a new statline that works with BS to determine if hit a unit &lt;br /&gt;&lt;br /&gt;Evasion (EV) &lt;br /&gt;The Evasion Value indicates how hard it is to hit &lt;br /&gt;the model. The smaller and faster, the better the &lt;br /&gt;Evasion Value of a warrior. This characteristic is &lt;br /&gt;not part of the model’s profile as it depends on &lt;br /&gt;the speed of the model. A moving Tau Fire &lt;br /&gt;Warrior has an Evasion of 3, a stationary Land &lt;br /&gt;Raider tank only an Evasion of 1. This &lt;br /&gt;characteristic is described on page 70. &lt;br /&gt;&lt;br /&gt;Cover Save are now 5+ looks like for many things &lt;br /&gt;&lt;br /&gt;The following is from duel live blogging courtesy of Reece from FrontlineGaming &lt;br /&gt;•Wound allocation: Back to 4th ed we go! All wounds are distributed by armor type, multi-wound models count for as many models as they have remaining wounds. Sarge and his special weapon buddies are last to die. &lt;br /&gt;•Running in the movement phase….most of us do this already! &lt;br /&gt;•Instant Death, this is awesome! Instant death is totally changed, if your toughness is exceeded by 4 points of strength you take 2 wounds. By 5, 3 wounds, etc. Tyranids, rejoice! &lt;br /&gt;•If you double your opponent’s WS, you hit on 2′s in combat! &lt;br /&gt;•If you double your opponent’s WS, you hit on 2′s in combat! If their WS is double yours, you hit on a 5, triple, you hit on a 6! &lt;br /&gt;•Rigid saves: sounds like FnP, but is ignored by AP 1,2,3 or instant death attacks. FnP is Rigid 4+ &lt;br /&gt;•Removed from play now just means removed as a casualty. Necrons get a break from JotWW! &lt;br /&gt;•Preferred enemy: Shooting and HtH! But like 4th ed, always hit on a 3+, if normally hitting on a 3+, now hits on a 2+. If you choose to shoot at a unit that you have PE against, but don’t, you lost the rule for the rest of the game! Now Destroyers with preferred enemy: Everything! makes sense! &lt;br /&gt;•iers of Eternal Warrior, still reading it, but if you have EW 1, you ignore ID 1, etc. level 3 ignores all ID &lt;br /&gt;•If a unit can be singled out by an attack (JotWW) it becomes it’s own unit. Shielded (USR) ignores that rule. &lt;br /&gt;•Falling back is now your movement + D6″ &lt;br /&gt;•some units can cause Terror which triggers a morale check &lt;br /&gt;•Shaken applies to all units now, like pinning for infantry and shaken as now for vehicles &lt;br /&gt;•Broken units automatically fail their morale if they lose a combat. &lt;br /&gt;•Surrounded: if broken and falling back, if you end your move within 12″ of an unengaged enemy model, the unit is destroyed! Wow! &lt;br /&gt;•Tactical Retreat: If a unit falls off the board, they are removed from play but does not count as destroyed. You can choose to leave the game and not give up a KP or VPs. &lt;br /&gt;•Immobilized counts for all unit types. Immobile units EV value (evasion) is decreased, usually +1 to hit them. &lt;br /&gt;•Tiered fearlessness: can be pinned or shaken. Nice! Fearless units are subject to rules but are better against them. Level 3 fearless ignores everything, though. Stubborn the same. Cold Blooded new rule allows you to choose to pass or fail. ATSKNF largely remains the same. &lt;br /&gt;•Critical hits: this is a blanket rule that automatically wounds and ignores all saves but invulnerable, vehicles take a penetrating hit. Triggered by certain attacks and difficult terrain roles, which now are on a 6, not a 1. &lt;br /&gt;•new Dense terrain type: can’t see through it at all. If a unit is in it, you ignore this unit for shooting. &lt;br /&gt;•Cover saves now 5+ for all but fortified ruins. &lt;br /&gt;•Skilled Rider now IGNORES difficult terrain checks. &lt;br /&gt;•Airborne rule: units with this rule ignore difficult and dangerous terrain, but still gain a cover save form it. &lt;br /&gt;•Move through cover: run/cruise through difficult terrain. &lt;br /&gt;•Turn phases: Move, Assault, Shoot, Consolidate &lt;br /&gt;•BIG! In order to control a mission objective, you must have it for an ENTIRE turn. &lt;br /&gt;•Turns are defined, things that occur :at the beginning of the turn” are clearly defined. &lt;br /&gt;•Cruise and Combat speed are for all units now, cruising or running for infantry, is a straight double movement, no more random roll. &lt;br /&gt;•You cannot shoot before charging anymore. A Charge is a double move. &lt;br /&gt;•Engage action: charge normal movement distance (not double), but can shoot in the following shooting phase &lt;br /&gt;•Flat Out: Triple movement &lt;br /&gt;•Fleet adds 2″ to your movement value! &lt;br /&gt;•Fast rule: shoot twice if stationary, shoot normally after moving or charging &lt;br /&gt;•Rage: can’t remain stationary, must take -1 morale check to not charge enemy unit within 12″ &lt;br /&gt;•Alpha Strike: charging into terrain makes defenders I10, charging already engaged unit makes attacker I10 &lt;br /&gt;•In HTH, if a template deviates onto combat, each unit under it only takes 1 hit. Can’t target into HtH. &lt;br /&gt;•BIG RULE: No Retreat is now a critical hit for every wound you lost combat by (ignores armor) but you can pass a morale check with a -1 for every wound you lost combat by. Wow, that levels the playing field, a LOT! &lt;br /&gt;•Sweeping advance: if you lose combat and fail a morale, you roll 5+ and break out of combat or are destroyed. If your In is higher than the pursuing unit’s In, you break off on a 4+ &lt;br /&gt;•3″ consolidation &lt;br /&gt;•Hit and Run now only 3″, but can now shoot in the following shooting phase &lt;br /&gt;•Hulk rule: can not attack in HtH &lt;br /&gt;•Intractable rule: cannot be bound in HtH &lt;br /&gt;•All models with a base (infantry, walkers, MCs) do NOT block LOS. They grant a 5+ cover unless the squad leader of the firing unit can not see the target unit, in which case the save is a 4+ &lt;br /&gt;•Look out sarge: a unit can force a cover save to a unit behind it, even if normally the target unit would not get a save, but the intervening unit takes a critical wound for every save that is passed &lt;br /&gt;•Evasion: 3 base for all units. Massive: Tanks, MCs, GCs, bastions, walkers, super-heavies -1 Ev. Stationary -1. Jink +1, Swarm +1, Flyer always a 6, point blank (squad leader is within 12″) EV always 3 &lt;br /&gt;•Divide fire: if you have the divide fire rule, you can give up a shot to shoot all remaining weapons at different targets! A vehicle that holds still can do some serious work, but is easier to hit. &lt;br /&gt;•Night Vision now lets you reroll your check unless their stealth is higher than their Night Vision. &lt;br /&gt;•Multi-Targeting: if you have this rule, you can double your shots if you hold still!! Wowzers. If you have multi-targeting(3) you can shoot three times. If you hold still, you shoot 6 times! &lt;br /&gt;•Overwatch! If an enemy unit ends its move within 12″ of a unit with this ability, they can perform a defensive shooting action at them out of sequence &lt;br /&gt;•Relentless: can fire as if they held still, rapid fire to 18″ as opposed to 24″ &lt;br /&gt;•Tiered stealth: +1. 2. 3 etc. &lt;br /&gt;•Swarms: eternal warrior (1), +1 evade, vulnerable to blasts &lt;br /&gt;•veiled: tiered level 1, 2d6x3 to spot, level 2 2d6x2, level 3 2d6x1.5 to spot. &lt;br /&gt;•Draw Back rule: performed in the consolidation phase, 2d6″ move after shooting: eldar jetbikes &lt;br /&gt;•In the consolidation phase (after shooting) you can join or leave a unit, embark in a vehicle(!), move or regroup. &lt;br /&gt;•You can oly regroup if you are not within 12″ of an enemy unit, but if you embark into a vehicle, you automatically regroup. &lt;br /&gt;•Patch up: bye bye wound allocation tricks! If you have more than one multi-wound model with a wound, take a wound from one and give it to another until only one model remains with less than full wounds! Peace out, Draigowing! &lt;br /&gt;•Defensive fire: you can shoot a unit that comes within 12″ out of sequence with this rule. Nice! shoot units as they assault you. &lt;br /&gt;•Charge by CHance: sounds like over-watch but for assault. If a unit appears within 6″ of the unit with this rule, it can assault that unit. Sounds like shooting a transport, blowing up it up, then assaulting the unit inside. &lt;br /&gt;•Rapid Fire: tiered rapid fire, if within 12″ you get one extra shot. rapid fire (2) gives 3 shots at 12″, 2 at 18″ &lt;br /&gt;•assault weapons count as a secondary close combat weapon in HtH &lt;br /&gt;•Ordnance weapons take 2 fire actions to fire, ordnance barrage take 4 fire actions &lt;br /&gt;•“bomb” type weapons are fired in the movement phase &lt;br /&gt;•grenades can be used as weapons against massive type models (MCs!) or vehicles but your WS is 1 &lt;br /&gt;•Directed Hits: attacker chooses what models take the wounds. Stopped by shielding units, or the shielded rule. &lt;br /&gt;•Grenade launchers halve the WS of the defending unit when attacking them with grenades &lt;br /&gt;•ID causes an additional wound even if the str value of the attack isn’t high enough to normally cause ID. Eternal warrior block ID if the tier is higher. &lt;br /&gt;•master crafted rerolls a miss, multiple master crafted weapons of the same type in the same unit reroll one miss per model with the rule (speeds things up a lot) &lt;br /&gt;•coarse weapon: only another coarse weapon may grant an additional attack and can’t be directed. &lt;br /&gt;•Blast weapons. Wow! Hit with BS as normal, if you miss, scatter the number x 2 (always scatters). So if you hit on a 4, you can only ever scatter 4″ max! &lt;br /&gt;•Template weapons: can shoot out 3″ from the firing model unless otherwise greater, if it hits the firing point of a vehicle or bastion, D3 models inside are hit! Can be fired in the turn you assault, hitting D6 times on the target unit at the weapons str and ap. &lt;br /&gt;•blast weapons hit as described above. Any model partially under the template gets hit at full strength (even vehicles). If the blast hits a vehicle, full strength to armor in firer’s facing. If not on vehicle, full strength to armor facing the center of the blast but -3 on the damage table. &lt;br /&gt;•Multiple blasts: fire one weapon as “lead.” Resolve where it lands, all secondary shots must touch the preceding template and hit as many enemy models as possible, moving towards the enemy unit if the shot missed. Wow. Faster, and much deadlier. &lt;br /&gt;•Rail Weapons: awesome! Target a model within range, even if not in LOS. Roll to hit as with a blast weapon. After final point is determined, draw a line between point and firing unit. All units under the line take as many hits as models under the line. Holy crap, this can rape tanks! A Hammerhead could theoretically hit as many tanks as are in a straight line and in range! Models out of LOS get a 4+. Multiple rail weapons resolve simultaneously, indirect rail weapons only grant a cover save if the unit is in area terrain. &lt;br /&gt;•Barrage: roll to hit as with blast weapon. If target is out of LOS you hit with BS, roll the scatter, on a “Hit” you hit. On an arrow you scatter double the die roll. On a BS miss, you scatter as normal. &lt;br /&gt;•Bombing is a free action done in the movement phase &lt;br /&gt;•AA weapons always hit target as if it were evade 3 &lt;br /&gt;•Entangling weapons cause target to be in difficult and dangerous &lt;br /&gt;•pinning weapons cause cumulative morale checks to be pinned. -1 for each unsaved wound. &lt;br /&gt;• •Snipers are finally legit! All sniper weapons are pinning, rending, directed hits! Wow, they can choose who they can hit! Finally. &lt;br /&gt;•Targeter: shooting unit makes target count as stationary for EV purposes. &lt;br /&gt;•Twin-linked template weapons increase their range to 6?. Wow, twin flamers now shoot farther instead of rerolling to wound. &lt;br /&gt;•Rapid fire weapons fire like assault weapons now, meaning they can always fire once out to max range, and an additional shot if within 12?. Nice! &lt;br /&gt;•Force weapons cause ID(2) so they don’t own monstrous creatures anymore. Thank goodness. &lt;br /&gt;•Power weapons now have the parry rule, which grants a 5++ in HtH! Awesome! A reason to take them. &lt;br /&gt;•Monstrous creatures now hit with a weapon that is 2xS, ap 2 &lt;br /&gt;•All CCWs are ap6, which means Orks and Gaunts and such get no save from most HtH attacks. &lt;br /&gt;•whitcblades are str7, and can be “chanelled” activated with a ld test, to allow the wielder to reroll any failed invul saves. &lt;br /&gt;•Melta bombs finally have the melta rule and ap! &lt;br /&gt;•Psychic Hood: roll a D6 if within 24?, add mastery level, blocker needs to beat defender to stop power. Can’t be used inside a transport. &lt;br /&gt;•Unit Types: &lt;br /&gt;•Infantry: 6? move, 12? run or charge &lt;br /&gt;•Beasts or Calvary: move 7?, charge 21?, run 14? &lt;br /&gt;•Jump Infantry: move 9?, charge or run 18?, deep strike &lt;br /&gt;•Flying Infantry: airborne, move 9?, run or charge 18?, deep strike &lt;br /&gt;•Jet Pack: move 6?, airborne, draw back, deep strike, 12? charge or run &lt;br /&gt;•Bikes: move 8?, charge or run 16?, fast, multi-targeting (1), jink, +1 toughness against shooting attacks only, more resistant to ID &lt;br /&gt;•Jetbikes: move like bikes, plus airborne, and draw back for Eldar &lt;br /&gt;•MC’s: massive, monstrous, multi-targeting (2), relentless &lt;br /&gt;•Gargantuan Creatures: 9? move, fearless (3) and a host of other rules &lt;br /&gt;•Ground Vehicle: any vehicle not specified is a ground vehicle, move 6?, fearless (2), hulk, intractable, multi-targeting(1), relentless &lt;br /&gt;•Skimmer: move 8?, same rules as ground vehicle but also airborne &lt;br /&gt;•Fast Skimmer: same as skimmer but also: jink, fast &lt;br /&gt;•walkers: vehicle, fearless (2), massive, multi-targeting(1), relentless &lt;br /&gt;•artillery: same as above but also crew, crew members are markers that represent firing models. take one away every time the vehicle suffers an unsaved glancing or penetrating hit. &lt;br /&gt;•Fortifications: same as above bu also hulk and immobile &lt;br /&gt;•Characters &lt;br /&gt;•special rule: covering fire: Character forgoes shooting to allow unit to have one directed shot if the unit rolls at least 3, 6?s to hit. &lt;br /&gt;•Characters allow their unit to regroup in the consolidation phase. No mention to minimum unit sizes. &lt;br /&gt;•Characters have directed hit rule in HtH and shooting! &lt;br /&gt;•Characters can either be a squad leader or an IC. &lt;br /&gt;•Squad leaders are really important. They determine characteristic tests, facing for shooting at vehicles, seeing if the enemy unit is in cover, point blank range, etc. &lt;br /&gt;•If squad leader dies, another model takes his/her place. &lt;br /&gt;•IC’s can not join vehicles or MCs/GCs unless they are of the same unit type. &lt;br /&gt;•Psykers &lt;br /&gt;•Psykers can perform one “power” type action per level of mastery. Mastery goes from one to 6. Humans rarely exceed 3, Eldar or Daemons rarely exceed 5. &lt;br /&gt;•All psykers level 1 unless specified otherwise. 1 power per level, can’t be duplicate power unless otherwise specified. &lt;br /&gt;•Perils on 2 or 12, critical hit. No mention of rerolling successful invul saves. &lt;br /&gt;•Psyker squads are cleared up. One model counts as using the power. &lt;br /&gt;•Any psyker can attempt to stop a power, works on a 5+ so long as the defender is not in a vehicle and within 24? &lt;br /&gt;•Vehicles &lt;br /&gt;•No vehicles can go up levels in a building anymore, even walkers. &lt;br /&gt;•Terrain checks for every piece of terrain moved through. &lt;br /&gt;•Hitting a Vehicle in HtH is different. If vehicle moves, they are WS10, if they hold still, WS0. &lt;br /&gt;•“Tank” type vehicles get -1 to the damage table. Leman Russ, hoooo! &lt;br /&gt;•Super heavies: -3 on the damage table. &lt;br /&gt;•weapon destroyed is -1 to multi-targeting. Reduced to 0 can only fire one weapon. reuced to -1, can’t shoot. &lt;br /&gt;•Immobilized 2 times = dead. &lt;br /&gt;•Explodes is now d6? radius. All units in range, or that were embarked roll a d6 for as many models as were hit. On a 6, the unit takes a critical hit. Exploded vehicles leave no debris behind. &lt;br /&gt;•wrecks are a 5+, difficult, dangerous &lt;br /&gt;•hull breach: for every additional stunned or immobilized result in the same phase, the damage is 1 higher. Ouch. &lt;br /&gt;•skimmers that are immobilized hit the ground off their base, and models underneath move out of the way. &lt;br /&gt;•Sqaudrons: any stunned, shaken, immobilized result ignored on a 5+ with +1 for each vehicle in the squadron. If test is failed, each vehicle in the squadron suffers the result. &lt;br /&gt;•smoke=5+ cover &lt;br /&gt;•dangerous terrain=roll d6, on a 6, vehicle suffers penetrating hit. only invul save to stop &lt;br /&gt;•repair rules got WAY better: on a 5+, repairing model removes a shaken, stunned, immobile or weapon destroyed result. Or, can boost the vehicle with the same role to add a level of multi-targeting! Techmairnes and Techpriests just got waaaaay cooler.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So what do you guys think?  I am excited and this looks to be a massive change in dynamics.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071733946654879837-898225336635611255?l=40karmageddon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://40karmageddon.blogspot.com/feeds/898225336635611255/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://40karmageddon.blogspot.com/2012/01/6th-edition-40k-blows-up-internet.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/898225336635611255'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/898225336635611255'/><link rel='alternate' type='text/html' href='http://40karmageddon.blogspot.com/2012/01/6th-edition-40k-blows-up-internet.html' title='6th Edition 40k Blows Up the internet'/><author><name>Globalsmack</name><uri>http://www.blogger.com/profile/02011299008224757655</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_PnfCdeZ-V8E/Stxq4lJF34I/AAAAAAAAAAM/q7LLydmac-s/S220/IMG_0215.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-VpZFB2faqkM/Te_UlpOHzcI/AAAAAAAACn0/cZiaub08tR0/s72-c/super-punch-out.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071733946654879837.post-376461914688737</id><published>2012-01-05T15:32:00.002-05:00</published><updated>2012-01-05T15:53:57.359-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='2011'/><category scheme='http://www.blogger.com/atom/ns#' term='Year in Review'/><title type='text'>2011 Year in Review</title><content type='html'>Well after a few weeks off its time to get cracking.  Let's kick off the new year with a look back at 2011 and what happened with the blog.  I know everyone is doing this or has done it but that's ok, its our time now.&lt;br /&gt;&lt;br /&gt;We got a late start to 2011 with no activity in the early months.  However April kicked things into high going with loads of posts.  We got to see tons of Apocalypse action locally with tons of photos.  This was also the time when we got the Ordo Fraternitas Apocalypse House rules hit the scene.  This was huge as it gave us strict guidelines going into our apocalypse games so we could focus on the game and not the rules.&lt;br /&gt;&lt;br /&gt;We saw the Dark Angel Fellblade come to life and almost reach completion as well.  This is a top priority for the new year.  Lets get this thing done.&lt;br /&gt;&lt;br /&gt;The Armageddon Sons recieved a huge boost to their armory with the Caestus Assault Rams.  I finally got started painting these near the end of the year and got some really cool Dragonforge bases and flying stands.&lt;br /&gt;&lt;br /&gt;We got to see the release of a new Necron list as well as Sisters of Battle.  I personally jumped all over the new Sister list and love it.  We didnt get to see any model support with this run but its enough to get us by until a new codex comes around.  The necrons have hit with mixed emotions.  I liek them and they look awesome on the table.  &lt;br /&gt;&lt;br /&gt;Battle Foam invaded my hobby life and I can say this was a huge boost to the enjoyment for gaming.  Having everything in one case and organized has made showing up the game a lot easier.  This stuff is pricey but check it out if you havent already.  Its well worth it.&lt;br /&gt;&lt;br /&gt;On a real positive note we kicked off the Hunt for Jander Hope campaign and it was a great time.  The participation was amazing and tons of 40k action was played.  Along with the campaign we got a few updates out for the Hero Creation rules.  We even got to the 4.0 version that is the most complete and best version if you ask me.&lt;br /&gt;&lt;br /&gt;Facebook took over the club, the blog and the campaign.  This has had a positive impact on our club and a easy place to get day to day news and conversation going.  Make sure you check us out.&lt;br /&gt;&lt;br /&gt;On a huge note the game tokens hit our games in what seem like everyone has grabbed some sort of tokens.  After two years of Apoc action almost weekly I decided it was time for some tokens.  Litko Games took on the project and the rest is history.  Another huge addition to the game play in our area for sure.&lt;br /&gt;&lt;br /&gt;Forgeworld kicked things into high gear with some awesome releases as well as multiple Imperial Armours and an Apocalypse update.  These guys are killing it and they have made our Apoc games all the greater.&lt;br /&gt;&lt;br /&gt;In closing it has been an awesome year with a lot of new kit on our side.  Our games have gotten bigger and better.  It seems the core has all kicked things up a notch with formations and resin.  Its a great time to be part of the club and on the blog.&lt;br /&gt;&lt;br /&gt;Stick with us for 2012 and look forward to more new surprises.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071733946654879837-376461914688737?l=40karmageddon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://40karmageddon.blogspot.com/feeds/376461914688737/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://40karmageddon.blogspot.com/2012/01/2011-year-in-review.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/376461914688737'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/376461914688737'/><link rel='alternate' type='text/html' href='http://40karmageddon.blogspot.com/2012/01/2011-year-in-review.html' title='2011 Year in Review'/><author><name>Globalsmack</name><uri>http://www.blogger.com/profile/02011299008224757655</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_PnfCdeZ-V8E/Stxq4lJF34I/AAAAAAAAAAM/q7LLydmac-s/S220/IMG_0215.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071733946654879837.post-8773404804305897958</id><published>2011-12-23T11:07:00.003-05:00</published><updated>2011-12-23T11:19:27.938-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Shenanigans'/><category scheme='http://www.blogger.com/atom/ns#' term='Apocalypse'/><category scheme='http://www.blogger.com/atom/ns#' term='Fortress Games'/><category scheme='http://www.blogger.com/atom/ns#' term='40kfightclub'/><title type='text'>Two More Apocalypsae games to Close the Year out</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/-NcaeAKh5lVA/TvSnqqFVznI/AAAAAAAAAMo/9qNBlWqtJcs/s1600/steel2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 316px; height: 320px;" src="http://2.bp.blogspot.com/-NcaeAKh5lVA/TvSnqqFVznI/AAAAAAAAAMo/9qNBlWqtJcs/s320/steel2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5689356580568813170" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Looks like next week is going to end the year on a huge gaming note.  Basementcrusader and I are looking at heading out to Lansing and Fortress Games and Comics (the birthplace of 40k Fightclub) for some APocalypse action.  They have adopted our Ordo Fraternitas House rules for the game so that gives us a great entry into the game as we already are super familiar with the format.  A noon start  will mean we have to get on the road early to get there.&lt;br /&gt;&lt;br /&gt;To boot, despite whenever the game is over, we will have the 90 minute trek home afterwards so this looks to be a really long day of gaming with about 3 hours of road time.&lt;br /&gt;&lt;br /&gt;That leads us into the next game the very next morning.  we have a 2 vs 2 Apocalypse game set up for 8am in Taylor at Shenanigans.  It takes about 30 minutes to get there so a early wake up time is in order to make sure we get some coffee before hitting the road.  I think I may just play the same force for both games to keep everything in the car and ready to go.&lt;br /&gt;&lt;br /&gt;Im looking forward to this and it should be a good time.  We get to play Apocalypse with some players we dont normally get to play with or against.  I will wager that a lot of these players will be seeing certain models and formations for the very first time and hopefully we will as well.  I know the taylor game should have Phantom Titan that I am looking forward to facing.  That thing looks like a beast on paper.&lt;br /&gt;&lt;br /&gt;Does anyone else have any big gaming plans over the christmas New years break?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071733946654879837-8773404804305897958?l=40karmageddon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://40karmageddon.blogspot.com/feeds/8773404804305897958/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://40karmageddon.blogspot.com/2011/12/two-more-apocalypsae-games-to-close.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/8773404804305897958'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/8773404804305897958'/><link rel='alternate' type='text/html' href='http://40karmageddon.blogspot.com/2011/12/two-more-apocalypsae-games-to-close.html' title='Two More Apocalypsae games to Close the Year out'/><author><name>Globalsmack</name><uri>http://www.blogger.com/profile/02011299008224757655</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_PnfCdeZ-V8E/Stxq4lJF34I/AAAAAAAAAAM/q7LLydmac-s/S220/IMG_0215.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-NcaeAKh5lVA/TvSnqqFVznI/AAAAAAAAAMo/9qNBlWqtJcs/s72-c/steel2.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071733946654879837.post-4411090606552343404</id><published>2011-12-22T14:31:00.002-05:00</published><updated>2011-12-22T14:43:30.051-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Armageddon Sons'/><category scheme='http://www.blogger.com/atom/ns#' term='goals'/><category scheme='http://www.blogger.com/atom/ns#' term='2012'/><title type='text'>2012 Goals</title><content type='html'>&lt;a href="http://www.digital-photography-school.com/wp-content/uploads/2010/10/goals.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 540px; height: 406px;" src="http://www.digital-photography-school.com/wp-content/uploads/2010/10/goals.png" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;There has been a lot of talk lately about goals for the new year.  Well that got me thinking what do i hope to accomplish gaming wise in 2012?  Looking around at other people's goals they have set I see that my gaming time is actually spent on the lazy side.  I usually just look to play lots of games and have fun doing it.  So where does that leave me going into the new year?  Well i am going to change things up a bit and list some really solid stuff hobby wise.&lt;br /&gt;&lt;br /&gt;Playing Warhammer 40k&lt;br /&gt;1.  Play 25+ games of Apocalypse&lt;br /&gt;2.  Play 15+ games of Planetstrike&lt;br /&gt;3.  Play 15+ games of Cities of death&lt;br /&gt;4.  Play 1+ games of Spearhead&lt;br /&gt;5.  Play 100+ games combined for the year&lt;br /&gt;&lt;br /&gt;Painting and Hobby end of the 40k&lt;br /&gt;1.  Build and Paint 2 thunderhawks for the armageddon sons&lt;br /&gt;2.  Build and Paint 1 Thunderhawk Transporter for the Armageddon Sons&lt;br /&gt;3.  Build and Paint 1 Warhawk for the Armageddon Sons&lt;br /&gt;4.  Paint tanks for Sisters of battle&lt;br /&gt;5.  Paint new infantry for Steel Legion&lt;br /&gt;6.  Build all vehciles for Elysian Drop Troops&lt;br /&gt;7.  Finish Dark Angel Fellblade Project&lt;br /&gt;&lt;br /&gt;Misc 40k stuff&lt;br /&gt;1.  Reclaim my game room and host 5 games in 2012&lt;br /&gt;2.  Read 5+ 40k novels&lt;br /&gt;3.  Sell ALL non imperial armies from the collection.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Well there we go.  A big list but most of that should be attainable.  I have reach 100+ games before and all it takes is a campaign or two to get things moving.  It will be tough with me competing in shooting sports but we should make it.&lt;br /&gt;&lt;br /&gt;I have had all of that space marine resin laying around for some time.  I want it finished and on the table.&lt;br /&gt;&lt;br /&gt;So what are some of your hobby goals for the new year?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071733946654879837-4411090606552343404?l=40karmageddon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://40karmageddon.blogspot.com/feeds/4411090606552343404/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://40karmageddon.blogspot.com/2011/12/2012-goals.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/4411090606552343404'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/4411090606552343404'/><link rel='alternate' type='text/html' href='http://40karmageddon.blogspot.com/2011/12/2012-goals.html' title='2012 Goals'/><author><name>Globalsmack</name><uri>http://www.blogger.com/profile/02011299008224757655</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_PnfCdeZ-V8E/Stxq4lJF34I/AAAAAAAAAAM/q7LLydmac-s/S220/IMG_0215.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071733946654879837.post-5534694372091103541</id><published>2011-12-21T12:28:00.002-05:00</published><updated>2011-12-21T13:00:31.417-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Ork Dread Mob'/><category scheme='http://www.blogger.com/atom/ns#' term='Armageddon Sons'/><category scheme='http://www.blogger.com/atom/ns#' term='Orks'/><category scheme='http://www.blogger.com/atom/ns#' term='Forgeworld'/><title type='text'>Ork Dread Mob</title><content type='html'>A few weeks ago i got the pleasure to play against a very nice Ork Dread Mob list.  The models are incredible to say the least.  For the task the Armageddon Sons would go to battle with their elite drop force.&lt;br /&gt;&lt;br /&gt;Needless to say the battle didnt fare very well for the good guys.  Lets look at some pics.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3888.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3888.jpg" border="0" alt="Uploaded from the Photobucket Android App" &gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3889.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3889.jpg" border="0" alt="Uploaded from the Photobucket Android App" &gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3893.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3893.jpg" border="0" alt="Uploaded from the Photobucket Android App" &gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3894.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3894.jpg" border="0" alt="Uploaded from the Photobucket Android App" &gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3895.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3895.jpg" border="0" alt="Uploaded from the Photobucket Android App" &gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3897.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3897.jpg" border="0" alt="Uploaded from the Photobucket Android App" &gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3898.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3898.jpg" border="0" alt="Uploaded from the Photobucket Android App" &gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3903.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3903.jpg" border="0" alt="Uploaded from the Photobucket Android App" &gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;As we can see the Ork Dread Mob stole the show picture wise.  This was a really fun game and I can't wait to get my revenge against these Orks.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071733946654879837-5534694372091103541?l=40karmageddon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://40karmageddon.blogspot.com/feeds/5534694372091103541/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://40karmageddon.blogspot.com/2011/12/ork-dread-mob.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/5534694372091103541'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/5534694372091103541'/><link rel='alternate' type='text/html' href='http://40karmageddon.blogspot.com/2011/12/ork-dread-mob.html' title='Ork Dread Mob'/><author><name>Globalsmack</name><uri>http://www.blogger.com/profile/02011299008224757655</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_PnfCdeZ-V8E/Stxq4lJF34I/AAAAAAAAAAM/q7LLydmac-s/S220/IMG_0215.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3888.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071733946654879837.post-6249352824199210671</id><published>2011-12-05T14:53:00.002-05:00</published><updated>2011-12-05T15:35:56.092-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Apocalypse'/><title type='text'>Bring on the Apocalypse</title><content type='html'>&lt;div&gt;&lt;a href="http://images.boardgamegeek.com/images/pic112955_md.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 333px;" src="http://images.boardgamegeek.com/images/pic112955_md.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Even before its release the local guys around here played large scale games and craved the big game.  The Apocalypse release from Games Workshop was like a gift sent down from the heavens.  We were given something official, which for some reason 40k players crave this designation like gamers crave pie on game day, to play our large size games with and it actually made things work even better.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Formations and legendary units kicked the arms race into full swing as players rushed out to buy all of the new toys and forgeworld became a 6 month delay sink hole for our money.  Games started low at the 3000 point level and slowly crept up to much higher levels.  While we have never crested the 10,000 point mark per player like many game clubs have across America we have certainly given our all to get to the 10,000 point mark.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Apocalypse has now sunk into the low area of almost forgotten by the studio team even though we do get a few new formations every year.  This is nowhere near the torid pace we had after the initial release.  However it has not left our area.  We usually try to play at least two apoc games a month and sometimes three.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;a href="http://norcononline.com/images/gw40k.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 400px; height: 288px;" src="http://norcononline.com/images/gw40k.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;What does all of this mean and why am I babbling on about this 40k expansion you ask?   It's simple.  To this day a huge chunk of players have yet to try the expansion.  I find this odd as when we host our games on huge tables with up to 20,000 points per side, if not more, we draw a huge crowd of onlookers.  The feedback is always good and we see lots of interest yet the fringe players never seem to dip their toes into the pool.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Why is this you may ask or you might even have your own reasons?  We have heard the entire book of excuses as i am sure you may have heard yourselves.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;ol&gt;&lt;li&gt;Time constraints&lt;/li&gt;&lt;li&gt;I dont have the models to compete with the big stuff&lt;/li&gt;&lt;li&gt;I dont have any formations&lt;/li&gt;&lt;li&gt;Superheavies are broken&lt;/li&gt;&lt;li&gt;I dont like seeing my army wiped out in one turn&lt;/li&gt;&lt;li&gt;I dont play outside of my game group and they wont play Apocalypse&lt;/li&gt;&lt;/ol&gt;&lt;/div&gt;&lt;div&gt;I am sure there are hundreds of other reasons as well.  Most of these are purely based on misconceptions and are an attempt to avoid the true issues.  Apocalypse is a very social version of 40k.  Players are forced to interact with many players during the process.  This can be daunting for shy gamers who find it impossible to venture away from their safety net of their own gaming group.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Also lets remember that no matter what anyone says we all like to win.  Why play a game if you already have it in your head that you are going to lose?  It's super easy to justify losing by blaming things you are not used to, such as facing a baneblade or a Tank Company for the first time.  Its easy, it clears the conscious, i get it.  I just dont agree with it.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Personally I have seen almost my entire Dark Angel force in one Apocalypse game eliminated by two units shooting on turn two.  The Thunderhawk and Stormraven housing 90% of force crashed to the battlefield below.  Wow that sucked but its all part of the game.  Sometimes you do it and sometimes it happens to you.  With that being said we played the game out to the agreed upon end and with the help of my Space Wolf team mate we won the game on the very last assault resolved.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Recently I played the Battle Mission that pits your 1500 point force against 3 baneblades.  We played it twice so both players got a chance to be the baneblades.  I won against the baneblades and as the baneblades even though winning as the baneblades takes a lot of luck.  The reason I bring these games up is it supports my thoughts that 1500 points is 1500 points regardless if there are superheavies in it or not.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In closing what I am getting at is don't be content on just staying on the sidelines.  Put your fears aside and the next time you see an Apocalypse game going on ask how you can get involved in the next one.  If you don't you may not realize of the tremendous fun you are missing out on.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071733946654879837-6249352824199210671?l=40karmageddon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://40karmageddon.blogspot.com/feeds/6249352824199210671/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://40karmageddon.blogspot.com/2011/12/bring-on-apocalypse.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/6249352824199210671'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/6249352824199210671'/><link rel='alternate' type='text/html' href='http://40karmageddon.blogspot.com/2011/12/bring-on-apocalypse.html' title='Bring on the Apocalypse'/><author><name>Globalsmack</name><uri>http://www.blogger.com/profile/02011299008224757655</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_PnfCdeZ-V8E/Stxq4lJF34I/AAAAAAAAAAM/q7LLydmac-s/S220/IMG_0215.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071733946654879837.post-5121370870144231007</id><published>2011-12-02T15:53:00.001-05:00</published><updated>2011-12-02T16:01:10.923-05:00</updated><title type='text'>New Pics</title><content type='html'>&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3849.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3849.jpg" border="0" alt="Uploaded from the Photobucket Android App" /&gt;&lt;/a&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3847.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3847.jpg" border="0" alt="Uploaded from the Photobucket Android App" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Took some pics of our terrain and snuck in a few close ups.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071733946654879837-5121370870144231007?l=40karmageddon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://40karmageddon.blogspot.com/feeds/5121370870144231007/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://40karmageddon.blogspot.com/2011/12/new-pics.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/5121370870144231007'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/5121370870144231007'/><link rel='alternate' type='text/html' href='http://40karmageddon.blogspot.com/2011/12/new-pics.html' title='New Pics'/><author><name>Globalsmack</name><uri>http://www.blogger.com/profile/02011299008224757655</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_PnfCdeZ-V8E/Stxq4lJF34I/AAAAAAAAAAM/q7LLydmac-s/S220/IMG_0215.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3849.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071733946654879837.post-8445131391186117344</id><published>2011-11-27T15:54:00.002-05:00</published><updated>2011-11-27T16:12:01.226-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Apocalypse'/><category scheme='http://www.blogger.com/atom/ns#' term='tokens'/><category scheme='http://www.blogger.com/atom/ns#' term='litko.net'/><title type='text'>Game Tokens in Your Games</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/-G_VvU5PXgzE/TtKkZi6DkzI/AAAAAAAAAMU/-UzWTCjcM-M/s1600/TS010-RED-250x200__33626_zoom.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 250px; height: 200px;" src="http://2.bp.blogspot.com/-G_VvU5PXgzE/TtKkZi6DkzI/AAAAAAAAAMU/-UzWTCjcM-M/s320/TS010-RED-250x200__33626_zoom.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5679782838841611058" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;I wanted to talk about game tokens today.  You know, the ones that mark results such as wounds or stunned results on models.  Sometime last year we really got going hard core with Apocalypse games each weekend.  As the weeks went on it became even more frustrating to work out damage results for 45 minutes to have them all go away because nobody kept track or relied on memory to track the damage.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In stepped Litko.net.  Not only do they make game tokens for almost anything they make CUSTOM tokens as well.  This was perfect in my eyes.  Not only could be have stunned and shaken markers but we could also have void shield and structure point markers along with whatever else we could think of.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I personally put in a huge order and waited patiently for them to arrive.  Not only have our Apoc games moved easier since then but normal games have as well.  To say the least I can say that i am very happy with the outcome.  The players seem to like it as well as the thinking is out of it.  If its marked it is damaged if it isn't, well then it isn't.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Do you use game tokens in your games of 40k?  Do you have any elaborate tokens or just the basics from Games Workshop?  I am looking at adding faith point markers to the mix pretty soon for my Sisters of Battle.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;If you get a chance check out litko.net on facebook and their website to see if they have anything they can offer you.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071733946654879837-8445131391186117344?l=40karmageddon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://40karmageddon.blogspot.com/feeds/8445131391186117344/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://40karmageddon.blogspot.com/2011/11/game-tokens-in-your-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/8445131391186117344'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/8445131391186117344'/><link rel='alternate' type='text/html' href='http://40karmageddon.blogspot.com/2011/11/game-tokens-in-your-games.html' title='Game Tokens in Your Games'/><author><name>Globalsmack</name><uri>http://www.blogger.com/profile/02011299008224757655</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_PnfCdeZ-V8E/Stxq4lJF34I/AAAAAAAAAAM/q7LLydmac-s/S220/IMG_0215.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-G_VvU5PXgzE/TtKkZi6DkzI/AAAAAAAAAMU/-UzWTCjcM-M/s72-c/TS010-RED-250x200__33626_zoom.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071733946654879837.post-3284616469235019430</id><published>2011-11-26T08:57:00.003-05:00</published><updated>2011-11-26T09:39:26.370-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Apocalypse'/><category scheme='http://www.blogger.com/atom/ns#' term='Imperial Guard'/><category scheme='http://www.blogger.com/atom/ns#' term='Black Friday'/><category scheme='http://www.blogger.com/atom/ns#' term='Saturday Apocalypse'/><title type='text'>Black Friday Apocalypse</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/-Z6ExYJOc4Lw/TtDwlHjOwjI/AAAAAAAAAMI/AO1hBlPPnr0/s1600/Grey-Knight-2.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 226px; height: 320px;" src="http://1.bp.blogspot.com/-Z6ExYJOc4Lw/TtDwlHjOwjI/AAAAAAAAAMI/AO1hBlPPnr0/s320/Grey-Knight-2.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5679303650586837554" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;On black Friday members of the Ordo Fraternitas gathered for some Apocalypse action at Pandemonium Games.  We would join the battle with 4 total players with 6000 points a piece.  Usually going into the game I have a good idea of what I want to bring.  This was different.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The Armageddon Sons were calling my name after being idle for awhile.  I have been wanting to do an all drop pod/flyer force for the Space Marines for awhile that was very dreadnought heavy.  However I also went crazy painting Imperial Guard tanks since our last game and wanted to get the newly painted super heavies onto the board.  After feuding with different lists I finally decided on the force the morning of the game.  Imperial Guard would win out.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Here is a quick run down of the list.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Company Command in Chimera&lt;/div&gt;&lt;div&gt;Lord Commissar joining the Command &lt;/div&gt;&lt;div&gt;1 infantry platoon of command squad and 4 infantry units in Chimeras&lt;/div&gt;&lt;div&gt;3 heavy weapon squads&lt;/div&gt;&lt;div&gt;2 squads of 2 armoured sentinels&lt;/div&gt;&lt;div&gt;Bombard&lt;/div&gt;&lt;div&gt;Destroyer Tank Hunter&lt;/div&gt;&lt;div&gt;3 basilisk emplacements&lt;/div&gt;&lt;div&gt;2 hydra Flak Tanks&lt;/div&gt;&lt;div&gt;Lighting&lt;/div&gt;&lt;div&gt;Thunderbolt&lt;/div&gt;&lt;div&gt;Marauder&lt;/div&gt;&lt;div&gt;Marauder Destroyer&lt;/div&gt;&lt;div&gt;Stormlord&lt;/div&gt;&lt;div&gt;Shadowsword&lt;/div&gt;&lt;div&gt;Stormsword&lt;/div&gt;&lt;div&gt;2 Malcador Defenders&lt;/div&gt;&lt;div&gt;Mecharius Vanquisher&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This came in at just under 6000.  Lots of heavy fire and plenty of Air support.  Just enough infantry to claim objectives and provide support to the big guys.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I took the careful planning asset to get the flyers onto the board as quick as possible.  My partner was Slipwing who brought Blood Angels with a huge formation and 4 or 5 super heavies.  SLipwing is newer to the Apocalypse realm and a fast paced timed game would either make or break him.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Together we faced the common opponents of Faye and Tony who brought their usual Tau Empire and Ork hordes.  Both of them had new models to try out so they joined our side as we both were trying new things as well.  Tony had a new custom stompa and Faye had some Remoras.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The first two turns were a hectic mess as both sides rushed to get all of their shooting in under the time limit.  Assaults were very limited and we had pretty much total chaos going on.  Wow is all i can say.  I dont think we ever had four armies all focused on shooting for the most part and we took every bit of 30 minutes.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;After the initial rush things slowed a bit and a crowd gathered to check out the game.  While I do think this is cool having to maneuver around a bulk of people in timed setting does become a chore.  I did see a lot of pictures getting taken by the onlookers so that is pretty cool.  by the time the 5th and final turn came down we were pretty lax and moving slow.  The card flopping crowd had now moved into the store.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Thanks to a vital objective we ended up taking the game 5-2.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I lost both malcadors although one lasted until the 5th turn.  It soaked fire every turn from the custom stompa.  A great use of points on my behalf and I understand why its called a Malcador Defender.  The Marauders  both took damage but wrecked havoc on any infantry on the table with their bombing runs.  As always Faye's custom walkers pounded anything in sight until they drew the fire of the Blood Angel gun line.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;While cleaning up we had a mountain of tokens that were in play at the end of the game.  I wish i would have gotten a picture of the mountain.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Till next time, get those forces ready for the Apocalypse table.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071733946654879837-3284616469235019430?l=40karmageddon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://40karmageddon.blogspot.com/feeds/3284616469235019430/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://40karmageddon.blogspot.com/2011/11/black-friday-apocalypse.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/3284616469235019430'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/3284616469235019430'/><link rel='alternate' type='text/html' href='http://40karmageddon.blogspot.com/2011/11/black-friday-apocalypse.html' title='Black Friday Apocalypse'/><author><name>Globalsmack</name><uri>http://www.blogger.com/profile/02011299008224757655</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_PnfCdeZ-V8E/Stxq4lJF34I/AAAAAAAAAAM/q7LLydmac-s/S220/IMG_0215.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-Z6ExYJOc4Lw/TtDwlHjOwjI/AAAAAAAAAMI/AO1hBlPPnr0/s72-c/Grey-Knight-2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071733946654879837.post-1062796212980374354</id><published>2011-11-26T08:53:00.003-05:00</published><updated>2011-11-26T08:55:58.631-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rumors'/><category scheme='http://www.blogger.com/atom/ns#' term='Tau Empire'/><category scheme='http://www.blogger.com/atom/ns#' term='6e codex'/><title type='text'>Tau Rumors</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/-R1-bV6c5Hj4/TtDvo4UPmGI/AAAAAAAAAL8/c5kXfymP01w/s1600/Farsight_and_the_Eternal_Dawn_by_IgnusDei.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 237px; height: 320px;" src="http://1.bp.blogspot.com/-R1-bV6c5Hj4/TtDvo4UPmGI/AAAAAAAAAL8/c5kXfymP01w/s320/Farsight_and_the_Eternal_Dawn_by_IgnusDei.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5679302615705294946" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Stolen from Apocalypse40k&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Here is a nice list of current Tau rumors.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="color: rgb(204, 204, 204); font-size: 13px; line-height: 18px; text-align: -webkit-auto; background-color: rgb(51, 51, 51); font-family: Arial, Helvetica, sans-serif; "&gt;&lt;b&gt;Cypher on Heresy Online - April 2011 &lt;/b&gt;&lt;br /&gt;&lt;br /&gt;All current metal sets to be plastic (Pathfinders, Krootox, Vespids). New plastics are completed for Crisis Suits, Stingwings and Pathfinders.&lt;br /&gt;&lt;br /&gt;Plastic Barracuda as well as a new unit choice, which will be a new alien race (insert your fantasy here).&lt;br /&gt;&lt;br /&gt;Battle Suits - plug and play system. Essentially streamlined. Pick two guns and a skill or two skills and a gun. New models with interchangeable arms similar to Killa Kans?&lt;br /&gt;&lt;br /&gt;Rule Changes&lt;br /&gt;&lt;br /&gt;HQ and Troops&lt;br /&gt;HQ choices are used to unlock units for troops, so a commander in a Crisis Suit unlocks Crisis Suits as troops, an Etheral unlocks Fire Warriors, Shaper unlocks Kroot.&lt;br /&gt;&lt;br /&gt;Crisis Suits&lt;br /&gt;Mostly same stats but now 3 wounds, come with every gun option and you can choose what weapon systems you fire every round. Max squad size x 5&lt;br /&gt;&lt;br /&gt;Broadsides&lt;br /&gt;Can take Network Markerlights instead of the missiles on their arms&lt;br /&gt;&lt;br /&gt;Hammerhead Railgun&lt;br /&gt;Draws a line across the table hitting everything under it. Multiple penetration through vehicles, only stopped by a glancing hit.&lt;br /&gt;&lt;br /&gt;Shield Generator&lt;br /&gt;Only team leaders can take a shield generator. The shield generator functions exactly like the DE Shadowfield. 2+ invulnerable save until the first failed save at which point it ceases to work.&lt;br /&gt;&lt;br /&gt;Drones&lt;br /&gt;No longer bought as Wargear. They are bought as a unit and then divided as you see fit at the start of the match. You can mix your drones when bought for the point cost needed. This caters for Drone Squadrons as an option.&lt;br /&gt;&lt;br /&gt;Markerlight&lt;br /&gt;One markerlight can fire the seekers off one model. Seekers replenish and are no longer one use items. Skyrays will only be able to fire one seeker per round.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;BoLS - April 2011&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;1. Kroot HQ is in the works!&lt;br /&gt;2. Kroot to get own transport (Devilfish will no longer be able to transport Kroot)&lt;br /&gt;3. Kroot will get light armor saves (6+)&lt;br /&gt;4. Kroot shaper will allow for the unit to have a special genetic trait.&lt;br /&gt;5. Firewarrior carbine to get a grenade launcher (either explosive or EMP)&lt;br /&gt;6. Vespids reworked and getting a Heavy unit&lt;br /&gt;7. Firewarrior BS increased to 4&lt;br /&gt;8.Crisis suits will get “hit and run” ability&lt;br /&gt;9. Various changes to Firewarrior equipment&lt;br /&gt;10. Various changes to Crisis suit equipment&lt;br /&gt;11. New Prototypes&lt;br /&gt;12. 4th edition prototypes now “standard” equipment for all suits&lt;br /&gt;13. All HQ’s can act as a commander&lt;br /&gt;14. New type of “Heavy” Battlesuit (new prototype of the Broadside)&lt;br /&gt;15. Stealth suits will be changed to a advanced scout unit similar to Pathfinders&lt;br /&gt;16. Pathfinders will be changed to act as a type of Tau Commando infantry&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Now on to Ghost's more recent rumours&lt;/b&gt;&lt;br /&gt;...which primarily cover new non-Tau models. Because there's so many, I've split them up and tried to connect the dots between the hints and match them against each other - my thoughts and interpretations are in italics&lt;br /&gt;&lt;br /&gt;&lt;b&gt;General Codex rumours&lt;/b&gt;&lt;br /&gt;Not the next book, but probably after Black Templars&lt;br /&gt;&lt;br /&gt;Author may be Phil Kelly&lt;br /&gt;&lt;br /&gt;Army has 4 basic HQs and 3 basic troop choices excluding changes made by any Special Characters if there are any&lt;br /&gt;&lt;br /&gt;Return of 4 old SC, plus 2-4 new ones&lt;br /&gt;&lt;br /&gt;No Court of the Archon/henchmen type mixed units&lt;br /&gt;&lt;br /&gt;New Tau models&lt;br /&gt;New SC "Iceheart"&lt;br /&gt;&lt;br /&gt;Crisis suits have been completely redesigned (not just recut sprues and ankle tweaks), less boxy and including a 'morphic weapon'&lt;br /&gt;&lt;br /&gt;New sniper suit&lt;br /&gt;&lt;br /&gt;Shas'O get a stealth armour option, may be an experimental suit like Shadowsuns, or the experimental suit might be a third option&lt;br /&gt;&lt;br /&gt;Allies and Auxiliaries&lt;br /&gt;&lt;br /&gt;Vespids get two slots (unknown if this is an additional two, or two overall). Kroot get an additional unit&lt;br /&gt;&lt;br /&gt;No Knarloc riders,though perhaps something big (new WFB monster-szied) for the Kroot&lt;br /&gt;&lt;br /&gt;Maybe minor psychic powers for Shapers or Shaper like character this is something Ghost has heard from other people and not stated directly&lt;br /&gt;&lt;br /&gt;Demiurg have 1 HQ, 1 troop and maybe 1 else. Presumably the Elite choice mentioned elsewhere&lt;br /&gt;&lt;br /&gt;Demiurg ancients are a thing Probably HQ, but could also be the elite unit&lt;br /&gt;&lt;br /&gt;Possible Demiurg elite choice&lt;br /&gt;&lt;br /&gt;Demiurg are "equal to banshees without the scream" so presumably anti-armour close combat, or at least have that as an option. This might also be elite unit rather than the troop one, or be a unit that does both - like a kit that would let you make Boyz and Ard Boyz (or Dwarfs and Longbeards). An elite unit, but being an upgrade to a troop slot to keep out the way of the battlesuits&lt;br /&gt;&lt;br /&gt;Demiurg and one other new race join the army, the latter being something bizarre or at least something we've not seen before.&lt;br /&gt;&lt;br /&gt;No Gue'vesa unit or models&lt;br /&gt;&lt;br /&gt;No Nicassar&lt;br /&gt;&lt;b&gt;&lt;i&gt;&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Updates!&lt;/b&gt;&lt;/div&gt;&lt;div style="color: rgb(204, 204, 204); font-size: 13px; line-height: 18px; text-align: -webkit-auto; background-color: rgb(51, 51, 51); font-family: Arial, Helvetica, sans-serif; "&gt;&lt;br /&gt;4 box sets, and 4 blisters in wave 1&lt;br /&gt;&lt;br /&gt;Demiurg plastic box&lt;br /&gt;Battlesuit plastic box&lt;br /&gt;Vespid plastic box&lt;br /&gt;Assault transport(?)&lt;br /&gt;&lt;br /&gt;Demiurg ancient blister&lt;br /&gt;New Tau SC blister&lt;br /&gt;&lt;br /&gt;Demiurg are apparently a lot less Dwarfish than the initial concepts, instead being more like little stone golems (Ozruk from WoW was mentioned)&lt;br /&gt;As a tongue in cheek nod to the fate of the squats, there is a named Demiurg (who may or may not make it as a SC) who survived fighting Tyranids and personally killed a large monster by drilling his way out after being "Swallowed up by the 'Nids"&lt;br /&gt;This Demiurg is aware that the Ethereals have some kind of power over the Tau (maybe other races too) but not the Demiurg, who have presumably signed up for political reasons and of their own free will&lt;br /&gt;&lt;br /&gt;Stealth suit mechanics may change&lt;br /&gt;Kroot fieldcraft rule - presumably switched to Stealth and Infiltrate USR&lt;br /&gt;4 new 'Tau' units*: Note these will not all probably be in the first release - there's 2-3 plastic kits here and we already know 3 for the 4 that are coming out.&lt;br /&gt;Dropship (carries upto 15 models or 2 battlesuits and 10 models, or 5 battlesuits)&lt;br /&gt;Fighter&lt;br /&gt;Snipersuits&lt;br /&gt;"Ubersuit"&lt;br /&gt;&lt;br /&gt;The Ubersuit is a Battletech/Mechwarrior sort of thing (probably Dreadknight sized), with a special 'ridiculous' ability that lets it rain down shooting if it stands still.&lt;br /&gt;Looks a bit like one of the Battletech Mechs that is named after an ancient weapon&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071733946654879837-1062796212980374354?l=40karmageddon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://40karmageddon.blogspot.com/feeds/1062796212980374354/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://40karmageddon.blogspot.com/2011/11/tau-rumors.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/1062796212980374354'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/1062796212980374354'/><link rel='alternate' type='text/html' href='http://40karmageddon.blogspot.com/2011/11/tau-rumors.html' title='Tau Rumors'/><author><name>Globalsmack</name><uri>http://www.blogger.com/profile/02011299008224757655</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_PnfCdeZ-V8E/Stxq4lJF34I/AAAAAAAAAAM/q7LLydmac-s/S220/IMG_0215.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-R1-bV6c5Hj4/TtDvo4UPmGI/AAAAAAAAAL8/c5kXfymP01w/s72-c/Farsight_and_the_Eternal_Dawn_by_IgnusDei.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071733946654879837.post-4894441312834296858</id><published>2011-11-20T13:45:00.003-05:00</published><updated>2011-11-20T15:24:05.024-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Ordo Fraternitas'/><category scheme='http://www.blogger.com/atom/ns#' term='Chapter Tournament'/><category scheme='http://www.blogger.com/atom/ns#' term='Grey Knights'/><title type='text'>My tournament list and Thoughts from Annual Chapter Tourney</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/-EWW_GsrYu8U/TslLR9WhgEI/AAAAAAAAALw/jEuWTALlCac/s1600/Garro.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 213px; height: 320px;" src="http://4.bp.blogspot.com/-EWW_GsrYu8U/TslLR9WhgEI/AAAAAAAAALw/jEuWTALlCac/s320/Garro.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5677151577176113218" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Grey Knights were the codex of the day.  It was slightly surprising to me as we have a good mix of players and army types in the club.  No big deal as the format of the tournament forced players to build outside of the box.  I'll go over the comp details.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Army lists could be up to 1250 points.  The event is meant to be quick and we ran it to completion in just over four hours.  The force org chart was altered with 1 slot shaved from each location so we could only have 1 Hq, 5 TROOPS, 2 ELITES and so on.  The kicker to the format was no Non-Troop selection could be duplicated.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Again easy enough.  In any format that is limited we know that model count is key.  I toyed around with builds from Space Marines, Orks, Sisters of Battle, Grey Knights, Blood Angels and Imperial Guard.  I played the same Marine list the last two years so was looking for a change.  I wasnt happy with any of the builds except for Orks and Grey Knights with Henchmen.  I settled on the henchmen because it would be a unique build.  The bulk of the army would be Acolytes with Bolters in Chimeras.  What is wrong with that?&lt;br /&gt;&lt;br /&gt;Here is the list&lt;br /&gt;&lt;br /&gt;HQ&lt;/div&gt;&lt;div&gt;Coteaz- You need him to make the list work.  Duh!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Troops&lt;/div&gt;&lt;div&gt;2 Units of henchmen.  9 acolytes, 7 with bolters and two with melta guns.  A space monkey for each squad and a chimera.  The goal was simple.  +12 range or rending would make these squads nice hanging with the monkey.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;1 unit of 10 acolytes, 8 with bolters and 2 with flamers and a chimera.  There looked to be two ork armies in play with the pre-sign ups so the flamers just made sense.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;1 unit of 7 Death Cult assassins and 3 crusaders.  Coteaz would hang with this unit and be the hammer of the force.&lt;br /&gt;&lt;br /&gt;Fast Attack&lt;/div&gt;&lt;div&gt;Storm Raven with Assault cannon, Multi melta, psybolt ammo and hurricane bolters.  This would be the ride of choice for the Death Cults and Coteaz.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Heavy Support&lt;/div&gt;&lt;div&gt;Dreadknight with teleporters, psycannon, incinerator and force sword.  This guy is awesome.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The intent of the list would be simple.  A huge firing line with three Chimeras and a huge amount of bolters.  With a little luck the bolters would end up being 36" range or have rending.  With the ground troops and tanks providing a huge base of fire the Storm Raven could go right into the heart of the enemy and provide air support along with a juicy assault squad that can kill anything in the game.  The Dread Knight would be used to get into the enemy's deployment zone and mix things up as a distraction.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Game one- Chaos Space Marines&lt;/div&gt;&lt;div&gt;Mission- Two Objectives and Spear Head&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I won the dice roll and went first.  The CSM force deployed 3 rhinos around their objective hiding their Oblits.  A defiler was behind the rhinos as well.  I deployed a two chimeras and the storm raven as close as possible.  I left one tank in reserve with the Dread Knight reserved for deepstrike.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;First turn the two chimeras blew up two rhinos and the storm raven flew right in front of the enemy.  It survived the incoming fire and the death cult got out and killed two noise marine squads and the oblits.  The next turn the storm raven killed off the sorceror lord and the rest of the noise marines except for one and blew up the defiler.  Most of the death cult squad was killed by fire after being lashed into a circle.  Finally the dread knight came into play and killed the last model.  Nothing could go wrong in the came and it played pretty quick.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Result- Win&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Game Two- Orks&lt;/div&gt;&lt;div&gt;Mission- 5 Objectives, Dawn of War deployment&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The orks won the dice roll and went first.  They deployed one truck full of orks and I deployed one chimera with rending and +12" range on the squad inside.  Everything else would come in on turn one.  Of course the orks left a storm boy squad with the special character in reserve to deepstrike and everything else came onto the board.&lt;br /&gt;&lt;br /&gt;First turn shooting did nothing for the orks but his gun wagon immobilized itself coming onto the board.  Already winning in my eyes.  The closest truck was destroyed by the storm raven when everything came on.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Turn two the orks brought the storm boys into my far flank that had one chimera with flamers inside.  This was shaping up to be a good day where things kept going right.  He wrecked the chimera and out jumped the acolytes.  The horror was in his eyes when he saw the flamers was priceless.  More trucks and a battle wagon moved forward and he shot down the storm raven and killed most of the death cult squad.  However he didnt kill enough. &lt;br /&gt;&lt;br /&gt;Turn three saw the shot of the tournament.  The original chimera moved forward and our piled the troops.  24" rending melta guns set up to take out the battle wagon's side armor.  Coteaz and his remaining escort moved up the gut along with the dreadnight.  Of all of the shooting it was a rending bolter shot that downed the battle wagon.  19 boyz and the big mek jumped out and tried to hide but the dreadknight could see them.  between the incinerator and the psycannon there were 20 hits and 20 successful wounds.  The Mek and the Nob walked away only to be assaulted by Coteaz.  Quick work was made of these two and the orks went on the attack.  10 more orks charged into Coteaz and 10 others on the melta squad that killed the battle wagon.  Coteaz and remaining assassins thinned out the orks with the help of sanctuary that saw Coteaz survive the powerfist attacks on him.&lt;br /&gt;&lt;br /&gt;Turn four we saw the Dreadknight shunt to the loota boys position and finish them off.   Multi lasers took out the remaining boys and the second melta squad dispatched of the some ork buggies.  Two objectives were being held by the Bolter flamer squad and second melta squad as the rending melta squad fled.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Turn five we saw the Orks with a truk and an immobile looted wagon left and the towel was thrown in.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Result- Win&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Game three- Grey Knights&lt;/div&gt;&lt;div&gt;Mission- Annihilation and 12" deployment&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I won the dice off to go first and went with it.  I again set up a gun line and left the storm raven and DreadKnight in reserve.  We spent the first two turns trading fire.  He did manage to down my storm raven in assault dropping the guys out.  They charged his terminators and power armor guys and wiped them out. Sanctuary played a big role here across the next few turns with Coteaz finally killing of Karamozov.  My dreadnight fought his venerable dreadnought for a few turns as his dreadknight tried to eliminate my bolter infantry.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The game ended on a dice roll after turn 5 and i was ahead by one kill point.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Tournament Result- 1st place&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Closing thoughts&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The bolter henchmen were sweet.  They did much better than i could of anticipated from 5 point guardsmen.  As always the Dreadknight is a huge work horse.  As always the Death Cult assassins performed flawless even in games where they lost a huge chunk of the unit before they got into the assault.&lt;br /&gt;&lt;br /&gt;I had a good day with 2 games where everything went my way.  The final game I had to come from behind and was an overall tough game.  It was a blast and we'll see you at the next one.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071733946654879837-4894441312834296858?l=40karmageddon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://40karmageddon.blogspot.com/feeds/4894441312834296858/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://40karmageddon.blogspot.com/2011/11/my-tournament-list-and-thoughts-from.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/4894441312834296858'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/4894441312834296858'/><link rel='alternate' type='text/html' href='http://40karmageddon.blogspot.com/2011/11/my-tournament-list-and-thoughts-from.html' title='My tournament list and Thoughts from Annual Chapter Tourney'/><author><name>Globalsmack</name><uri>http://www.blogger.com/profile/02011299008224757655</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_PnfCdeZ-V8E/Stxq4lJF34I/AAAAAAAAAAM/q7LLydmac-s/S220/IMG_0215.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-EWW_GsrYu8U/TslLR9WhgEI/AAAAAAAAALw/jEuWTALlCac/s72-c/Garro.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071733946654879837.post-5679971726830645918</id><published>2011-11-20T13:00:00.002-05:00</published><updated>2011-11-20T13:41:21.274-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Ordo Fraternitas'/><category scheme='http://www.blogger.com/atom/ns#' term='Chapter Tournament'/><category scheme='http://www.blogger.com/atom/ns#' term='Grey Knights'/><title type='text'>2011 Club Ordo Fraternitas Chapter Tournament</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/-17z7-QTOzAY/TslAYdIAjfI/AAAAAAAAALk/rvq53SrJoyU/s1600/grey_knights_emblem_by_cicprojekt-d32zmly.gif" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 183px; height: 285px;" src="http://1.bp.blogspot.com/-17z7-QTOzAY/TslAYdIAjfI/AAAAAAAAALk/rvq53SrJoyU/s320/grey_knights_emblem_by_cicprojekt-d32zmly.gif" border="0" alt="" id="BLOGGER_PHOTO_ID_5677139594156477938" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;It was that time of year again.  Members of the club would gather together in an all out battle to see who's name would be engraved on the chapter plaque.  The contestants would give a full out effort on the battlefields and casualties would be high.&lt;br /&gt;&lt;br /&gt;Enough of the build up let's get tot he basics.  This year's event had a low turn out of 6 contestants.  Not great but not bad beings it represents the active members in the club.  6 armies brought about 3 Grey Knight armies, 1 ork, 1 Chaos Space Marine and 1 Blood Angel force.  Not a great spread of codex use but we have seen an event in the past where 8 out of 11 were Space Marines so a decent mix.&lt;br /&gt;&lt;br /&gt;The 3 Grey Knight lists had some variation in their builds so that is good.  I played an Inquisitorial Henchman list that ill go over in another post.  The other two had a mix of power and terminator armor troops with the HQ 's varying.  IN the end they all looked drastically different which is a good thing.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Orks made a good run with drawing Grey Knights in the first two rounds.  Trucks, boyz, battle wagon, Big Mek and lootas made for a pretty standardized Ork build.  They squeaked out a win againt the Grey Knights in the first round but struggled tremendously against the henchman Grey Knight list.  After a horrible game two the Orks rebounded with a table result against the Chaos Space marines in round three to secure 3rd place.  Not bad.&lt;br /&gt;&lt;br /&gt;The Chaos Space Marines had a tough day.  Sticking with a slanesh theme this list had three siz man noise marine squads in rhinos with 2 obliterators and a defiler.  Drawing the Henchman list in the first round proved horrible luck as the noise marines ended up too close together and fell quickly to the henchmen.  Short game giving them a match up against Blood Angels in round two.  Coming off the huge beat down the Chaos Space Marines returned the favor by laying pipe to the Blood Angel list.  I didnt get to see what the Blood Angel list consisted of.  Now having an outside chance at the top spot the Chaos Marines drew the orks and a bad round 3 loss.&lt;br /&gt;&lt;br /&gt;The grey Knight army lead by Karamozov had a draw in the first round against Blood Angels putting them on table two against the third Grey Knight player in round two.  Gaining momentum with a big win they got to play the Henchman army in round three on the final table.  A win would be the only way to for them to win it overall as the battle points were to far in the Henchman's favor.  With Kill Points the win objective they had an advantage  with harder units and less kill points to give up.  It came down to the last turn with the henchmen pulling out the victory by one kill point.  Close game with lots of casualties.&lt;br /&gt;&lt;br /&gt;It was a good day with some good games being played.  It looks like we may change to format next year to inject some life into the event.  Stay tuned.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071733946654879837-5679971726830645918?l=40karmageddon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://40karmageddon.blogspot.com/feeds/5679971726830645918/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://40karmageddon.blogspot.com/2011/11/2011-club-ordo-fraternitas-chapter.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/5679971726830645918'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/5679971726830645918'/><link rel='alternate' type='text/html' href='http://40karmageddon.blogspot.com/2011/11/2011-club-ordo-fraternitas-chapter.html' title='2011 Club Ordo Fraternitas Chapter Tournament'/><author><name>Globalsmack</name><uri>http://www.blogger.com/profile/02011299008224757655</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_PnfCdeZ-V8E/Stxq4lJF34I/AAAAAAAAAAM/q7LLydmac-s/S220/IMG_0215.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-17z7-QTOzAY/TslAYdIAjfI/AAAAAAAAALk/rvq53SrJoyU/s72-c/grey_knights_emblem_by_cicprojekt-d32zmly.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071733946654879837.post-5129752869097499952</id><published>2011-10-26T09:31:00.003-04:00</published><updated>2011-10-26T09:52:45.544-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Pictures'/><category scheme='http://www.blogger.com/atom/ns#' term='Imperial Guard'/><category scheme='http://www.blogger.com/atom/ns#' term='The Rise of Jander Hope Campaign Rules'/><title type='text'>Tuesday Night Campaign Pics</title><content type='html'>Here are a set of pics from an Imperial Guard vs Tyranids game.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3741.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3741.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3740.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3740.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3737-1.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3737-1.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;Tyranids move in for the kill&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3738.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3738.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3739.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3739.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3734.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3734.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3735.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3735.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3733.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3733.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3732.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3732.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3731.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3731.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071733946654879837-5129752869097499952?l=40karmageddon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://40karmageddon.blogspot.com/feeds/5129752869097499952/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://40karmageddon.blogspot.com/2011/10/tuesday-night-campaign-pics.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/5129752869097499952'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/5129752869097499952'/><link rel='alternate' type='text/html' href='http://40karmageddon.blogspot.com/2011/10/tuesday-night-campaign-pics.html' title='Tuesday Night Campaign Pics'/><author><name>Globalsmack</name><uri>http://www.blogger.com/profile/02011299008224757655</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_PnfCdeZ-V8E/Stxq4lJF34I/AAAAAAAAAAM/q7LLydmac-s/S220/IMG_0215.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3741.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071733946654879837.post-4390023137062135671</id><published>2011-10-20T16:49:00.001-04:00</published><updated>2011-10-20T16:51:21.712-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Apocalypse'/><category scheme='http://www.blogger.com/atom/ns#' term='Organized Resistance'/><category scheme='http://www.blogger.com/atom/ns#' term='Saturday Apocalypse'/><title type='text'>Apocalypse Mission for Saturday</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/-47yF0Es1RGQ/TqCJmP1KpTI/AAAAAAAAAK8/qAOg6aEclak/s1600/blood-raven-captain.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 270px; height: 300px;" src="http://1.bp.blogspot.com/-47yF0Es1RGQ/TqCJmP1KpTI/AAAAAAAAAK8/qAOg6aEclak/s320/blood-raven-captain.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5665679621409645874" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p class="MsoNormal" align="center" style="text-align:center"&gt;&lt;b&gt;&lt;span style="font-size:24.0pt;line-height:115%;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;p class="MsoNormal" align="center" style="text-align:center"&gt;&lt;b&gt;&lt;span style="font-size:24.0pt;line-height:115%;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Organized Resistance&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;span style="font-size:10.0pt; line-height:115%"&gt;It has been a six long months since the close of the campaign to remove Jander Hope from power on Jenuas.&lt;span&gt;  &lt;/span&gt;Despite early efforts since the Imperium’s full occupation of the planet a large resistance still exists that remains loyal to the fallen Governor.&lt;span&gt;  &lt;/span&gt;So skewed is the beliefs of this movement that some have even began to worship Jander as a Saint.&lt;span&gt;  &lt;/span&gt;Small underground churches have popped up across the planet with the spread of the cult worship.&lt;span&gt;  &lt;/span&gt;One by one Imperial forces have moved to eliminate any insurgence and impromptu centers of worship.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;span style="font-size:10.0pt; line-height:115%"&gt;Working off various Intel gathered by civilians willing to repent at the feet Sororitas the Imperials have learned the location of key leaders of the Insurgence.&lt;span&gt;  &lt;/span&gt;To expand the threat members of the Tau Cadre present during the initial siege of the planet are also present in the area.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;span style="font-size:10.0pt; line-height:115%"&gt;Imperials now move to surround the small city of Zanix.&lt;span&gt;  &lt;/span&gt;For the most part the city lies in complete ruins.&lt;span&gt;  &lt;/span&gt;Despite the lack of fortified areas the leaders of the Cult of Jander have gathered in this area.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;span style="font-size:16.0pt;line-height:115%"&gt;Strategic Assets&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b&gt;Imperial&lt;/b&gt;- &lt;span style="font-size:9.0pt;line-height:115%"&gt;Trophy Kill (APOC RE, pg 66), Vital Objective (Apoc, pg. 187), Jammers (Apoc, pg. 189)&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b&gt;Non-Imperial&lt;/b&gt;- &lt;span style="font-size:9.0pt;line-height:115%"&gt;Camouflage (Apoc, pg. 187), Recon (Apoc, pg. 187), Tunnels (Apoc, pg. 188), Trophy Kill (APOC RE, pg 66)&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;span style="font-size:16.0pt;line-height:115%"&gt;Cities of Death Stratagems&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b&gt;Imperia&lt;/b&gt;l- &lt;span style="font-size:9.0pt;line-height:115%"&gt;Deep Strike (COD pg. 40), Infiltrate (COD pg. 40), Preliminary Bombardment (COD pg. 37)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b&gt;Non-Imperial&lt;/b&gt;- &lt;span style="font-size:9.0pt;line-height:115%"&gt;Booby Traps (COD pg. 36), Fortifications (COD pg. 36), Plunging Fire (COD pg. 37), Deepstrike (COD pg. 40)&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;span style="font-size:16.0pt;line-height:115%"&gt;Set Up&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:9.0pt;line-height:115%"&gt;The Non-Imperial players may set up the board in any manner they see fit.&lt;span&gt;  &lt;/span&gt;Terrain should be industrial and building ruins.&lt;span&gt;  &lt;/span&gt;Make sure to save room to set up 6 bunkers or bastions as objectives later on.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:9.0pt;line-height:115%"&gt;Number each corner of the board 1-4 and roll a d6.&lt;span&gt;  &lt;/span&gt;On a 1-4 choose the corner associated with that number.&lt;span&gt;  &lt;/span&gt;On a 5 the Non-Imperial players may pick a corner and on a 6 the imperials can pick a corner.&lt;span&gt;  &lt;/span&gt;Draw a line diagonally from the chosen corner to the furthest corner away from it.&lt;span&gt;  &lt;/span&gt;Move the line 12” in on each corner.&lt;span&gt;  &lt;/span&gt;This line now represents no man’s land.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:9.0pt;line-height:115%"&gt;Imperial players get to pick the side of the table to deploy in and have 20 minutes to deploy.&lt;span&gt;  &lt;/span&gt;The Non-Imperials then have 20 minutes to deploy their forces.&lt;span&gt;  &lt;/span&gt;Whatever time wasn’t used by the Imperials may then be used to place infiltrators for the Imperials.&lt;span&gt;  &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:9.0pt;line-height:115%"&gt;Each side must place 3 bunker objectives following the guidelines in the apocalypse rule book.&lt;span&gt;  &lt;/span&gt;These are impassible and may not be entered.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:9.0pt;line-height:115%"&gt;The game will end at 5pm with both sides getting a complete turn.&lt;span&gt;  &lt;/span&gt;Turns will last 30 minutes each.&lt;span&gt;  &lt;/span&gt;All other Club Apoc Rules are in effect.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071733946654879837-4390023137062135671?l=40karmageddon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://40karmageddon.blogspot.com/feeds/4390023137062135671/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://40karmageddon.blogspot.com/2011/10/apocalypse-mission-for-saturday.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/4390023137062135671'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/4390023137062135671'/><link rel='alternate' type='text/html' href='http://40karmageddon.blogspot.com/2011/10/apocalypse-mission-for-saturday.html' title='Apocalypse Mission for Saturday'/><author><name>Globalsmack</name><uri>http://www.blogger.com/profile/02011299008224757655</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_PnfCdeZ-V8E/Stxq4lJF34I/AAAAAAAAAAM/q7LLydmac-s/S220/IMG_0215.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-47yF0Es1RGQ/TqCJmP1KpTI/AAAAAAAAAK8/qAOg6aEclak/s72-c/blood-raven-captain.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071733946654879837.post-5792403985618424982</id><published>2011-10-18T12:52:00.000-04:00</published><updated>2011-10-18T13:25:57.741-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Campaigns'/><title type='text'>Campaign Play</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/-ng7qu17dTm8/Tp2nNyFfoeI/AAAAAAAAAKw/taz1rNirtS0/s1600/wallpaper_warhammer_40000_dawn_of_war_-_winter_assault_03_1680x1050-600x375%255B1%255D.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 200px;" src="http://2.bp.blogspot.com/-ng7qu17dTm8/Tp2nNyFfoeI/AAAAAAAAAKw/taz1rNirtS0/s320/wallpaper_warhammer_40000_dawn_of_war_-_winter_assault_03_1680x1050-600x375%255B1%255D.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5664867761526907362" /&gt;&lt;/a&gt;It comes as no surprise that the members of Club Ordo Fraternitas love a good campaign.  40k is the perfect game system to support this style of play with many variants available to us.  Players can use Planetstrike to start of campaigns, Kill Team to represent special operations, Apocalypse to demonstrate larger scale battles and Cities of Death as a back drop for all of the games.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;What goes into making a great campaign you may ask?  I think its simple in its core.  You need to have someone running it that is devoted to seeing it through to the end.  A dedicated player group helps as well.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In the past we have done the more complicated things such as multiple planets or regions in space.  We have tied in battlefleet gothic and other things as well.  What works well is keeping it simple.  WHen you create elaborate scoring methods, extensive maps, and complex rules including missions it often becomes about gaming the game.  Players will try and find ways to circumvent the process.  No organizer can plan for every outcome or variable in their rule set.  Its only natural for players to search out an advantage.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;By keeping things simple it removes the gamey aspect of the campaign and players can focus on whats important, playing the game.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Look for part 2 to this piece; To Map or Not to Map&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071733946654879837-5792403985618424982?l=40karmageddon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://40karmageddon.blogspot.com/feeds/5792403985618424982/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://40karmageddon.blogspot.com/2011/10/campaign-play.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/5792403985618424982'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/5792403985618424982'/><link rel='alternate' type='text/html' href='http://40karmageddon.blogspot.com/2011/10/campaign-play.html' title='Campaign Play'/><author><name>Globalsmack</name><uri>http://www.blogger.com/profile/02011299008224757655</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_PnfCdeZ-V8E/Stxq4lJF34I/AAAAAAAAAAM/q7LLydmac-s/S220/IMG_0215.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-ng7qu17dTm8/Tp2nNyFfoeI/AAAAAAAAAKw/taz1rNirtS0/s72-c/wallpaper_warhammer_40000_dawn_of_war_-_winter_assault_03_1680x1050-600x375%255B1%255D.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071733946654879837.post-2854572595722558519</id><published>2011-10-16T13:47:00.002-04:00</published><updated>2011-10-16T13:52:03.858-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Rise of Jander Hope Campaign Rules'/><title type='text'>The Rise of Jander Hope Campaign Rules</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/-nlVMcq9pHQs/TpsZoOZNwMI/AAAAAAAAAKk/-jEeE2YQ6PM/s1600/WH40k_Character_Castius.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 209px; height: 256px;" src="http://3.bp.blogspot.com/-nlVMcq9pHQs/TpsZoOZNwMI/AAAAAAAAAKk/-jEeE2YQ6PM/s320/WH40k_Character_Castius.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5664149135197847746" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p class="MsoNormal" align="center" style="text-align:center"&gt;&lt;b&gt;&lt;span style="font-size:36.0pt;line-height:115%;font-family:&amp;quot;Century&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;p class="MsoNormal" align="center" style="text-align:center"&gt;&lt;b&gt;&lt;span style="font-size:36.0pt;line-height:115%;font-family:&amp;quot;Century&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The Rise of Jander Hope&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;Six long months have passed since the fall of Jander Hope.&lt;span&gt;  &lt;/span&gt;Imperial re-occupation is in full tilt on Jenuas.&lt;span&gt;  &lt;/span&gt;The entire planet now rests under martial law and the population is at record lows.&lt;span&gt;  &lt;/span&gt;Even though the civilian casualty rate was high during the war efforts nearly three times that number has been purged since the occupation.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;An organized resistance still exists in most major cities and firefights erupt at a moment’s notice.&lt;span&gt;  &lt;/span&gt;Civilians loyal to Jander have taken up arms and joined the local militias and small pockets of what remains of the Jander Hope Royal guard.&lt;span&gt;  &lt;/span&gt;Even the Tau allies who swore to protect Jander still remain, unable to escape the planet with the imperial blockade in space.&lt;span&gt;  &lt;/span&gt;The Tau has taken less of a role in the resistance and look to escape the planet as soon as possible.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;Encounters with the Daemonic Hordes or Traitorous Space marines are few and far between.&lt;span&gt;  &lt;/span&gt;It is not known whether they all were killed in the raid on Jander’s Palace or if the warp had claimed them as easily as it had led them to Jenuas.&lt;span&gt;  &lt;/span&gt;Xenos raiders are still present taking what they can before retreating into the darkness of night.&lt;span&gt;  &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;Small pockets of zealots have appeared spreading the word of Jander Hope to the remaining locals.&lt;span&gt;  &lt;/span&gt;The Cult of Jander is now common place within the areas still habitable.&lt;span&gt;  &lt;/span&gt;Many believe that Jander will rise from the ashes to lead his fallen people to salvation.&lt;span&gt;  &lt;/span&gt;When the religious fervor is high the civilians have even attacked the Imperial occupation which usually ends badly for the civilians.&lt;span&gt;  &lt;/span&gt;Adeptus Arbites have been stationed amongst all of the free standing large cities and they are quick to respond to any disturbance.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;Imperial command has opted to use special force units to infiltrate areas with high cult activity and eliminate threats secretly.&lt;span&gt;  &lt;/span&gt;Operations have led to the highest mountains to the smallest of villages.&lt;span&gt;  &lt;/span&gt;Civilians have learned to head for cover when the Valkyries of the Imperial Guard fly close overhead.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;Despite the efforts of the imperial effort the death toll to civilians remain high.&lt;span&gt;  &lt;/span&gt;It’s an hourly occurrence for suicide bombers to run into a crowed area in an attempt to eliminate even one Imperial soldier. This has made interactions with the planet’s civilians difficult.&lt;span&gt;  &lt;/span&gt;Many unwary civilians have caught and well placed las shot to the head for wondering too close to an outpost or Chimera transport.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;The world is almost lost and the imperial command wants the resistance eliminated as quickly as possible putting an end to the Cult of Jander.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpFirst" style="text-align:justify;text-indent:-.25in; mso-list:l0 level1 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;1.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;       &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;span&gt; &lt;/span&gt;Intro&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpLast" style="margin-left:1.0in;mso-add-space:auto; text-align:justify;text-indent:-.25in;mso-list:l0 level2 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;a.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;       &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Welcome to the Rise of Jander Hope campaign.&lt;span&gt;  &lt;/span&gt;As players may have guessed, at least those that participated in the Hunt for Jander Hope campaign this is indeed the sequel.&lt;span&gt;  &lt;/span&gt;This campaign looks to advance to Jander story arc and to get the players playing games with a meaning.&lt;span&gt;  &lt;/span&gt;If you didn’t play the Hunt for Jander Hope campaign that is ok.&lt;span&gt;  &lt;/span&gt;It’s not required.&lt;span&gt;  &lt;/span&gt;We will be missing things up a little more this time with a much larger focus on smaller games.&lt;span&gt;  &lt;/span&gt;Instead of fighting over a set location each round players will be able to run their operations in any area they chose thus adding a new sense of realism to the events.&lt;span&gt;  &lt;/span&gt;In a sense each player can be working operations in different zones and putting their influence can be seen directly.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpFirst" style="text-align:justify;text-indent:-.25in; mso-list:l0 level1 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;2.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;       &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Force Selections&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-align:justify;text-indent:-.25in;mso-list:l0 level2 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;a.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;       &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Forces of the Imperium&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;mso-add-space: auto;text-align:justify;text-indent:-1.5in;mso-text-indent-alt:-9.0pt; mso-list:l0 level3 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;                                                               &lt;/span&gt;i.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Any Space Marine Codex&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;mso-add-space: auto;text-align:justify;text-indent:-1.5in;mso-text-indent-alt:-9.0pt; mso-list:l0 level3 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;                                                             &lt;/span&gt;ii.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Sisters of Battle PDF&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;mso-add-space: auto;text-align:justify;text-indent:-1.5in;mso-text-indent-alt:-9.0pt; mso-list:l0 level3 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;                                                            &lt;/span&gt;iii.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Grey Knights&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;mso-add-space: auto;text-align:justify;text-indent:-1.5in;mso-text-indent-alt:-9.0pt; mso-list:l0 level3 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;                                                           &lt;/span&gt;iv.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Imperial Guard&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;mso-add-space: auto;text-align:justify;text-indent:-1.5in;mso-text-indent-alt:-9.0pt; mso-list:l0 level3 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;                                                             &lt;/span&gt;v.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Any Imperial Loyal Forge World list&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;mso-add-space: auto;text-align:justify;text-indent:-1.5in;mso-text-indent-alt:-9.0pt; mso-list:l0 level3 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;                                                           &lt;/span&gt;vi.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Ordo Fraternitas Club Lists&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpLast" style="margin-left:2.0in;mso-add-space:auto; text-align:justify;text-indent:-.25in;mso-list:l0 level4 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;1.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;       &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Ordo Hereticus Strike Force&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpFirst" style="margin-left:1.0in;mso-add-space:auto; text-align:justify;text-indent:-.25in;mso-list:l0 level2 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;b.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Forces of the Resistance&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;mso-add-space: auto;text-align:justify;text-indent:-1.5in;mso-text-indent-alt:-9.0pt; mso-list:l0 level3 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;                                                               &lt;/span&gt;i.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Imperial Guard&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;mso-add-space: auto;text-align:justify;text-indent:-1.5in;mso-text-indent-alt:-9.0pt; mso-list:l0 level3 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;                                                             &lt;/span&gt;ii.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Chaos Space Marines&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;mso-add-space: auto;text-align:justify;text-indent:-1.5in;mso-text-indent-alt:-9.0pt; mso-list:l0 level3 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;                                                            &lt;/span&gt;iii.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Chaos Daemons&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;mso-add-space: auto;text-align:justify;text-indent:-1.5in;mso-text-indent-alt:-9.0pt; mso-list:l0 level3 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;                                                           &lt;/span&gt;iv.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Orks&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;mso-add-space: auto;text-align:justify;text-indent:-1.5in;mso-text-indent-alt:-9.0pt; mso-list:l0 level3 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;                                                             &lt;/span&gt;v.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Tau Empire&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;mso-add-space: auto;text-align:justify;text-indent:-1.5in;mso-text-indent-alt:-9.0pt; mso-list:l0 level3 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;                                                           &lt;/span&gt;vi.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Tyranids&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;mso-add-space: auto;text-align:justify;text-indent:-1.5in;mso-text-indent-alt:-9.0pt; mso-list:l0 level3 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;                                                          &lt;/span&gt;vii.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Dark Eldar&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;mso-add-space: auto;text-align:justify;text-indent:-1.5in;mso-text-indent-alt:-9.0pt; mso-list:l0 level3 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;                                                        &lt;/span&gt;viii.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Eldar&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;mso-add-space: auto;text-align:justify;text-indent:-1.5in;mso-text-indent-alt:-9.0pt; mso-list:l0 level3 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;                                                           &lt;/span&gt;ix.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Ork Dread Mob&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;mso-add-space: auto;text-align:justify;text-indent:-1.5in;mso-text-indent-alt:-9.0pt; mso-list:l0 level3 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;                                                             &lt;/span&gt;x.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Necrons&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;mso-add-space: auto;text-align:justify;text-indent:-1.5in;mso-text-indent-alt:-9.0pt; mso-list:l0 level3 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;                                                           &lt;/span&gt;xi.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Grey Knights (Inquisition forces only)&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="text-align:justify;text-indent:-.25in; mso-list:l0 level1 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;3.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;       &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Game Sizes&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-align:justify;text-indent:-.25in;mso-list:l0 level2 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;a.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;       &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Game sizes will vary.&lt;span&gt;  &lt;/span&gt;Unless determined by the mission it is up to the players to decide on a point level.&lt;span&gt;  &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-align:justify;text-indent:-.25in;mso-list:l0 level2 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;b.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;If players cannot agree to a point level then Kill Team from the Battle Missions expansion will be the default.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="text-align:justify;text-indent:-.25in; mso-list:l0 level1 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;4.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;       &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Scoring&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-align:justify;text-indent:-.25in;mso-list:l0 level2 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;a.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;       &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Scoring is simple&lt;span&gt;               &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;mso-add-space: auto;text-align:justify;text-indent:-1.5in;mso-text-indent-alt:-9.0pt; mso-list:l0 level3 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;                                                               &lt;/span&gt;i.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Each win is worth 2 points&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;mso-add-space: auto;text-align:justify;text-indent:-1.5in;mso-text-indent-alt:-9.0pt; mso-list:l0 level3 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;                                                             &lt;/span&gt;ii.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Each expansion (Cities of Death, Planetstrike, Spearhead and Apocalypse) is worth +1 points. &lt;span&gt; &lt;/span&gt;These will stack so a win playing a game of COD and Spearhead is worth 4 points.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;mso-add-space: auto;text-align:justify;text-indent:-1.5in;mso-text-indent-alt:-9.0pt; mso-list:l0 level3 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;                                                            &lt;/span&gt;iii.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;A Tie is worth 1 point for the faction that reports it first.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;mso-add-space: auto;text-align:justify;text-indent:-1.5in;mso-text-indent-alt:-9.0pt; mso-list:l0 level3 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;                                                           &lt;/span&gt;iv.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Expansion bonuses apply to ties as well.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;mso-add-space: auto;text-align:justify;text-indent:-1.5in;mso-text-indent-alt:-9.0pt; mso-list:l0 level3 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;                                                             &lt;/span&gt;v.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;A themed battle report is worth +1 point.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;mso-add-space: auto;text-align:justify;text-indent:-1.5in;mso-text-indent-alt:-9.0pt; mso-list:l0 level3 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;                                                           &lt;/span&gt;vi.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Losing players or the second player to post a tie can also claim the +1 point for a themed battle report.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="text-align:justify;text-indent:-.25in; mso-list:l0 level1 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;5.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;       &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Locations&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-align:justify;text-indent:-.25in;mso-list:l0 level2 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;a.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;       &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;There are 6 key locations in the campaign.&lt;span&gt;  &lt;/span&gt;Each side will start with three under their side’s control.&lt;span&gt;  &lt;/span&gt;These will offer a small advantage to their games while they are under their faction’s control.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-align:justify;text-indent:-.25in;mso-list:l0 level2 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;b.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Each game reported will need to include a location of the battle.&lt;span&gt;  &lt;/span&gt;At the end of the scoring period the faction with the most points in a location will claim it for the next period.&lt;span&gt;  &lt;/span&gt;Scores do not carry over.&lt;span&gt;  &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;mso-add-space: auto;text-align:justify;text-indent:-1.5in;mso-text-indent-alt:-9.0pt; mso-list:l0 level3 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;                                                               &lt;/span&gt;i.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Example: Imperials hold location 1 at the start of week one.&lt;span&gt;  &lt;/span&gt;They can use the bonus for the location for their round one games.&lt;span&gt;  &lt;/span&gt;At the end of the round chaos forces have posted 2 wins to the Imperials one win in location one.&lt;span&gt;  &lt;/span&gt;At the start of period 2 chaos will hold location one and get the bonus for their round 2 games.&lt;span&gt;  &lt;/span&gt;This will repeat until the end of the campaign.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-align:justify;text-indent:-.25in;mso-list:l0 level2 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;c.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;       &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Location names and descriptions.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;mso-add-space: auto;text-align:justify;text-indent:-1.5in;mso-text-indent-alt:-9.0pt; mso-list:l0 level3 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;                                                               &lt;/span&gt;i.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Fallen Fortress of Jander Hope&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:2.0in;mso-add-space: auto;text-align:justify;text-indent:-.25in;mso-list:l0 level4 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;1.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;       &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Any ruins in the controlling player’s deployment zone are considered fortified granting +1 to its cover save.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;mso-add-space: auto;text-align:justify;text-indent:-1.5in;mso-text-indent-alt:-9.0pt; mso-list:l0 level3 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;                                                             &lt;/span&gt;ii.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Secret Church of Jander Hope&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:2.0in;mso-add-space: auto;text-align:justify;text-indent:-.25in;mso-list:l0 level4 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;1.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;       &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;As long as the Non Imperials control the secret church they receive +1 to their leadership for making ALL leadership and moral checks.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:2.0in;mso-add-space: auto;text-align:justify;text-indent:-.25in;mso-list:l0 level4 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;2.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;       &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;If the imperials control the Secret church of Jander Hope then ALL Non Imperials receive a -1 to ALL leadership and moral checks.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;mso-add-space: auto;text-align:justify;text-indent:-1.5in;mso-text-indent-alt:-9.0pt; mso-list:l0 level3 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;                                                            &lt;/span&gt;iii.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Mechanicus Workshop&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:2.0in;mso-add-space: auto;text-align:justify;text-indent:-.25in;mso-list:l0 level4 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;1.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;       &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;The controlling faction’s vehicles ALL gain the Repair rule from codex Space marines for Rhinos.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;mso-add-space: auto;text-align:justify;text-indent:-1.5in;mso-text-indent-alt:-9.0pt; mso-list:l0 level3 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;                                                           &lt;/span&gt;iv.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Sewer Network&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:2.0in;mso-add-space: auto;text-align:justify;text-indent:-.25in;mso-list:l0 level4 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;1.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;       &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;The controlling faction has the equivalent of the Sewer Rats stratagem in the Cities of Death Expansion.&lt;span&gt;  &lt;/span&gt;This will work in ALL games.&lt;span&gt;  &lt;/span&gt;If playing Cities of Death this does not count as one of your allotted stratagems.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;mso-add-space: auto;text-align:justify;text-indent:-1.5in;mso-text-indent-alt:-9.0pt; mso-list:l0 level3 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;                                                             &lt;/span&gt;v.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Bridge of Apostasy.&lt;span&gt;  &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:2.0in;mso-add-space: auto;text-align:justify;text-indent:-.25in;mso-list:l0 level4 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;1.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;       &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;The controlling faction is able to get its forces to where they need to be in a much quicker fashion.&lt;span&gt;  &lt;/span&gt;As a result they make always choose to win the dice roll to go first in games where a dice roll is used to decide who goes first.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;mso-add-space: auto;text-align:justify;text-indent:-1.5in;mso-text-indent-alt:-9.0pt; mso-list:l0 level3 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;                                                           &lt;/span&gt;vi.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Precinct 78 &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:2.0in;mso-add-space: auto;text-align:justify;text-indent:-.25in;mso-list:l0 level4 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;1.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;       &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Controlling the central most Arbite Precinct means controlling the weapon stores of the Adeptus Arbites.&lt;span&gt;  &lt;/span&gt;The controlling player may select one unit at the start of each game.&lt;span&gt;  &lt;/span&gt;This unit’s weapons are considered twin linked for the game.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="text-align:justify;text-indent:-.25in; mso-list:l0 level1 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;6.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;       &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Reporting Game Results&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-align:justify;text-indent:-.25in;mso-list:l0 level2 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;a.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;       &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Each player is expected to post the results of their games in the proper format.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;mso-add-space: auto;text-align:justify;text-indent:-1.5in;mso-text-indent-alt:-9.0pt; mso-list:l0 level3 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;                                                               &lt;/span&gt;i.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Only the winning player, or both in the event of a tie, needs to post the result.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;mso-add-space: auto;text-align:justify;text-indent:-1.5in;mso-text-indent-alt:-9.0pt; mso-list:l0 level3 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;                                                             &lt;/span&gt;ii.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;The losing player may post a themed battle report in an attempt to score some free points.&lt;span&gt;  &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;mso-add-space: auto;text-align:justify;text-indent:-1.5in;mso-text-indent-alt:-9.0pt; mso-list:l0 level3 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;                                                            &lt;/span&gt;iii.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Themed battle reports for all games are encouraged.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;mso-add-space: auto;text-align:justify;text-indent:-1.5in;mso-text-indent-alt:-9.0pt; mso-list:l0 level3 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;                                                           &lt;/span&gt;iv.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;The winning player gets to decide which location to report the win at.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;mso-add-space: auto;text-align:justify;text-indent:-1.5in;mso-text-indent-alt:-9.0pt; mso-list:l0 level3 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;                                                             &lt;/span&gt;v.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;The first player to post a tie result gets to decide the location.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-align:justify;text-indent:-.25in;mso-list:l0 level2 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;b.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;ALL results should be sent to &lt;a href="mailto:huntforjanderhope@gmail.com"&gt;huntforjanderhope@gmail.com&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-align:justify;text-indent:-.25in;mso-list:l0 level2 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;c.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;       &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;ALL results should be in the following format or will be discarded.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;mso-add-space: auto;text-align:justify;text-indent:-1.5in;mso-text-indent-alt:-9.0pt; mso-list:l0 level3 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;                                                               &lt;/span&gt;i.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Subjectline- Round of the game result and location&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;mso-add-space: auto;text-align:justify;text-indent:-1.5in;mso-text-indent-alt:-9.0pt; mso-list:l0 level3 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;                                                             &lt;/span&gt;ii.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Email body&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:2.0in;mso-add-space: auto;text-align:justify;text-indent:-.25in;mso-list:l0 level4 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;1.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;       &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Player name&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:2.0in;mso-add-space: auto;text-align:justify;text-indent:-.25in;mso-list:l0 level4 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;2.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;       &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Army type&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:2.0in;mso-add-space: auto;text-align:justify;text-indent:-.25in;mso-list:l0 level4 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;3.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;       &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Faction&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:2.0in;mso-add-space: auto;text-align:justify;text-indent:-.25in;mso-list:l0 level4 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;4.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;       &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Player name&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:2.0in;mso-add-space: auto;text-align:justify;text-indent:-.25in;mso-list:l0 level4 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;5.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;       &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Army type&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:2.0in;mso-add-space: auto;text-align:justify;text-indent:-.25in;mso-list:l0 level4 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;6.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;       &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Faction&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:2.0in;mso-add-space: auto;text-align:justify;text-indent:-.25in;mso-list:l0 level4 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;7.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;       &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Points&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:2.0in;mso-add-space: auto;text-align:justify;text-indent:-.25in;mso-list:l0 level4 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;8.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;       &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Mission and expansions&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:2.0in;mso-add-space: auto;text-align:justify;text-indent:-.25in;mso-list:l0 level4 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;9.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;       &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Winner&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-align:justify;text-indent:-.25in;mso-list:l0 level2 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;d.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Results must be turned in before the end of the round to count.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="text-align:justify;text-indent:-.25in; mso-list:l0 level1 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;7.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;       &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Special Rules&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-align:justify;text-indent:-.25in;mso-list:l0 level2 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;a.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;       &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Heroes of the Ordo Fraternitas&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;mso-add-space: auto;text-align:justify;text-indent:-1.5in;mso-text-indent-alt:-9.0pt; mso-list:l0 level3 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;                                                               &lt;/span&gt;i.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Version 4.0 may be used.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;mso-add-space: auto;text-align:justify;text-indent:-1.5in;mso-text-indent-alt:-9.0pt; mso-list:l0 level3 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;                                                             &lt;/span&gt;ii.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Your hero must be registered by sending it to &lt;a href="mailto:hunforjanderhope@gmail.com"&gt;hunforjanderhope@gmail.com&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;mso-add-space: auto;text-align:justify;text-indent:-1.5in;mso-text-indent-alt:-9.0pt; mso-list:l0 level3 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;                                                            &lt;/span&gt;iii.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;You may only use the hero in games of 1500 points or more and only once you get a registered printable copy of the hero back.&lt;span&gt;  &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;mso-add-space: auto;text-align:justify;text-indent:-1.5in;mso-text-indent-alt:-9.0pt; mso-list:l0 level3 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;                                                           &lt;/span&gt;iv.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;You must bring the printed version to your games to show your opponent.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpLast" style="margin-left:1.5in;mso-add-space:auto; text-align:justify;text-indent:-1.5in;mso-text-indent-alt:-9.0pt;mso-list:l0 level3 lfo1"&gt;&lt;!--[if !supportLists]--&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;                                                             &lt;/span&gt;v.&lt;span style="font:7.0pt &amp;quot;Times New Roman&amp;quot;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Version 4.0 will be available via email or online at 40karmageddon&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071733946654879837-2854572595722558519?l=40karmageddon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://40karmageddon.blogspot.com/feeds/2854572595722558519/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://40karmageddon.blogspot.com/2011/10/rise-of-jander-hope-campaign-rules.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/2854572595722558519'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/2854572595722558519'/><link rel='alternate' type='text/html' href='http://40karmageddon.blogspot.com/2011/10/rise-of-jander-hope-campaign-rules.html' title='The Rise of Jander Hope Campaign Rules'/><author><name>Globalsmack</name><uri>http://www.blogger.com/profile/02011299008224757655</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_PnfCdeZ-V8E/Stxq4lJF34I/AAAAAAAAAAM/q7LLydmac-s/S220/IMG_0215.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-nlVMcq9pHQs/TpsZoOZNwMI/AAAAAAAAAKk/-jEeE2YQ6PM/s72-c/WH40k_Character_Castius.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071733946654879837.post-7690998702520843878</id><published>2011-10-16T13:16:00.002-04:00</published><updated>2011-10-16T13:18:03.089-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Heroes of the Ordo Fraternitas'/><title type='text'>Heroes of the Ordo Fraternitas Campaign Character creation Rules v4.0</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/-APLPDRe4uKw/TpsRs97g_LI/AAAAAAAAAKY/k5t7FBZSk9Q/s1600/deamon_slayer_grey_knight_by_StTheo.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 247px; height: 320px;" src="http://1.bp.blogspot.com/-APLPDRe4uKw/TpsRs97g_LI/AAAAAAAAAKY/k5t7FBZSk9Q/s320/deamon_slayer_grey_knight_by_StTheo.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5664140420584635570" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="WordSection1"&gt;  &lt;p class="MsoNormal" align="center" style="text-align:center;mso-layout-grid-align: none;text-autospace:none"&gt;&lt;span style="font-size:36.0pt;color:black"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" align="center" style="text-align:center;mso-layout-grid-align: none;text-autospace:none"&gt;&lt;span style="font-size:36.0pt;color:black"&gt;Heroes of Ordo Fraternitas&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" align="center" style="text-align:center;mso-layout-grid-align: none;text-autospace:none"&gt;&lt;span style="font-size:36.0pt;font-family:Abaddon™; mso-bidi-font-family:Abaddon™;color:black"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" align="center" style="text-align:center;mso-layout-grid-align: none;text-autospace:none"&gt;&lt;b&gt;&lt;span style="font-size:16.0pt;font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; color:black"&gt;Campaign Character Creation Rules &lt;/span&gt;&lt;/b&gt;&lt;span style="font-size:16.0pt;font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;color:black"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" align="center" style="text-align:center"&gt;&lt;!--[if gte vml 1]&gt;&lt;v:shapetype id="_x0000_t75" coordsize="21600,21600" spt="75" preferrelative="t" path="m@4@5l@4@11@9@11@9@5xe" filled="f" stroked="f"&gt;  &lt;v:stroke joinstyle="miter"&gt;  &lt;v:formulas&gt;   &lt;v:f eqn="if lineDrawn pixelLineWidth 0"&gt;   &lt;v:f eqn="sum @0 1 0"&gt;   &lt;v:f eqn="sum 0 0 @1"&gt;   &lt;v:f eqn="prod @2 1 2"&gt;   &lt;v:f eqn="prod @3 21600 pixelWidth"&gt;   &lt;v:f eqn="prod @3 21600 pixelHeight"&gt;   &lt;v:f eqn="sum @0 0 1"&gt;   &lt;v:f eqn="prod @6 1 2"&gt;   &lt;v:f eqn="prod @7 21600 pixelWidth"&gt;   &lt;v:f eqn="sum @8 21600 0"&gt;   &lt;v:f eqn="prod @7 21600 pixelHeight"&gt;   &lt;v:f eqn="sum @10 21600 0"&gt;  &lt;/v:formulas&gt;  &lt;v:path extrusionok="f" gradientshapeok="t" connecttype="rect"&gt;  &lt;o:lock ext="edit" aspectratio="t"&gt; &lt;/v:shapetype&gt;&lt;v:shape id="_x0000_i1025" type="#_x0000_t75" style="'width:321.75pt;"&gt;  &lt;v:imagedata src="file:///C:\Users\Jeff\AppData\Local\Temp\msohtmlclip1\01\clip_image001.jpg" title="grandmaster"&gt; &lt;/v:shape&gt;&lt;![endif]--&gt;&lt;!--[if !vml]--&gt;&lt;img width="429" height="431" src="file:///C:/Users/Jeff/AppData/Local/Temp/msohtmlclip1/01/clip_image002.jpg" shapes="_x0000_i1025" /&gt;&lt;!--[endif]--&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" align="center" style="text-align:center"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="Default"&gt;&lt;b&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default" align="center" style="text-align:center"&gt;&lt;b&gt;Written by Globalsmack &lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default" align="center" style="text-align:center"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="Default" align="center" style="text-align:center"&gt;&lt;b&gt;Edited by Globalsmack&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default" align="center" style="text-align:center"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="Default" align="center" style="text-align:center"&gt;&lt;b&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default" align="center" style="text-align:center"&gt;&lt;b&gt;Inspired by Games Workshop and the local GW Retail Stores &lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="Default" align="center" style="text-align:center"&gt;&lt;span style="font-size: 16.0pt;font-family:Marines;mso-bidi-font-family:Marines"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" align="center" style="text-align:center"&gt;&lt;span style="font-size: 16.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;V&lt;/span&gt;&lt;span style="font-size: 16.0pt;font-family:Marines;mso-bidi-font-family:Marines"&gt;4&lt;/span&gt;&lt;b&gt;&lt;span style="font-size:16.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;.&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size:16.0pt;font-family:Marines;mso-bidi-font-family:Marines"&gt;0&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" align="center" style="text-align:center"&gt;&lt;b&gt;&lt;span style="font-size:14.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default" align="center" style="text-align:center"&gt;&lt;b&gt;&lt;span style="font-size:14.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default" align="center" style="text-align:center"&gt;&lt;b&gt;&lt;span style="font-size:14.0pt"&gt;How to use the Heroes of Ordo Fraternitas Campaign Character Creation rules in your games.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default" align="center" style="text-align:center"&gt;&lt;b&gt;&lt;span style="font-size:16.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default" align="center" style="text-align:center"&gt;&lt;b&gt;&lt;span style="font-size:16.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default"&gt;&lt;span style="font-size: 7pt; "&gt;These rules are meant to be used for campaign play where their use is approved of.&lt;span&gt;  &lt;/span&gt;These are not meant to be used in pick-up games unless your opponent consents to their use.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;span&gt; &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default"&gt;&lt;span style="font-size: 7pt; "&gt;Set forth are the rules we use in governing these characters within our club. Feel free to use these guidelines for your own clubs and campaigns. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;b&gt;&lt;span style="font-size: 7pt; "&gt;1. Heroes &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;Any model within the chosen codex with a weapon skill stat may be upgraded to hero status.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;All characters made with these rules are considered to be Heroes of some sort or another. As such, your force may only ever consist of one hero. Regardless of the Apocalypse rule set you may not include multiples of this same hero or more than 1 hero period. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;A hero counts as 1 selection of the force org chart from the appropriate area.&lt;span&gt;  &lt;/span&gt;If the hero comes from a squad he and the squad only count as one choice.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;span&gt; &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;All appropriate upgrades must be modeled. &lt;b&gt;There is no exception&lt;/b&gt;. We understand that Psychic powers and some other stuff can’t be modeled but I think you guys know what needs to be and what doesn’t. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;Once you register your hero in the proper place all wargear and options the character has will be locked. (See #2 for more info) You can not change choices later down the road unless the Character Creation rules change and a selection is no longer viable. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;When you register your Hero you need to include some storyline of the character. We are not judging this but put a little effort into it. What makes this guy so special or nefarious?&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;span&gt; &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;Your Hero must be fully painted. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;The Hero must be something special.&lt;span&gt;  &lt;/span&gt;You HAVE to convert it somehow.&lt;span&gt;  &lt;/span&gt;You cannot just use a figure off out of a box.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;b&gt;&lt;span style="font-size: 7pt; "&gt;2. Registering your Hero &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;Your club will either have an online forum to register your character or a Character registration sheet available at events. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;Unregistered characters will not be allowed in any game play.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;span&gt; &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;b&gt;&lt;span style="font-size: 7pt; "&gt;3. Stat Increases &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;None of the stat increases in the following rules count as the normal stats of the model. You use their unadjusted stats for anything from figuring what the natural toughness of a model is or what their normal armor saves is. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;No stat may be adjusted above 10. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default"&gt;&lt;b&gt;&lt;span style="font-size: 7pt; "&gt;4. Get Playing &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in"&gt;&lt;span style="font-size: 7pt; "&gt;Simple enough, now that you are done building your character get to rolling dice already. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default"&gt;&lt;b&gt;&lt;span style="font-size:16.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default" align="center" style="text-align:center"&gt;&lt;b&gt;&lt;span style="font-size:16.0pt"&gt;&lt;!--[if gte vml 1]&gt;&lt;v:shape id="_x0000_i1027" type="#_x0000_t75" style="'width:186.75pt;height:165pt'"&gt;  &lt;v:imagedata src="file:///C:\Users\Jeff\AppData\Local\Temp\msohtmlclip1\01\clip_image003.jpg" title="justicer_grey_knight_by_StTheo"&gt; &lt;/v:shape&gt;&lt;![endif]--&gt;&lt;!--[if !vml]--&gt;&lt;img width="249" height="220" src="file:///C:/Users/Jeff/AppData/Local/Temp/msohtmlclip1/01/clip_image004.jpg" shapes="_x0000_i1027" /&gt;&lt;!--[endif]--&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;/div&gt;  &lt;b&gt;&lt;span style="font-size:16.0pt;font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;color:black;mso-ansi-language:EN-US;mso-fareast-language: EN-US;mso-bidi-language:AR-SA"&gt;  &lt;/span&gt;&lt;/b&gt;  &lt;div class="WordSection2"&gt;  &lt;p class="MsoNormal"&gt;Stat Increases&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;span style="font-size:8.0pt"&gt;A Character may choose up to three upgrades listed below at the listed point costs. (Items marked with a * may not be purchased more than once.)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;span style="font-size:8.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;/div&gt;  &lt;b&gt;&lt;u&gt;&lt;span style="font-size:8.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;mso-fareast-font-family:&amp;quot;Times New Roman&amp;quot;; mso-ansi-language:EN-US;mso-fareast-language:EN-US;mso-bidi-language:AR-SA"&gt;  &lt;/span&gt;&lt;/u&gt;&lt;/b&gt;  &lt;div class="WordSection3"&gt;  &lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;u&gt;&lt;span style="font-size:8.0pt"&gt;+10 points Each&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:8.0pt"&gt;+1 Weapon Skill&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:8.0pt"&gt;+1 Ballistic Skill&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:8.0pt"&gt;+1 Initiative&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:8.0pt"&gt;+1 Attack&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;u&gt;&lt;span style="font-size:8.0pt"&gt;+15 points Each&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:8.0pt"&gt;+1 Strength*&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:8.0pt"&gt;+1 Toughness*&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:8.0pt"&gt;+1 Wound*&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;/div&gt;  &lt;span style="font-size:12.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;mso-ansi-language:EN-US;mso-fareast-language:EN-US; mso-bidi-language:AR-SA"&gt;  &lt;/span&gt;  &lt;div class="WordSection4"&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Skills and Abilities&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;span style="font-size:8.0pt"&gt;The Character may choose up to three upgrades listed below at +15 points for the first, +20 for the second and +30 for the third unless a separate point level is listed. &lt;span&gt; &lt;/span&gt;No ability may be purchased more than once.&lt;span&gt;  &lt;/span&gt;Skills marked with a “*” are usable by any squad the character is attached to.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;span style="font-size:8.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;/div&gt;  &lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; mso-fareast-font-family:&amp;quot;Times New Roman&amp;quot;;mso-ansi-language:EN-US;mso-fareast-language: EN-US;mso-bidi-language:AR-SA"&gt;  &lt;/span&gt;&lt;/i&gt;  &lt;div class="WordSection5"&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;/div&gt;  &lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; mso-fareast-font-family:&amp;quot;Times New Roman&amp;quot;;color:black;mso-ansi-language:EN-US; mso-fareast-language:EN-US;mso-bidi-language:AR-SA"&gt;  &lt;/span&gt;&lt;/i&gt;  &lt;div class="WordSection6"&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Acute Senses*&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size: 7pt; font-family: 'Times New Roman', serif; "&gt;The Model counts as having the Acute Senses Special Rule.&lt;span&gt;  &lt;/span&gt;If the model already has the Acute Senses rule then they may choose to ignore the night fighting rules when determining range with the model.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:8.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Alternate Force org&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;If the model with Alternate Force Org is included in the army list the owning player may move one non-troop selection to the troop portion of the Force Org.&lt;span&gt;  &lt;/span&gt;This unit will also count as scoring.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:8.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;And They Shall Know No Fear*&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The Model gains the And They Should Know No Fear special rule from Codex Space Marines.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:8.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Blood Weapon&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size: 7pt; font-family: 'Times New Roman', serif; "&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size: 7pt; font-family: 'Times New Roman', serif; "&gt;Choose shooting or assault upon creation. The model may make one additional attack in the phase for any to hit rolls of 6 made by the model.&lt;span&gt;  &lt;/span&gt;This applies to rolling a six on bonus rolls as well.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:8.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Combat Tactics*&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The model gains the Combat Tactics Special Rule from Codex Space Marines. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Conduit of Faith&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;A model with the Conduit of Faith special rule may re-roll any one dice roll each player turn.&lt;span&gt;  &lt;/span&gt;This applies to any dice roll the controlling player makes.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Counter Attack*&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The model counts as having the Counter Attack Special Rule.&lt;span&gt;  &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:8.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Daemonic Weapon&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size: 7pt; font-family: 'Times New Roman', serif; "&gt;The model counts as having a Daemon Weapon from Codex Grey Knights.&lt;span&gt;  &lt;/span&gt;You must roll its abilities every game.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:8.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size: 7pt; font-family: 'Times New Roman', serif; "&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size: 8pt; font-family: 'Times New Roman', serif; "&gt;Deadshot&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size: 7pt; font-family: 'Times New Roman', serif; "&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size: 7pt; font-family: 'Times New Roman', serif; "&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size: 7pt; font-family: 'Times New Roman', serif; "&gt;Wounds caused by the model with Deadshot may be allocated by the hero’s controlling player.&lt;span&gt;  &lt;/span&gt;(Must choose Close Combat or Shooting at creation)&lt;span&gt;  &lt;/span&gt;If the model already has the Deadshot rule all of his attacks can be allocated by the hero’s controlling player.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:8.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:8.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:8.0pt"&gt;• &lt;b&gt;Decent of Angels*&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:8.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; mso-bidi-font-style:italic"&gt;The model gains the Decent of Angels special rule from Codex Blood Angels.&lt;span&gt;  &lt;/span&gt;If the model already has it he may re-roll the scatter dice for Deepstrike but must keep the second result.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; mso-bidi-font-style:italic"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; mso-bidi-font-style:italic"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Eternal Warrior&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The model gains the Eternal Warrior special rule.&lt;span&gt;  &lt;/span&gt;If the model already has the Eternal Warrior Special Rule he is immune to the effects of the Force Weapon upgrade listed above.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; mso-bidi-font-style:italic"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Fearless*&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The model gains the fearless special rule.&lt;span&gt;  &lt;/span&gt;If the model already has the fearless special rule he can choose to pass or fail any moral check he is required to make.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; mso-bidi-font-style:italic"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:8.0pt"&gt;• &lt;b&gt;Feel No Pain&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:8.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt"&gt;The model receives the Feel no Pain 4+ universal special rule.&lt;span&gt;  &lt;/span&gt;If the model already has Feel no Pain 4+ it also gains Feel no Pain 6+ against attacks that would normal ignore Feel no Pain. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; mso-bidi-font-style:italic"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Furious Charge*&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The model counts as having the Furious Charge Special Rule. If the model already has the Furious Charge Special Rule then he receives either +2 to strength or initiative on the turn he charges but not both. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Grenades*&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The model and any unit he is attached to counts as having both offensive and defensive grenades.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Hit and Run*&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The model gains the Hit and Run special rule.&lt;span&gt;  &lt;/span&gt;If the model already has the Hit and Run rule he may re-roll a failed initiative test.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; mso-bidi-font-style:italic"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:8.0pt"&gt;• &lt;b&gt;Holy Rage&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:8.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; mso-bidi-font-style:italic"&gt;On a player turn in which a model with this special rule assaults, he and all members of the unit he has joined re-rolled failed rolls to hit.&lt;span&gt;  &lt;/span&gt;If the model already has a similar rule then any friendly unit with a model within 12” of the model may re-roll rolls to hit on any turn that they assault.&lt;/span&gt;&lt;span style="font-size:7.0pt"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; mso-bidi-font-style:italic"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Independent&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The model gains the Independent Character special rule.&lt;span&gt;  &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; mso-bidi-font-style:italic"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Infiltrate/ Scout (choose one)*&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size: 7pt; font-family: 'Times New Roman', serif; "&gt;Upon Hero creation chose either Infiltrate or Scout but not both&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size: 7pt; font-family: 'Times New Roman', serif; "&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; font-family: 'Times New Roman', serif; "&gt;Infiltrate- the model gains the Infiltrate special rule&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; font-family: 'Times New Roman', serif; "&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; font-family: 'Times New Roman', serif; "&gt;Infiltrate cannot be chosen by a model in Terminator Armor, on a Bike, a Monstrous Creature or a Model with the Mark of Khorne.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size: 7pt; font-family: 'Times New Roman', serif; "&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; font-family: 'Times New Roman', serif; "&gt;Scout- the model gains the scout special rule&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size: 7pt; font-family: 'Times New Roman', serif; "&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; font-family: 'Times New Roman', serif; "&gt;If the model already has either the Infiltrate or Scout rule and choses one of the above and chooses to outflank when deploying he may roll 2d6 and pick which result he wants when rolling for table side to enter from.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; mso-bidi-font-style:italic"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Master Crafted&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;All of the model’s weapons may re-roll failed to hit rolls.&lt;span&gt;  &lt;/span&gt;These may only be re-rolled once regardless of other rules.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; mso-bidi-font-style:italic"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Master Tactician&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;If the model with Master Tactician is included in the controlling player’s army list that player may re-roll the result to see who goes first if it decided by a dice roll.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; mso-bidi-font-style:italic"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Poison Attacks&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;All of the models attacks, shooting and Close Combat count as if they are poison (4+).&lt;span&gt;  &lt;/span&gt;&lt;span&gt;  &lt;/span&gt;If these attacks already count as having poison then they count as always being of the same strength or higher no matter what the toughness of the target is.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; mso-bidi-font-style:italic"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;• &lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Psychic Null&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;mso-bidi-font-weight:bold;mso-bidi-font-style: italic"&gt;(Characters who have access to psychic powers only) &lt;/span&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;. &lt;/span&gt;&lt;/i&gt;&lt;span style="font-size: 7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;A model with the Psychic Null special rule may attempt to defuse any psychic powers being cast in his vicinity.&lt;span&gt;  &lt;/span&gt;Each time a psychic power is cast successfully within 24” of the model with Psychic Null roll a d6.&lt;span&gt;  &lt;/span&gt;On a roll of 5+ the power is negated.&lt;span&gt;  &lt;/span&gt;Psychic Null may not be combined with a psychic hood or other form of psychic defense on the model.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Psychic Power&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The model counts as a psycher and can take any one psychic power from its own codex.&lt;span&gt;  &lt;/span&gt;If no psychic powers are in your codex use the Supreme Psycher table in Codex Imperial Guard.&lt;span&gt;  &lt;/span&gt;If the character is already a Psycher he may choose any one power from any codex.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Note: Eldar Powers are limited to Characters from Codex Eldar only.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; mso-bidi-font-style:italic"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;• &lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Psychic Void &lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;If any physic power is cast within 12” of a model with the Psychic Void special rule it will automatically fail and the caster will suffer perils of the warp attack. Any innate psychic power will also be turned off while within 12” of the model.&lt;span&gt;  &lt;/span&gt;The model may not purchase psychic powers, force weapons or other psychic type war gear.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; mso-bidi-font-style:italic"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:8.0pt"&gt;• &lt;b&gt;Psychic Warrior&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;span style="font-size:8.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt"&gt;The model counts as having a force weapon.&lt;span&gt;  &lt;/span&gt;If the model is already armed with a force weapon it may be used to inflict Instant Death on any model with the Eternal Warrior special rule.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;span style="font-size:8.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Relentless*&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The Character gains the relentless Special rule.&lt;span&gt;  &lt;/span&gt;If he already has it he may charge a different unit then the one he shot at.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Rending&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size: 7pt; font-family: 'Times New Roman', serif; "&gt;Upon creation select shooting or close combat.&lt;span&gt;  &lt;/span&gt;All of the hero’s attacks in that particular phase gain Rending 6+.&lt;span&gt;  &lt;/span&gt;If these attacks already have the Rending special rule then wounds from these attacks will cause Instant Death as well.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Shield of Faith*&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;A model with Shield of Faith special rule has a 6+ invulnerable save.&lt;span&gt;  &lt;/span&gt;If the model already has the Shield of Faith special rule then it may re-roll its Shield of Faith save.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;/div&gt;  &lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; mso-fareast-font-family:&amp;quot;Times New Roman&amp;quot;;color:black;mso-ansi-language:EN-US; mso-fareast-language:EN-US;mso-bidi-language:AR-SA"&gt;  &lt;/span&gt;&lt;/i&gt;  &lt;div class="WordSection7"&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;/div&gt;  &lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;color:black;mso-ansi-language:EN-US;mso-fareast-language: EN-US;mso-bidi-language:AR-SA"&gt;  &lt;/span&gt;  &lt;div class="WordSection8"&gt;&lt;/div&gt;  &lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;color:black;mso-ansi-language:EN-US;mso-fareast-language: EN-US;mso-bidi-language:AR-SA"&gt;  &lt;/span&gt;  &lt;div class="WordSection9"&gt;&lt;/div&gt;  &lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;color:black;mso-ansi-language:EN-US;mso-fareast-language: EN-US;mso-bidi-language:AR-SA"&gt;  &lt;/span&gt;  &lt;p class="MsoNormal" align="center" style="text-align:center"&gt;&lt;!--[if gte vml 1]&gt;&lt;v:shape id="_x0000_i1026" type="#_x0000_t75" style="'width:165pt;height:126pt'"&gt;  &lt;v:imagedata src="file:///C:\Users\Jeff\AppData\Local\Temp\msohtmlclip1\01\clip_image005.jpg" title="Sisters_of_battle_our_martyred_lady"&gt; &lt;/v:shape&gt;&lt;![endif]--&gt;&lt;!--[if !vml]--&gt;&lt;img width="220" height="168" src="file:///C:/Users/Jeff/AppData/Local/Temp/msohtmlclip1/01/clip_image006.jpg" shapes="_x0000_i1026" /&gt;&lt;!--[endif]--&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:10.0pt"&gt;Special thanks to the GW stores for their original ideas for the Dark Crusade campaign.&lt;span&gt;  &lt;/span&gt;Thanks to Gerald Biochini for his input throughout all of the versions and their updates.&lt;span&gt;  &lt;/span&gt;His use of these rules within his own club, Adeptus Fanaticus, has shed much light onto the project.&lt;span&gt;  &lt;/span&gt;I think this time we have the best possible streamlined version of the rule set that should stand the test of time with only updates coming to add new abilities that GW provides us special rules for with each new codex release.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:10.0pt"&gt;Enjoy these rules for what they are.&lt;span&gt;  &lt;/span&gt;They are not meant for competitive play.&lt;span&gt;  &lt;/span&gt;Feel free to email me at &lt;a href="mailto:huntforjanderhope@gmail.com"&gt;huntforjanderhope@gmail.com&lt;/a&gt; with any input.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;span style="font-size:6.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;mso-ansi-language:EN-US;mso-fareast-language:EN-US; mso-bidi-language:AR-SA"&gt;All artwork and trademarked terms are used without permission and their rights are in no means mean&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071733946654879837-7690998702520843878?l=40karmageddon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://40karmageddon.blogspot.com/feeds/7690998702520843878/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://40karmageddon.blogspot.com/2011/10/heroes-of-ordo-fraternitas-campaign.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/7690998702520843878'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/7690998702520843878'/><link rel='alternate' type='text/html' href='http://40karmageddon.blogspot.com/2011/10/heroes-of-ordo-fraternitas-campaign.html' title='Heroes of the Ordo Fraternitas Campaign Character creation Rules v4.0'/><author><name>Globalsmack</name><uri>http://www.blogger.com/profile/02011299008224757655</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_PnfCdeZ-V8E/Stxq4lJF34I/AAAAAAAAAAM/q7LLydmac-s/S220/IMG_0215.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-APLPDRe4uKw/TpsRs97g_LI/AAAAAAAAAKY/k5t7FBZSk9Q/s72-c/deamon_slayer_grey_knight_by_StTheo.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071733946654879837.post-318407925239840492</id><published>2011-08-28T11:35:00.002-04:00</published><updated>2011-08-28T11:37:42.025-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Hunt For Jander Hope'/><category scheme='http://www.blogger.com/atom/ns#' term='Apocalypse'/><category scheme='http://www.blogger.com/atom/ns#' term='End Game'/><title type='text'>The Hunt For Jander Hope Campaign End Game</title><content type='html'>Over the next few days i'll hopefully get the campaign wrapped up on here to close things out.  For now here are a few pics from the final game.  Check out the facebook page for the campaign for some player pics.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/304762_143238965767021_100002427547399_245950_2828689_n-1.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_304762_143238965767021_100002427547399_245950_2828689_n-1.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/338983_143207732436811_100002427547399_245807_2727873_o1.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_338983_143207732436811_100002427547399_245807_2727873_o1.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/322547_143208112436773_100002427547399_245808_6285871_o.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_322547_143208112436773_100002427547399_245808_6285871_o.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071733946654879837-318407925239840492?l=40karmageddon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://40karmageddon.blogspot.com/feeds/318407925239840492/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://40karmageddon.blogspot.com/2011/08/hunt-for-jander-hope-campaign-end-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/318407925239840492'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/318407925239840492'/><link rel='alternate' type='text/html' href='http://40karmageddon.blogspot.com/2011/08/hunt-for-jander-hope-campaign-end-game.html' title='The Hunt For Jander Hope Campaign End Game'/><author><name>Globalsmack</name><uri>http://www.blogger.com/profile/02011299008224757655</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_PnfCdeZ-V8E/Stxq4lJF34I/AAAAAAAAAAM/q7LLydmac-s/S220/IMG_0215.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_304762_143238965767021_100002427547399_245950_2828689_n-1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071733946654879837.post-9096095904075522593</id><published>2011-08-01T09:21:00.002-04:00</published><updated>2011-08-01T10:23:59.467-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Hunt For Jander Hope'/><category scheme='http://www.blogger.com/atom/ns#' term='Pictures'/><title type='text'>More Campaign pictures</title><content type='html'>Saturday we were granted an Apocalypse Cities of Death game for the Campaign.  The Traitor Legions joined the fight and assisted Farsight's conclave in an attempt to eliminate the Space Wolfs and Grey Knights.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Lets look at some pics.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3331.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3331.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3332.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3332.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3333.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3333.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3330.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3330.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071733946654879837-9096095904075522593?l=40karmageddon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://40karmageddon.blogspot.com/feeds/9096095904075522593/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://40karmageddon.blogspot.com/2011/08/more-campaign-pictures.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/9096095904075522593'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/9096095904075522593'/><link rel='alternate' type='text/html' href='http://40karmageddon.blogspot.com/2011/08/more-campaign-pictures.html' title='More Campaign pictures'/><author><name>Globalsmack</name><uri>http://www.blogger.com/profile/02011299008224757655</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_PnfCdeZ-V8E/Stxq4lJF34I/AAAAAAAAAAM/q7LLydmac-s/S220/IMG_0215.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3331.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071733946654879837.post-3921547141987156770</id><published>2011-08-01T09:19:00.001-04:00</published><updated>2011-08-01T09:21:02.357-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Hunt For Jander Hope'/><category scheme='http://www.blogger.com/atom/ns#' term='Round three Match ups'/><title type='text'>Round three Campaign Match Ups</title><content type='html'>Here they are.  Use the email list to contact your opponent.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 11px; line-height: 14px; "&gt;Jeff Wild vs Jeff Velade&lt;br /&gt;Tim Alford vs Faye Ferguson&lt;br /&gt;Mike Montour vs Jeff Morrison&lt;br /&gt;&lt;span class="text_exposed_show" style="display: inline; "&gt;John Spieker IV vs Elijah Robertson&lt;br /&gt;Dave Bartlett vs Aaron Short&lt;br /&gt;Timothy Cummings vs Lee Shirk&lt;br /&gt;Jonathan Willard vs Josh Weier&lt;br /&gt;Jason Crutchfield vs Mason Whitlark&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 11px; line-height: 14px; "&gt;&lt;span class="text_exposed_show" style="display: inline; "&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 11px; line-height: 14px; "&gt;&lt;span class="text_exposed_show" style="display: inline; "&gt;Good luck and enjoy.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071733946654879837-3921547141987156770?l=40karmageddon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://40karmageddon.blogspot.com/feeds/3921547141987156770/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://40karmageddon.blogspot.com/2011/08/round-three-campaign-match-ups.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/3921547141987156770'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/3921547141987156770'/><link rel='alternate' type='text/html' href='http://40karmageddon.blogspot.com/2011/08/round-three-campaign-match-ups.html' title='Round three Campaign Match Ups'/><author><name>Globalsmack</name><uri>http://www.blogger.com/profile/02011299008224757655</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_PnfCdeZ-V8E/Stxq4lJF34I/AAAAAAAAAAM/q7LLydmac-s/S220/IMG_0215.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071733946654879837.post-6583236877124977472</id><published>2011-07-28T12:08:00.002-04:00</published><updated>2011-07-28T12:12:52.233-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Hunt For Jander Hope'/><category scheme='http://www.blogger.com/atom/ns#' term='Pictures'/><title type='text'>More pics from Campaign night</title><content type='html'>Here is another batch of pics from Tuesday night game night.  The Hunt for jander hope continues.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3278.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3278.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3279.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3279.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3280.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3280.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3282.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3282.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3283.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3283.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3284.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3284.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3285.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3285.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3286.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3286.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3288.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3288.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3289.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3289.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3290.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3290.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3291.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3291.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3292.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3292.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3295.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3295.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Enjoy&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071733946654879837-6583236877124977472?l=40karmageddon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://40karmageddon.blogspot.com/feeds/6583236877124977472/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://40karmageddon.blogspot.com/2011/07/more-pics-from-campaign-night.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/6583236877124977472'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/6583236877124977472'/><link rel='alternate' type='text/html' href='http://40karmageddon.blogspot.com/2011/07/more-pics-from-campaign-night.html' title='More pics from Campaign night'/><author><name>Globalsmack</name><uri>http://www.blogger.com/profile/02011299008224757655</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_PnfCdeZ-V8E/Stxq4lJF34I/AAAAAAAAAAM/q7LLydmac-s/S220/IMG_0215.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3278.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071733946654879837.post-1885744893109405464</id><published>2011-07-26T09:21:00.003-04:00</published><updated>2011-07-26T09:23:24.825-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Terrain'/><title type='text'>Terrain project</title><content type='html'>Well in utter boredom last night I broke out an old terrain project and put some paint to it.  So far 2011 has been a huge year in getting stuff assembled and painted.  The goal is to get my game room back under the control of me.  lol.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyhow the building is coming along nicely and Ill get some pics up later.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;have a good day.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071733946654879837-1885744893109405464?l=40karmageddon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://40karmageddon.blogspot.com/feeds/1885744893109405464/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://40karmageddon.blogspot.com/2011/07/terrain-project.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/1885744893109405464'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/1885744893109405464'/><link rel='alternate' type='text/html' href='http://40karmageddon.blogspot.com/2011/07/terrain-project.html' title='Terrain project'/><author><name>Globalsmack</name><uri>http://www.blogger.com/profile/02011299008224757655</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_PnfCdeZ-V8E/Stxq4lJF34I/AAAAAAAAAAM/q7LLydmac-s/S220/IMG_0215.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071733946654879837.post-5130556536178050536</id><published>2011-07-24T13:33:00.002-04:00</published><updated>2011-07-24T13:40:34.270-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Hunt For Jander Hope'/><category scheme='http://www.blogger.com/atom/ns#' term='Pictures'/><title type='text'>Jander Hope Picture Update</title><content type='html'>Lots of action going on in the Hunt For Jander Hope Campaign.  We have gotten to see many of the local armies showcased in the first 3 weeks of action.  I have had the pleasure to put together many, and i mean many, 40k campaigns and I think this one is my favorite so far.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Lets look at some photos.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3237.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3237.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3238.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3238.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3239.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3239.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3240.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3240.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3252.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3252.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3254.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3254.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3256.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3256.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3257.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3257.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3258.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3258.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3262.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3262.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3259.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3259.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3260.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3260.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3263.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3263.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3156.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3156.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3157.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3157.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3159.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3159.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071733946654879837-5130556536178050536?l=40karmageddon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://40karmageddon.blogspot.com/feeds/5130556536178050536/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://40karmageddon.blogspot.com/2011/07/jander-hope-picture-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/5130556536178050536'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/5130556536178050536'/><link rel='alternate' type='text/html' href='http://40karmageddon.blogspot.com/2011/07/jander-hope-picture-update.html' title='Jander Hope Picture Update'/><author><name>Globalsmack</name><uri>http://www.blogger.com/profile/02011299008224757655</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_PnfCdeZ-V8E/Stxq4lJF34I/AAAAAAAAAAM/q7LLydmac-s/S220/IMG_0215.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3237.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071733946654879837.post-5501204849007387804</id><published>2011-07-21T23:53:00.002-04:00</published><updated>2011-07-21T23:58:01.406-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Resin'/><category scheme='http://www.blogger.com/atom/ns#' term='Tower of Skulls'/><category scheme='http://www.blogger.com/atom/ns#' term='Chaos'/><category scheme='http://www.blogger.com/atom/ns#' term='Baneblade'/><category scheme='http://www.blogger.com/atom/ns#' term='Doomblaster'/><title type='text'>Tower of Skulls and Doomblaster (WIP)</title><content type='html'>Well lots of glue and a huge mess we have some progress on the Tower of Skulls.  All I can say is holy shit this thing is a beast.  I love it and think two would be the whip.  lol.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyhow here are some pics.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3236-1.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3236-1.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;That is as far as i got before running out of glue.  Almost there.  At this point I think i was about 2 hours in added to the time it took to clean and de-flash the kits.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3242-1.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3242-1.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Here is the beast in all of its glory.  Soon it will be collecting skulls for the blood god on a table top in the local area.  I am amazed with this kit and will be looking to try and snag another.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071733946654879837-5501204849007387804?l=40karmageddon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://40karmageddon.blogspot.com/feeds/5501204849007387804/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://40karmageddon.blogspot.com/2011/07/tower-of-skulls-and-doomblaster-wip_21.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/5501204849007387804'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/5501204849007387804'/><link rel='alternate' type='text/html' href='http://40karmageddon.blogspot.com/2011/07/tower-of-skulls-and-doomblaster-wip_21.html' title='Tower of Skulls and Doomblaster (WIP)'/><author><name>Globalsmack</name><uri>http://www.blogger.com/profile/02011299008224757655</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_PnfCdeZ-V8E/Stxq4lJF34I/AAAAAAAAAAM/q7LLydmac-s/S220/IMG_0215.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3236-1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071733946654879837.post-2643508329143268353</id><published>2011-07-20T19:11:00.003-04:00</published><updated>2011-07-20T19:23:19.217-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Resin'/><category scheme='http://www.blogger.com/atom/ns#' term='Tower of Skulls'/><category scheme='http://www.blogger.com/atom/ns#' term='Baneblade'/><category scheme='http://www.blogger.com/atom/ns#' term='Doomblaster'/><title type='text'>Tower of Skulls and Doomblaster (WIP)</title><content type='html'>&lt;div&gt;Today my Tower of Skulls and Doomblaster baneblade conversions from Tom McBride arrived.  Not wasting anytime I went to work on it.  Let me say that it took about 45 minutes to clean the flash from all of this.  Not a big deal as Tom's resin is somewhat on the softer side compared to Forgeworld.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Here is the big bowl of parts.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3222.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3222.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;As is custom in working with resin next it was time to take a bath.  I use a toothbrush, dish soad and warm water and give each pieces a scrub and rinse.  This again took about 45 minutes.  Tedious work but pays off in the end.  Im not sure what Tom uses for mold release so I pretty much do this out of habit.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Here are the pieces all laid out for some drying time.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3223.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3223.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The drying part takes some time so i will start on building the baneblade chassis to fit each kit.  More to come soon.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071733946654879837-2643508329143268353?l=40karmageddon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://40karmageddon.blogspot.com/feeds/2643508329143268353/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://40karmageddon.blogspot.com/2011/07/tower-of-skulls-and-doomblaster-wip.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/2643508329143268353'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/2643508329143268353'/><link rel='alternate' type='text/html' href='http://40karmageddon.blogspot.com/2011/07/tower-of-skulls-and-doomblaster-wip.html' title='Tower of Skulls and Doomblaster (WIP)'/><author><name>Globalsmack</name><uri>http://www.blogger.com/profile/02011299008224757655</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_PnfCdeZ-V8E/Stxq4lJF34I/AAAAAAAAAAM/q7LLydmac-s/S220/IMG_0215.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3222.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071733946654879837.post-666836615556772438</id><published>2011-07-16T15:35:00.002-04:00</published><updated>2011-07-16T15:40:02.002-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Hunt For Jander Hope'/><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><category scheme='http://www.blogger.com/atom/ns#' term='Farsight'/><category scheme='http://www.blogger.com/atom/ns#' term='Tau Empire'/><title type='text'>The fall of Farsight (Fiction from the Hunt For Jander Hope campaign)</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/-qAEBgqc-OHI/TiHpC1ueWLI/AAAAAAAAAJw/zkjYmTsoJiU/s1600/Farsight_and_the_Eternal_Dawn_by_IgnusDei.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 237px; height: 320px;" src="http://1.bp.blogspot.com/-qAEBgqc-OHI/TiHpC1ueWLI/AAAAAAAAAJw/zkjYmTsoJiU/s320/Farsight_and_the_Eternal_Dawn_by_IgnusDei.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5630037244180846770" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="text-align:justify"&gt;Kryton now stood as the stand point for Farsight’s forces.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;The imperials outmaneuvered him at every turn.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;He had sworn allegiance to Jander Hope but his involvement in the once thought to be long campaign may be coming to an end.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;The silvered armor warriors of the Inquisition managed to corner Farsight’s defense force in the center of town.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;The Tau commander was forced to watch his troops cut to pieces by the bloodthirsty onslaught of the Imperium’s finest warriors as he could do nothing about it.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;He was locked in merciless combat with a ravenous Nemesis Dreadknight.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;With ease it chopped through his honor guard as if their crisis suits were nothing buy wet paper.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;Farsight accepted fate and he would die on this battlefield today as the last of his escort was shredded in a fine red mist of hydraulic oil and suit commander blood.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;He did managed to land a telling blow to the monster that while it did damage it some it did more to increase the boiling rage within the contraption’s pilot.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;One fell swoop of its sword removed the sword arm from Farsight’s crisis suit.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;With a thunderous slap of energy the dreadnight’s fist crashed into the chest of Farsight’s crisis suit armor crushing it and it’s vital mechanics into the commander’s chest.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;An ethereal like flame spurt forth from the dreadnight’s incinerator filling the holes within the tau armor full of burning promethium.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;Farsight shouted out in pain, his com unit on open mic.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;His fellow warriors felt his agony as he struggled to fight on against the Grey Knight monster.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;Soot from the buring tau flesh stained his visor blurring his vision from the oncoming strikes.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;Once again his armor gave way to the tremendous force of the dreadknight onslaught.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;He knew he could not withstand many more blows.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;As the Nemisis Dreadknight rose its sword to strike the telling blow against the beaten Tau Commander a Tau Devilfish crashed into its back toppling it off of Farsight’s limp body.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;The dreadnight stood up and severed the hull of the tank into with one swoop of its sword.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;Flames from the resulting explosion careened ineffectively off of the dreadnight’s armor as it was once again rammed by another tank.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;Farsight’s crisis suit was at 25% power with 90% of systems failing.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;His weaponry had been sundered from their mounts and his ability to fight back was nil. &lt;span style="mso-spacerun:yes"&gt; &lt;/span&gt;&lt;span style="mso-spacerun:yes"&gt; &lt;/span&gt;In an act of desperation he diverted all remaining power stores to the still intact jet pack thrusters.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If his plan worked he might at least be able to create room between him and the beast so he could dump the damaged crisis suit and escape on foot.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;To his detriment the dreadknight noticed his prey escaping and swung its sword violently towards the moving suit.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;The blow crushed heavily to the ground below severing Farsight’s leg from the suit sending shards of crushed concrete into the air.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;Again the dradknight raised its fist into the air to strike at the Tau commander buy he was gone.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;His suit jetted away bouncing off of wreckage and ruined bits of building.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;To cut off pursuits two more Devilfish took their turns ramming into the Grey Knight pilot and they to quickly earned the fate of the previous.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071733946654879837-666836615556772438?l=40karmageddon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://40karmageddon.blogspot.com/feeds/666836615556772438/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://40karmageddon.blogspot.com/2011/07/fall-of-farsight-fiction-from-hunt-for.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/666836615556772438'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/666836615556772438'/><link rel='alternate' type='text/html' href='http://40karmageddon.blogspot.com/2011/07/fall-of-farsight-fiction-from-hunt-for.html' title='The fall of Farsight (Fiction from the Hunt For Jander Hope campaign)'/><author><name>Globalsmack</name><uri>http://www.blogger.com/profile/02011299008224757655</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_PnfCdeZ-V8E/Stxq4lJF34I/AAAAAAAAAAM/q7LLydmac-s/S220/IMG_0215.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-qAEBgqc-OHI/TiHpC1ueWLI/AAAAAAAAAJw/zkjYmTsoJiU/s72-c/Farsight_and_the_Eternal_Dawn_by_IgnusDei.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071733946654879837.post-7788550518479434226</id><published>2011-07-14T17:05:00.001-04:00</published><updated>2011-07-14T17:07:18.541-04:00</updated><title type='text'>Second round Campaign Match ups</title><content type='html'>Here they are&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="mso-spacerun:yes"&gt; &lt;/span&gt;Jeff Wild vs         &lt;span style="mso-spacerun:yes"&gt; &lt;/span&gt;Lee Shirk&lt;/div&gt;&lt;div&gt; Tim  Alford vs      &lt;span style="mso-spacerun:yes"&gt; &lt;/span&gt;Jeff Velade &lt;/div&gt;&lt;div&gt; Mike Montour vs      Josh Weier &lt;/div&gt;&lt;div&gt; John   Spieker IV  vs Aaron Short &lt;/div&gt;&lt;div&gt; Dave   Bartlett  vs Faye Ferguson&lt;/div&gt;&lt;div&gt; Timothy   Cummings vs      Elijah Robertson        &lt;/div&gt;&lt;div&gt;Jonathan   Willard  vs      Jeff Morrison &lt;/div&gt;&lt;div&gt; Jason   Crutchfield  vs      Matthew Weaver &lt;/div&gt;&lt;div&gt; Zac   Robertson vs      Mason Whitlark  &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071733946654879837-7788550518479434226?l=40karmageddon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://40karmageddon.blogspot.com/feeds/7788550518479434226/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://40karmageddon.blogspot.com/2011/07/second-round-campaign-match-ups.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/7788550518479434226'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/7788550518479434226'/><link rel='alternate' type='text/html' href='http://40karmageddon.blogspot.com/2011/07/second-round-campaign-match-ups.html' title='Second round Campaign Match ups'/><author><name>Globalsmack</name><uri>http://www.blogger.com/profile/02011299008224757655</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_PnfCdeZ-V8E/Stxq4lJF34I/AAAAAAAAAAM/q7LLydmac-s/S220/IMG_0215.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071733946654879837.post-7736033148642035143</id><published>2011-07-09T23:55:00.002-04:00</published><updated>2011-07-09T23:58:49.110-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Armageddon Sons'/><category scheme='http://www.blogger.com/atom/ns#' term='Pictures'/><title type='text'>Armageddon Son Pics</title><content type='html'>&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3118-1.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3118-1.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3119.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3119.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Here are a couple pics from a campaign game i played today.  It was a 3000 point Cities of Death game against Chaos Daemons.  The Mission was high ground with the Armageddon Sons coming out on top.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071733946654879837-7736033148642035143?l=40karmageddon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://40karmageddon.blogspot.com/feeds/7736033148642035143/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://40karmageddon.blogspot.com/2011/07/armageddon-son-pics.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/7736033148642035143'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/7736033148642035143'/><link rel='alternate' type='text/html' href='http://40karmageddon.blogspot.com/2011/07/armageddon-son-pics.html' title='Armageddon Son Pics'/><author><name>Globalsmack</name><uri>http://www.blogger.com/profile/02011299008224757655</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_PnfCdeZ-V8E/Stxq4lJF34I/AAAAAAAAAAM/q7LLydmac-s/S220/IMG_0215.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3118-1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071733946654879837.post-6226434545121029142</id><published>2011-07-06T16:47:00.001-04:00</published><updated>2011-07-06T16:50:12.933-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Pictures'/><category scheme='http://www.blogger.com/atom/ns#' term='The Hunt For Jander Hope Campaign Pack'/><title type='text'>Pictures from the War Front: Jander Hope pics</title><content type='html'>&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3092.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3092.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3093.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3093.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3096.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3096.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3097.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3097.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3102.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3102.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3103.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3103.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3104.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3104.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3105.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3105.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071733946654879837-6226434545121029142?l=40karmageddon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://40karmageddon.blogspot.com/feeds/6226434545121029142/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://40karmageddon.blogspot.com/2011/07/pictures-from-war-front-jander-hope_06.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/6226434545121029142'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/6226434545121029142'/><link rel='alternate' type='text/html' href='http://40karmageddon.blogspot.com/2011/07/pictures-from-war-front-jander-hope_06.html' title='Pictures from the War Front: Jander Hope pics'/><author><name>Globalsmack</name><uri>http://www.blogger.com/profile/02011299008224757655</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_PnfCdeZ-V8E/Stxq4lJF34I/AAAAAAAAAAM/q7LLydmac-s/S220/IMG_0215.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3092.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071733946654879837.post-6797850841291626296</id><published>2011-07-05T10:30:00.002-04:00</published><updated>2011-07-05T10:34:18.312-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Pictures'/><category scheme='http://www.blogger.com/atom/ns#' term='The Hunt For Jander Hope Campaign Pack'/><title type='text'>Pictures from the War Front: Jander Hope pics</title><content type='html'>&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3024-1.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3024-1.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG2902-1.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG2902-1.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG2903-1.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG2903-1.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG2905-1.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG2905-1.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG2906-1.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG2906-1.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG2910-1.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG2910-1.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3029.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3029.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3030.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3030.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3020.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3020.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3023.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3023.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG3025.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3025.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG2896.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG2896.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071733946654879837-6797850841291626296?l=40karmageddon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://40karmageddon.blogspot.com/feeds/6797850841291626296/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://40karmageddon.blogspot.com/2011/07/pictures-from-war-front-jander-hope.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/6797850841291626296'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/6797850841291626296'/><link rel='alternate' type='text/html' href='http://40karmageddon.blogspot.com/2011/07/pictures-from-war-front-jander-hope.html' title='Pictures from the War Front: Jander Hope pics'/><author><name>Globalsmack</name><uri>http://www.blogger.com/profile/02011299008224757655</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_PnfCdeZ-V8E/Stxq4lJF34I/AAAAAAAAAAM/q7LLydmac-s/S220/IMG_0215.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG3024-1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071733946654879837.post-8457513673591469840</id><published>2011-06-30T09:37:00.002-04:00</published><updated>2011-06-30T09:41:17.808-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='v 3.4'/><category scheme='http://www.blogger.com/atom/ns#' term='Heroes of the Ordo Fraternitas'/><title type='text'>Heroes of the Ordo Fraternitas Character creation Rules v3.4</title><content type='html'>Here we go.  The latest update of the hero rules.  Nothing much has changed other than wording to make things a little easier to understand and use.  The Hunt For Jander Hope Campaign will be using version 3.4 so take note of any changes.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div class="WordSection1"&gt;  &lt;p class="MsoNormal" align="center" style="text-align:center;mso-layout-grid-align: none;text-autospace:none"&gt;&lt;span style="font-size:36.0pt;color:black"&gt;Heroes of Ordo Fraternitas&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" align="center" style="text-align:center;mso-layout-grid-align: none;text-autospace:none"&gt;&lt;span style="font-size:36.0pt;font-family:Abaddon™; mso-bidi-font-family:Abaddon™;color:black"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" align="center" style="text-align:center;mso-layout-grid-align: none;text-autospace:none"&gt;&lt;b&gt;&lt;span style="font-size:16.0pt;font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; color:black"&gt;Character Creation Rules &lt;/span&gt;&lt;/b&gt;&lt;span style="font-size:16.0pt; font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;color:black"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" align="center" style="text-align:center"&gt;&lt;!--[if gte vml 1]&gt;&lt;v:shapetype id="_x0000_t75" coordsize="21600,21600" spt="75" preferrelative="t" path="m@4@5l@4@11@9@11@9@5xe" filled="f" stroked="f"&gt;  &lt;v:stroke joinstyle="miter"&gt;  &lt;v:formulas&gt;   &lt;v:f eqn="if lineDrawn pixelLineWidth 0"&gt;   &lt;v:f eqn="sum @0 1 0"&gt;   &lt;v:f eqn="sum 0 0 @1"&gt;   &lt;v:f eqn="prod @2 1 2"&gt;   &lt;v:f eqn="prod @3 21600 pixelWidth"&gt;   &lt;v:f eqn="prod @3 21600 pixelHeight"&gt;   &lt;v:f eqn="sum @0 0 1"&gt;   &lt;v:f eqn="prod @6 1 2"&gt;   &lt;v:f eqn="prod @7 21600 pixelWidth"&gt;   &lt;v:f eqn="sum @8 21600 0"&gt;   &lt;v:f eqn="prod @7 21600 pixelHeight"&gt;   &lt;v:f eqn="sum @10 21600 0"&gt;  &lt;/v:formulas&gt;  &lt;v:path extrusionok="f" gradientshapeok="t" connecttype="rect"&gt;  &lt;o:lock ext="edit" aspectratio="t"&gt; &lt;/v:shapetype&gt;&lt;v:shape id="_x0000_i1025" type="#_x0000_t75" style="'width:213.75pt;"&gt;  &lt;v:imagedata src="file:///C:\Users\Jeff\AppData\Local\Temp\msohtmlclip1\01\clip_image001.jpg" title="pic3-big"&gt; &lt;/v:shape&gt;&lt;![endif]--&gt;&lt;!--[if !vml]--&gt;&lt;img width="285" height="371" src="file:///C:/Users/Jeff/AppData/Local/Temp/msohtmlclip1/01/clip_image002.jpg" shapes="_x0000_i1025" /&gt;&lt;!--[endif]--&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" align="center" style="text-align:center"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="Default"&gt;&lt;b&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default" align="center" style="text-align:center"&gt;&lt;b&gt;Written by Globalsmack &lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default" align="center" style="text-align:center"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="Default" align="center" style="text-align:center"&gt;&lt;b&gt;Edited by Globalsmack&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default" align="center" style="text-align:center"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="Default" align="center" style="text-align:center"&gt;&lt;b&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default" align="center" style="text-align:center"&gt;&lt;b&gt;Inspired by Games Workshop and the local GW Retail Stores &lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="Default" align="center" style="text-align:center"&gt;&lt;span style="font-size: 16.0pt;font-family:Marines;mso-bidi-font-family:Marines"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" align="center" style="text-align:center"&gt;&lt;span style="font-size: 16.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;V&lt;/span&gt;&lt;span style="font-size: 16.0pt;font-family:Marines;mso-bidi-font-family:Marines"&gt;3&lt;/span&gt;&lt;b&gt;&lt;span style="font-size:16.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;.&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size:16.0pt;font-family:Marines;mso-bidi-font-family:Marines"&gt;4&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" align="center" style="text-align:center"&gt;&lt;b&gt;&lt;span style="font-size:14.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default" align="center" style="text-align:center"&gt;&lt;b&gt;&lt;span style="font-size:14.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default" align="center" style="text-align:center"&gt;&lt;b&gt;&lt;span style="font-size:14.0pt"&gt;How to use the Heroes of Ordo Fraternitas Character Creation rules in your games.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default" align="center" style="text-align:center"&gt;&lt;b&gt;&lt;span style="font-size:16.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default" align="center" style="text-align:center"&gt;&lt;b&gt;&lt;span style="font-size:16.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;These rules are meant to be used on club nights for open play or for most Club ran campaigns. It’s not to say that you can not use them outside of the club but you will of course need your opponent’s permission.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;&lt;span style="mso-spacerun:yes"&gt; &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;Set forth are the rules we use in governing these characters within our club. Feel free to use these guidelines for your own clubs and campaigns. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;b&gt;&lt;span style="font-size:7.0pt; color:windowtext"&gt;1. Heroes &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; color:windowtext"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;Upgradeable characters are generally HQ selections within your chosen codex that do not have an individual name.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;(Special characters are excluded from using these rules&lt;/span&gt;&lt;span style="font-size:7.0pt;color:red"&gt;)&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;In some rare occasions the selections may come from another section of your codex such as Elite inquisitors in the Witch Hunters Codex or even a Veteran Sgt in you Tactical Squad.&lt;/span&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;All characters made with these rules are considered to be Heroes of some sort or another. As such, your force may only ever consist of one hero. Regardless of the Apocalypse rule set you may not include multiples of this same hero or more than 1 hero period. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;Heroes take 1 HQ slot unless their rules indicate otherwise.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;&lt;span style="mso-spacerun:yes"&gt; &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;All appropriate upgrades must be modeled. There is no exception. We understand that Psychic powers and some other stuff can’t be modeled but I think you guys know what needs to be and what doesn’t. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;Once you register your hero in the proper place all wargear and options the character has will be locked. (See #2 for more info) You can not change choices later down the road unless the Character Creation rules change and a selection is no longer viable. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;When you register your Hero you need to include some storyline of the character. We are not judging this but put a little effort into it. What makes this guy so special or nefarious?&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;&lt;span style="mso-spacerun:yes"&gt; &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;Your Hero must be fully painted. I would recommend converting up a nice figure to represent your Hero. There is no reason to have just a plain old model be somebody that is spectacular. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;b&gt;&lt;span style="font-size:7.0pt; color:windowtext"&gt;2. Registering your Hero &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; color:windowtext"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;Your club will either have an online forum to register your character or a Character registration sheet available at events. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;Unregistered characters will not be allowed in any game play.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;&lt;span style="mso-spacerun:yes"&gt; &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;b&gt;&lt;span style="font-size:7.0pt; color:windowtext"&gt;3. Stat Increases &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; color:windowtext"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;None of the stat increases in the following rules count as the normal stats of the model. You use their unadjusted stats for anything from figuring what the natural toughness of a model is or what their normal armor saves is. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;No stat may be adjusted above 10. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default"&gt;&lt;b&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;4. Get Playing &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in"&gt;&lt;span style="font-size:7.0pt; color:windowtext"&gt;Simple enough, now that you are done building your character get to rolling dice already. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default"&gt;&lt;b&gt;&lt;span style="font-size:16.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default" align="center" style="text-align:center"&gt;&lt;b&gt;&lt;span style="font-size:16.0pt"&gt;&lt;!--[if gte vml 1]&gt;&lt;v:shape id="_x0000_i1026" type="#_x0000_t75" style="'width:4in;height:177.75pt'"&gt;  &lt;v:imagedata src="file:///C:\Users\Jeff\AppData\Local\Temp\msohtmlclip1\01\clip_image003.jpg" title="pic19-big"&gt; &lt;/v:shape&gt;&lt;![endif]--&gt;&lt;!--[if !vml]--&gt;&lt;img width="384" height="237" src="file:///C:/Users/Jeff/AppData/Local/Temp/msohtmlclip1/01/clip_image004.jpg" shapes="_x0000_i1026" /&gt;&lt;!--[endif]--&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;/div&gt;  &lt;b&gt;&lt;span style="font-size:16.0pt;font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;color:black;mso-ansi-language:EN-US;mso-fareast-language: EN-US;mso-bidi-language:AR-SA"&gt;&lt;br /&gt; &lt;/span&gt;&lt;/b&gt;  &lt;div class="WordSection2"&gt;  &lt;p class="MsoNormal"&gt;Stat Increases&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="mso-outline-level:1"&gt;&lt;b&gt;&lt;span style="font-size:8.0pt"&gt;A Character may choose up to three upgrades listed below at the listed point costs. (Items marked with a * may not be purchased more than once.)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="mso-outline-level:1"&gt;&lt;b&gt;&lt;span style="font-size:8.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;u&gt;&lt;span style="font-size:8.0pt"&gt;+15 points Each&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:8.0pt"&gt;+1 Weapon Skill&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:8.0pt"&gt;+1 Ballistic Skill&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:8.0pt"&gt;+1 Initiative&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:8.0pt"&gt;+1 Attack&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:8.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;u&gt;&lt;span style="font-size:8.0pt"&gt;+20 points Each&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:8.0pt"&gt;+1 Strength*&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:8.0pt"&gt;+1 Toughness*&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:8.0pt"&gt;+1 Wound*&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Skills and Abilities&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="mso-outline-level:1"&gt;&lt;b&gt;&lt;span style="font-size:8.0pt"&gt;The Character may choose up to three upgrades listed below at +20 points for the first, +30 for the second and +40 for the third. &lt;span style="mso-spacerun:yes"&gt; &lt;/span&gt;No ability may be purchased more than once.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;Skills marked with a “*” are usable by any squad the character is attached to.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="mso-outline-level:1"&gt;&lt;b&gt;&lt;span style="font-size:8.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;/div&gt;  &lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; mso-fareast-font-family:&amp;quot;Times New Roman&amp;quot;;mso-ansi-language:EN-US;mso-fareast-language: EN-US;mso-bidi-language:AR-SA"&gt;&lt;br /&gt; &lt;/span&gt;&lt;/i&gt;  &lt;div class="WordSection3"&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:8.0pt"&gt;• &lt;b style="mso-bidi-font-weight:normal"&gt;Force Weapon (Psychers only)&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;span style="font-size:8.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt"&gt;The Character counts as having a force weapon.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If the character is already armed with a force weapon it may be used to inflict Instant Death on any model with the Eternal Warrior special rule.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="mso-outline-level:1"&gt;&lt;b&gt;&lt;span style="font-size:8.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:8.0pt"&gt;• &lt;b style="mso-bidi-font-weight:normal"&gt;Righteous Zeal&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:8.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; mso-bidi-font-style:italic"&gt;The Character counts as having the Righteous Zeal special rule.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If the character already has it any unit from that charges into close combat and has at least 1 model within 12” of the character as well as in line of sight may re-roll failed to hit rolls on the turn they charged&lt;i&gt;.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:7.0pt"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:8.0pt"&gt;• &lt;b style="mso-bidi-font-weight:normal"&gt;Feel No Pain&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;i style="mso-bidi-font-style: normal"&gt;&lt;span style="font-size:8.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt"&gt;The Hero receives the Feel no Pain universal special rule.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If the Character already has Feel no Pain he may use it against attacks that normally wouldn’t allow a chance.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;However this roll is a 5+ instead of the normal 4+.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;• &lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Psychic Null&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;mso-bidi-font-weight:bold;mso-bidi-font-style: italic"&gt;(Characters who have access to psychic powers only) &lt;/span&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;. &lt;/span&gt;&lt;/i&gt;&lt;span style="font-size: 7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The Character counts as having a psychic hood.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If the character already has a psychic hood or the equivalent the character may roll 2d6 and pick the highest when trying to negate powers.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Fleet of Foot &lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The Character gains the fleet of foot special rule.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If the character already has the Fleet of Foot special rule he may roll 3 dice instead of one and pick the highest when he runs.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Invulnerable&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The character gains a 5+ invulnerable save.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If the character already has an invulnerable save he gets +1 to the invulnerable save.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;(3+ is the maximum it may be increased to)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Rending&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;color:red"&gt;Upon creation select shooting or close combat.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;All of the hero’s attacks in that particular phase gain Rending 6+.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If these attacks already have the Rending special rule then wounds from these attacks will cause Instant Death as well.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Infiltrate/ Scout (choose one)*&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;color:red"&gt;Upon Hero creation chose either Infiltrate or Scout but not both&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;color:red"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;color:red"&gt;Infiltrate- The Hero gains the Infiltrate special rule.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If the Hero already has Infiltrate he may deploy as if no enemy unit has line of sight to him.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;color:red"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;color:red"&gt;May not be chosen by models in Terminator Armour, Any form of a Bike, a Monstrous Creature or a Model with the Mark of Khorne.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;color:red"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;color:red"&gt;Scout- The Hero gains the scout special rule.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If the hero already has the Scout special rule he may make a double Scout move before the start of the game.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;The unit still may not end within 12” of an enemy unit with this move.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;color:red"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;color:red"&gt;If the Hero already has either the Infiltrate or Scout rule and choses one of the above and chooses to outflank when deploying he may roll 2d6 and pick which result he wants when rolling for table side to enter from.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;color:red"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Psychic Power&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The character counts as a psycher and can take any one psychic power from its own codex.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If no psychic powers are in your codex use the Supreme Psycher table in Codex Imperial Guard.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If the character is already a Psycher he may choose any one power from any codex.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Note: Eldar Powers are limited to Characters from Codex Eldar only.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Fearless*&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The Character gains the fearless special rule.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If he already has the fearless special rule he can choose to pass or fail any moral check he is required to make.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Poison Attacks&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;All of the characters attack (shooting and Close Combat count as if they are poison (4+).&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If these attacks already count as having poison then they count as always being of the same strength or higher no matter what the toughness of the target is.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;• &lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Psychic Void &lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;If the character is the target of a psychic power, within its area of effect or is cast within 12” of him it will automatically fail and the caster will suffer perils of the warp attack. Any innate psychic power will also be turned off while within 12” of the character.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;The character may not purchase psychic powers, force weapons or other psychic type war gear.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Master Crafted&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;All of the character’s weapons may re-roll failed to hit rolls.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;These may only be re-rolled once regardless of other rules.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Blood Weapon&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;color:red"&gt;Choose shooting or assault upon creation. The Hero may make one additional attack in the phase for any to hit rolls of 6 made by the hero.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;This applies to rolling a six on bonus rolls as well.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Grenades*&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The Character and any unit he is attached to counts as having both offensive and defensive grenades.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Daemonic Weapon&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;color:red"&gt;The character counts as having a Daemon Weapon from Codex Grey Knights.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;You must roll its abilities every game.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;color:red"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;color:red"&gt;Deadshot&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;color:red"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;color:red"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;color:red"&gt;Wounds caused by the hero may be allocated by the hero’s controlling player.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;(Must choose Close Combat or Shooting at creation)&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If the Hero already has the Deadshot rule all of his attacks can be allocated by the hero’s controlling player.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Counter Attack*&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The Character counts as having the Counter Attack Special Rule.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Furious Charge*&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The Character counts as having the Furious Charge Special Rule. If he already has the Furious Charge Special Rule then he receives either +2 to strength or initiative on the turn he charges but not both. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Acute Senses*&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The Character counts as having the Acute Senses Special Rule.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;color:red"&gt;If he already has it he may roll 3d6 x 3 when attempting to spot a unit using the Night Fight Rules.&lt;/span&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Alternate Force org&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;If the character has the Alternate Force org ability any force which includes him in it may count one non troop unit as a troop selection.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;This unit will count as scoring as well.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Relentless*&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The Character gains the relentless Special rule.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If he already has it he may charge a different unit then the one he shot at.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Eternal Warrior&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The Character gains the Eternal Warrior special rule.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If the character already has the Eternal Warrior Special Rule he is immune to the effects of the Force Weapon upgrade listed above.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Independent&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The Character gains the Independent Character special rule.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Combat Tactics*&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The Character gains the Combat Tactics Special Rule from Codex Space Marines. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;span style="mso-spacerun:yes"&gt; &lt;/span&gt;&lt;i&gt;•&lt;b&gt; &lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;And They Shall Know No Fear*&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The Character gains the And They Should Know No Fear special rule from Codex Space Marines.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Decent of Angels*&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The Character gains the Decent of Angels special rule from Codex Blood Angels.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;color:red"&gt;If the Hero already has it he may re-roll the scatter dice for Deepstrike but must keep the second result.&lt;/span&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;/div&gt;  &lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;color:black;mso-ansi-language:EN-US;mso-fareast-language: EN-US;mso-bidi-language:AR-SA"&gt;&lt;br /&gt; &lt;/span&gt;  &lt;div class="WordSection4"&gt;&lt;/div&gt;  &lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;color:black;mso-ansi-language:EN-US;mso-fareast-language: EN-US;mso-bidi-language:AR-SA"&gt;&lt;br /&gt; &lt;/span&gt;  &lt;div class="WordSection5"&gt;&lt;/div&gt;  &lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;color:black;mso-ansi-language:EN-US;mso-fareast-language: EN-US;mso-bidi-language:AR-SA"&gt;&lt;br /&gt; &lt;/span&gt;  &lt;div class="WordSection6"&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;/div&gt;  &lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;color:black;mso-ansi-language:EN-US;mso-fareast-language: EN-US;mso-bidi-language:AR-SA"&gt;&lt;br /&gt; &lt;/span&gt;  &lt;p class="MsoNormal" align="center" style="text-align:center"&gt;&lt;!--[if gte vml 1]&gt;&lt;v:shape id="_x0000_i1027" type="#_x0000_t75" style="'width:237.75pt;height:149.25pt'"&gt;  &lt;v:imagedata src="file:///C:\Users\Jeff\AppData\Local\Temp\msohtmlclip1\01\clip_image005.jpg" title="art-08"&gt; &lt;/v:shape&gt;&lt;![endif]--&gt;&lt;!--[if !vml]--&gt;&lt;img width="317" height="199" src="file:///C:/Users/Jeff/AppData/Local/Temp/msohtmlclip1/01/clip_image006.jpg" shapes="_x0000_i1027" /&gt;&lt;!--[endif]--&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:10.0pt"&gt;Special thanks to the GW stores for their original ideas for the Dark Crusade campaign.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;Thanks to Gerald Biochini for his input throughout all of the versions and their updates.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;His use of these rules within his own club, Adeptus Fanaticus, has shed much light onto the project.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;I think this time we have the best possible streamlined version of the rule set that should stand the test of time with only updates coming to add new abilities that GW provides us special rules for with each new codex release.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:10.0pt"&gt;Enjoy these rules for what they are.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;They are not meant for competitive play.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;Feel free to email me at &lt;a href="mailto:jwild2002@yahoo.com"&gt;jwild2002@yahoo.com&lt;/a&gt; with any input.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" align="center" style="text-align:center"&gt;&lt;span style="font-size:6.0pt"&gt;All artwork and trademarked terms are used without permission and their rights are in no means meant to be challenged.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071733946654879837-8457513673591469840?l=40karmageddon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://40karmageddon.blogspot.com/feeds/8457513673591469840/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://40karmageddon.blogspot.com/2011/06/heroes-of-ordo-fraternitas-character.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/8457513673591469840'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/8457513673591469840'/><link rel='alternate' type='text/html' href='http://40karmageddon.blogspot.com/2011/06/heroes-of-ordo-fraternitas-character.html' title='Heroes of the Ordo Fraternitas Character creation Rules v3.4'/><author><name>Globalsmack</name><uri>http://www.blogger.com/profile/02011299008224757655</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_PnfCdeZ-V8E/Stxq4lJF34I/AAAAAAAAAAM/q7LLydmac-s/S220/IMG_0215.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071733946654879837.post-3878210336620345548</id><published>2011-06-29T16:27:00.002-04:00</published><updated>2011-06-29T16:30:54.820-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Asset 991'/><category scheme='http://www.blogger.com/atom/ns#' term='The Hunt For Jander Hope Campaign Pack'/><title type='text'>Heros of the Hunt for Jander Hope Campaign</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/--_08NVLomgc/TguK_DdF9UI/AAAAAAAAAJo/1ukZpSU_dmc/s1600/Asset%2B991.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 309px; height: 400px;" src="http://3.bp.blogspot.com/--_08NVLomgc/TguK_DdF9UI/AAAAAAAAAJo/1ukZpSU_dmc/s400/Asset%2B991.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5623741375565919554" /&gt;&lt;/a&gt;Today we present to you a very powerful agent of the imperium.  We give you Asset 991, a very special Vindicare Assassin character.  He is available for play by the Imperial armies as long as you have a copy of his rules and a somewhat suitable figure for his use.  (Must be converted somehow)&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Post your feedback.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071733946654879837-3878210336620345548?l=40karmageddon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://40karmageddon.blogspot.com/feeds/3878210336620345548/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://40karmageddon.blogspot.com/2011/06/heros-of-hunt-for-jander-hope-campaign.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/3878210336620345548'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/3878210336620345548'/><link rel='alternate' type='text/html' href='http://40karmageddon.blogspot.com/2011/06/heros-of-hunt-for-jander-hope-campaign.html' title='Heros of the Hunt for Jander Hope Campaign'/><author><name>Globalsmack</name><uri>http://www.blogger.com/profile/02011299008224757655</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_PnfCdeZ-V8E/Stxq4lJF34I/AAAAAAAAAAM/q7LLydmac-s/S220/IMG_0215.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/--_08NVLomgc/TguK_DdF9UI/AAAAAAAAAJo/1ukZpSU_dmc/s72-c/Asset%2B991.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071733946654879837.post-4248089867361116836</id><published>2011-06-29T14:35:00.003-04:00</published><updated>2011-06-29T14:40:45.254-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Scoring sheet format'/><category scheme='http://www.blogger.com/atom/ns#' term='First round match ups'/><category scheme='http://www.blogger.com/atom/ns#' term='The Hunt For Jander Hope Campaign Pack'/><title type='text'>First round Match ups for Campaign</title><content type='html'>Here is the period one match ups for the campaign.  You are required to play this one match up but are able to play pick up games against players from the other side and report those as well.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 11px; line-height: 14px; "&gt;Jeff Wild - Josh Weier&lt;br /&gt;Zac Robertson - Aaron Short&lt;br /&gt;Ed Cox - Jeff Velade&lt;br /&gt;&lt;span class="text_exposed_show" style="display: inline; "&gt;Mike Montour - Lee Shirk&lt;br /&gt;John Spieker IV - Faye Ferguson&lt;br /&gt;Dave Bartlett - Matthew Weaver&lt;br /&gt;Tim Alford - Jeff Morrison&lt;br /&gt;Timothy Cummings - Mason Whitlark&lt;br /&gt;Jonathan Willard - Elijah Robertson&lt;br /&gt;Jason Crutchfield - Garrett Jeffers&lt;/span&gt;&lt;/span&gt;  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Please send the game results in the proper format to huntforjanderhope@gmail.com&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Imperial player name&lt;/div&gt;&lt;div&gt;Army type&lt;/div&gt;&lt;div&gt;points&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;vs&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Non Imperial Player name&lt;/div&gt;&lt;div&gt;army type&lt;/div&gt;&lt;div&gt;points&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;scheduled game or pick up game&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Normal, Cities of Death, Planetstrike, Spearhead, Apocalypse&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Fluff&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071733946654879837-4248089867361116836?l=40karmageddon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://40karmageddon.blogspot.com/feeds/4248089867361116836/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://40karmageddon.blogspot.com/2011/06/first-round-match-ups-for-campaign.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/4248089867361116836'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/4248089867361116836'/><link rel='alternate' type='text/html' href='http://40karmageddon.blogspot.com/2011/06/first-round-match-ups-for-campaign.html' title='First round Match ups for Campaign'/><author><name>Globalsmack</name><uri>http://www.blogger.com/profile/02011299008224757655</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_PnfCdeZ-V8E/Stxq4lJF34I/AAAAAAAAAAM/q7LLydmac-s/S220/IMG_0215.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071733946654879837.post-5162058123727994458</id><published>2011-06-28T10:56:00.003-04:00</published><updated>2011-06-28T11:01:35.963-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Cities of Death'/><category scheme='http://www.blogger.com/atom/ns#' term='The Hunt For Jander Hope Campaign Pack'/><category scheme='http://www.blogger.com/atom/ns#' term='Planetstrike'/><title type='text'>Planetstrike and Cities of Death strategems for campaign</title><content type='html'>&lt;div&gt;Here is another nice tidbit. Chaos Daemon and Imperial Guard Daemons get a boost in Cities of Death and planetstrike Games for the campaign. The following rules are perfectly acceptable in campaign games and as a bonus they do come directly from Games Workshop.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://4.bp.blogspot.com/-WPsCq3sEJwE/Tgnslj_C5_I/AAAAAAAAAJg/W0mp_IMg9dY/s1600/Imperial%2BGuard%2Bin%2BCities%2Bof%2BDeath_Page_1.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 309px; height: 400px;" src="http://4.bp.blogspot.com/-WPsCq3sEJwE/Tgnslj_C5_I/AAAAAAAAAJg/W0mp_IMg9dY/s400/Imperial%2BGuard%2Bin%2BCities%2Bof%2BDeath_Page_1.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5623285739807762418" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-kXpmJ8pSHLM/TgnskxB7HQI/AAAAAAAAAJY/j3dBMxTRiL8/s1600/Chaos%2BDaemons%2Bin%2BPlanetstrike.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 286px; height: 400px;" src="http://2.bp.blogspot.com/-kXpmJ8pSHLM/TgnskxB7HQI/AAAAAAAAAJY/j3dBMxTRiL8/s400/Chaos%2BDaemons%2Bin%2BPlanetstrike.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5623285726129626370" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-y2bCgEZwwUw/TgnskqnLwII/AAAAAAAAAJQ/f58F7wtwun0/s1600/Chaos%2BDaemons%2Bin%2BCities%2Bof%2BDeath.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 282px; height: 400px;" src="http://1.bp.blogspot.com/-y2bCgEZwwUw/TgnskqnLwII/AAAAAAAAAJQ/f58F7wtwun0/s400/Chaos%2BDaemons%2Bin%2BCities%2Bof%2BDeath.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5623285724406857858" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071733946654879837-5162058123727994458?l=40karmageddon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://40karmageddon.blogspot.com/feeds/5162058123727994458/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://40karmageddon.blogspot.com/2011/06/planetstrike-and-cities-of-death.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/5162058123727994458'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/5162058123727994458'/><link rel='alternate' type='text/html' href='http://40karmageddon.blogspot.com/2011/06/planetstrike-and-cities-of-death.html' title='Planetstrike and Cities of Death strategems for campaign'/><author><name>Globalsmack</name><uri>http://www.blogger.com/profile/02011299008224757655</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_PnfCdeZ-V8E/Stxq4lJF34I/AAAAAAAAAAM/q7LLydmac-s/S220/IMG_0215.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-WPsCq3sEJwE/Tgnslj_C5_I/AAAAAAAAAJg/W0mp_IMg9dY/s72-c/Imperial%2BGuard%2Bin%2BCities%2Bof%2BDeath_Page_1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071733946654879837.post-5607148694828534909</id><published>2011-06-27T09:35:00.002-04:00</published><updated>2011-06-27T09:38:19.405-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Apocalypse'/><category scheme='http://www.blogger.com/atom/ns#' term='Battle Missions'/><category scheme='http://www.blogger.com/atom/ns#' term='The Hunt For Jander Hope Campaign Pack'/><title type='text'>The Hunt For Jander Hope Update</title><content type='html'>Here we have a small fluff piece and mission for you guys to try out.  Its Apocalypse.  The mission represents the forces that were there but feel free to play it however you like.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/Ordo%20Fraternitas%20Projects/NaxusCity_Page_1.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/Ordo%20Fraternitas%20Projects/th_NaxusCity_Page_1.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/Ordo%20Fraternitas%20Projects/NaxusCity_Page_2.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/Ordo%20Fraternitas%20Projects/th_NaxusCity_Page_2.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/Ordo%20Fraternitas%20Projects/NaxusCity_Page_3.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/Ordo%20Fraternitas%20Projects/th_NaxusCity_Page_3.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/Ordo%20Fraternitas%20Projects/NaxusCity_Page_4.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/Ordo%20Fraternitas%20Projects/th_NaxusCity_Page_4.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071733946654879837-5607148694828534909?l=40karmageddon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://40karmageddon.blogspot.com/feeds/5607148694828534909/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://40karmageddon.blogspot.com/2011/06/hunt-for-jander-hope-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/5607148694828534909'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/5607148694828534909'/><link rel='alternate' type='text/html' href='http://40karmageddon.blogspot.com/2011/06/hunt-for-jander-hope-update.html' title='The Hunt For Jander Hope Update'/><author><name>Globalsmack</name><uri>http://www.blogger.com/profile/02011299008224757655</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_PnfCdeZ-V8E/Stxq4lJF34I/AAAAAAAAAAM/q7LLydmac-s/S220/IMG_0215.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i23.photobucket.com/albums/b358/40KFightClub/Ordo%20Fraternitas%20Projects/th_NaxusCity_Page_1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071733946654879837.post-5765854128336398981</id><published>2011-06-16T18:29:00.001-04:00</published><updated>2011-06-16T18:30:45.736-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Pod Cast'/><title type='text'>Fight Night Pod Cast</title><content type='html'>&lt;a href="http://www.archive.org/download/Season2Episode3-Rumors3Librarian0/FightNightSeason2Episode3-Rumors3Librarian0.mp3"&gt;http://www.archive.org/download/Season2Episode3-Rumors3Librarian0/FightNightSeason2Episode3-Rumors3Librarian0.mp3&lt;/a&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;New episode of 40k Fight Night.  Check it out.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071733946654879837-5765854128336398981?l=40karmageddon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://40karmageddon.blogspot.com/feeds/5765854128336398981/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://40karmageddon.blogspot.com/2011/06/fight-night-pod-cast.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/5765854128336398981'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/5765854128336398981'/><link rel='alternate' type='text/html' href='http://40karmageddon.blogspot.com/2011/06/fight-night-pod-cast.html' title='Fight Night Pod Cast'/><author><name>Globalsmack</name><uri>http://www.blogger.com/profile/02011299008224757655</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_PnfCdeZ-V8E/Stxq4lJF34I/AAAAAAAAAAM/q7LLydmac-s/S220/IMG_0215.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071733946654879837.post-2345018433189872255</id><published>2011-06-16T14:58:00.001-04:00</published><updated>2011-06-16T14:59:58.302-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sisters of Battle'/><title type='text'>Sisters of Battle Rumors round 2</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/-Y1u8Xz6GXpQ/TfpSbTN7koI/AAAAAAAAAJI/uJun79HLJIw/s1600/53788_md-Artwork%252C%2BBlack%2BAnd%2BWhite%252C%2BSisters%2BOf%2BBattle%252C%2BWarhammer%2B40%252C000.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 291px;" src="http://1.bp.blogspot.com/-Y1u8Xz6GXpQ/TfpSbTN7koI/AAAAAAAAAJI/uJun79HLJIw/s320/53788_md-Artwork%252C%2BBlack%2BAnd%2BWhite%252C%2BSisters%2BOf%2BBattle%252C%2BWarhammer%2B40%252C000.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5618894114066764418" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Of course stolen once again from the Blood of Kittens Blog.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(117, 116, 116); font-family: Arial, Verdana, sans-serif; font-size: 12px; line-height: 21px; "&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 18px; background-position: initial initial; background-repeat: initial initial; "&gt;It is that time again, thanks for reading and posting your questions. Let me start by letting everyone know I have no idea (or will never know for sure) about new model releases. I don’t know if the new sisters release will be resin or plastic or the numbers in the boxes, but like I said before my bet is on Finecast re-release. Now with that out-of-the-way on to new rules…&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 18px; background-position: initial initial; background-repeat: initial initial; "&gt;&lt;strong style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; font-weight: bold; color: rgb(28, 28, 28); background-position: initial initial; background-repeat: initial initial; "&gt;What is not in the Codex&lt;/strong&gt;&lt;/p&gt;&lt;ul style="margin-top: 10px; margin-right: 0px; margin-bottom: 10px; margin-left: 20px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; list-style-type: disc; list-style-position: initial; list-style-image: initial; background-position: initial initial; background-repeat: initial initial; "&gt;&lt;li style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; "&gt;Repressors &lt;strong style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; font-weight: bold; color: rgb(28, 28, 28); background-position: initial initial; background-repeat: initial initial; "&gt;&lt;/strong&gt;&lt;/li&gt;&lt;li style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; "&gt;Arbites&lt;/li&gt;&lt;/ul&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 18px; background-position: initial initial; background-repeat: initial initial; "&gt;&lt;strong style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; font-weight: bold; color: rgb(28, 28, 28); background-position: initial initial; background-repeat: initial initial; "&gt;The Units (more information than others)&lt;br /&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 18px; background-position: initial initial; background-repeat: initial initial; "&gt;&lt;strong style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; font-weight: bold; color: rgb(28, 28, 28); background-position: initial initial; background-repeat: initial initial; "&gt;Canoness: &lt;/strong&gt;Here is my special shout out to the Canoness: you are terrible. I mean grossly underpowered. Now this is going to sound like a cop-op, but I am not going into details because my hope is that she will be changed before release. It just sounds and looks like she is an unfinished product. She gets her own retinue that cannot do anything; she starts out cheap, but her upgrades are expensive and lame when you compare to everything else. So here is hoping to GW getting her fixed.&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 18px; background-position: initial initial; background-repeat: initial initial; "&gt;&lt;strong style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; font-weight: bold; color: rgb(28, 28, 28); background-position: initial initial; background-repeat: initial initial; "&gt;Repentia: &lt;/strong&gt;Forgot to mention they have fleet&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 18px; background-position: initial initial; background-repeat: initial initial; "&gt;&lt;strong style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; font-weight: bold; color: rgb(28, 28, 28); background-position: initial initial; background-repeat: initial initial; "&gt;Celastians: &lt;/strong&gt;Cheaper than a Marine, but not really anything going for them (that I know of)… extra attack. Re-roll hits for act of faith&lt;strong style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; font-weight: bold; color: rgb(28, 28, 28); background-position: initial initial; background-repeat: initial initial; "&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 18px; background-position: initial initial; background-repeat: initial initial; "&gt;&lt;strong style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; font-weight: bold; color: rgb(28, 28, 28); background-position: initial initial; background-repeat: initial initial; "&gt;Sister Battle Squad: &lt;/strong&gt;Can still get a Heavy Flamer&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 18px; background-position: initial initial; background-repeat: initial initial; "&gt;&lt;strong style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; font-weight: bold; color: rgb(28, 28, 28); background-position: initial initial; background-repeat: initial initial; "&gt;Shraphim: &lt;/strong&gt;They are pretty amazing. Cheaper than a Space Marine you get a Jump Packing, Hit and Running, and an act of faith that has them re-rolling wounds. You can also upgrade them to run with double hand flamers and melta pistols. They act both as an extra close combat weapon and become assault 2 instead of being twin-linked. So that means Assault 2 melta weapons.&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 18px; background-position: initial initial; background-repeat: initial initial; "&gt;&lt;strong style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; font-weight: bold; color: rgb(28, 28, 28); background-position: initial initial; background-repeat: initial initial; "&gt;Dominion Squads:&lt;/strong&gt; Still get 4 special weapons. Act of Faith twin-linked.&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 18px; background-position: initial initial; background-repeat: initial initial; "&gt;&lt;strong style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; font-weight: bold; color: rgb(28, 28, 28); background-position: initial initial; background-repeat: initial initial; "&gt;Retributor Squads: &lt;/strong&gt;Pretty fantastic. CHEAP! Talking under Long Fang cheap to fully kit out. Expect the return of the Heavy Bolter with these. Act of Faith is Rending.&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 18px; background-position: initial initial; background-repeat: initial initial; "&gt;&lt;strong style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; font-weight: bold; color: rgb(28, 28, 28); background-position: initial initial; background-repeat: initial initial; "&gt;Penitent Engines: &lt;/strong&gt;Again fantastic. Same statline (Walker). No Scout or Infiltrate. Cheaper and can be a squadron aka 9 Engines. They still get the 1D6 attacks, but any wounds generate additional attacks (don’t know if they work like Blood Talons). 6+ Invul (don’t know if they generate faith)&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 18px; background-position: initial initial; background-repeat: initial initial; "&gt;That is all I got guys, if I get more will let you know. As always you can get a new developments by following Blood of Kittens.&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 18px; background-position: initial initial; background-repeat: initial initial; "&gt;Best way: &lt;a href="http://bloodofkittens.com/blog/2011/06/15/network/register" target="_blank" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; text-decoration: none; color: rgb(0, 183, 243); background-position: initial initial; background-repeat: initial initial; "&gt;Register with Blood of Kittens&lt;/a&gt; and receive email warnings about impending rumors or news.&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 18px; background-position: initial initial; background-repeat: initial initial; "&gt;&lt;a href="http://www.facebook.com/pages/Blood-of-Kittens/281405089788" target="_blank" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; text-decoration: none; color: rgb(0, 183, 243); background-position: initial initial; background-repeat: initial initial; "&gt;Become a Facebook Fan of Blood of Kittens&lt;/a&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 18px; background-position: initial initial; background-repeat: initial initial; "&gt;&lt;a href="http://twitter.com/#%21/Bloodofkittens" target="_blank" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; text-decoration: none; color: rgb(0, 183, 243); background-position: initial initial; background-repeat: initial initial; "&gt;Or join Blood of Kittens on Twitter&lt;/a&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 18px; background-position: initial initial; background-repeat: initial initial; "&gt;As always for those that don’t want to sign up for anything, don’t worry you will get all the same information as everyone else just no advance warning.&lt;/p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071733946654879837-2345018433189872255?l=40karmageddon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://40karmageddon.blogspot.com/feeds/2345018433189872255/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://40karmageddon.blogspot.com/2011/06/sisters-of-battle-rumors-round-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/2345018433189872255'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/2345018433189872255'/><link rel='alternate' type='text/html' href='http://40karmageddon.blogspot.com/2011/06/sisters-of-battle-rumors-round-2.html' title='Sisters of Battle Rumors round 2'/><author><name>Globalsmack</name><uri>http://www.blogger.com/profile/02011299008224757655</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_PnfCdeZ-V8E/Stxq4lJF34I/AAAAAAAAAAM/q7LLydmac-s/S220/IMG_0215.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-Y1u8Xz6GXpQ/TfpSbTN7koI/AAAAAAAAAJI/uJun79HLJIw/s72-c/53788_md-Artwork%252C%2BBlack%2BAnd%2BWhite%252C%2BSisters%2BOf%2BBattle%252C%2BWarhammer%2B40%252C000.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071733946654879837.post-975534954674033708</id><published>2011-06-13T19:27:00.002-04:00</published><updated>2011-06-13T19:29:40.315-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Hunt For Jander Hope Campaign Pack'/><category scheme='http://www.blogger.com/atom/ns#' term='Kill Team'/><category scheme='http://www.blogger.com/atom/ns#' term='Operation Bury the Knife'/><title type='text'>Kill Team: Operation Bury the Knife</title><content type='html'>&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/BurytheKnifeKillTeam_Page_1.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_BurytheKnifeKillTeam_Page_1.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/BurytheKnifeKillTeam_Page_2.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_BurytheKnifeKillTeam_Page_2.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Click on the pics to see a full size version of the mission.  Enjoy your Hunt for Jander Hope Kill Team mission.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071733946654879837-975534954674033708?l=40karmageddon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://40karmageddon.blogspot.com/feeds/975534954674033708/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://40karmageddon.blogspot.com/2011/06/kill-team-operation-bury-knife.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/975534954674033708'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/975534954674033708'/><link rel='alternate' type='text/html' href='http://40karmageddon.blogspot.com/2011/06/kill-team-operation-bury-knife.html' title='Kill Team: Operation Bury the Knife'/><author><name>Globalsmack</name><uri>http://www.blogger.com/profile/02011299008224757655</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_PnfCdeZ-V8E/Stxq4lJF34I/AAAAAAAAAAM/q7LLydmac-s/S220/IMG_0215.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_BurytheKnifeKillTeam_Page_1.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071733946654879837.post-1726675950071414626</id><published>2011-06-11T12:45:00.002-04:00</published><updated>2011-06-11T12:47:51.173-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sisters of Battle'/><category scheme='http://www.blogger.com/atom/ns#' term='White Dwarf'/><title type='text'>Sisters of Battle Confirmed</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/-WBLIqNBiiuw/TfOb5zNTnOI/AAAAAAAAAJA/5Cot04wrEHI/s1600/53788_md-Artwork%252C%2BBlack%2BAnd%2BWhite%252C%2BSisters%2BOf%2BBattle%252C%2BWarhammer%2B40%252C000.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 182px;" src="http://4.bp.blogspot.com/-WBLIqNBiiuw/TfOb5zNTnOI/AAAAAAAAAJA/5Cot04wrEHI/s200/53788_md-Artwork%252C%2BBlack%2BAnd%2BWhite%252C%2BSisters%2BOf%2BBattle%252C%2BWarhammer%2B40%252C000.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5617004577562008802" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;The New White Dwarf has a teaser for the Sisters of Battle list for August's WD.  I wonder if they will get new minies with this release or its just a tied me over until the codex can get done.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071733946654879837-1726675950071414626?l=40karmageddon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://40karmageddon.blogspot.com/feeds/1726675950071414626/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://40karmageddon.blogspot.com/2011/06/sisters-of-battle-confirmed.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/1726675950071414626'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/1726675950071414626'/><link rel='alternate' type='text/html' href='http://40karmageddon.blogspot.com/2011/06/sisters-of-battle-confirmed.html' title='Sisters of Battle Confirmed'/><author><name>Globalsmack</name><uri>http://www.blogger.com/profile/02011299008224757655</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_PnfCdeZ-V8E/Stxq4lJF34I/AAAAAAAAAAM/q7LLydmac-s/S220/IMG_0215.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-WBLIqNBiiuw/TfOb5zNTnOI/AAAAAAAAAJA/5Cot04wrEHI/s72-c/53788_md-Artwork%252C%2BBlack%2BAnd%2BWhite%252C%2BSisters%2BOf%2BBattle%252C%2BWarhammer%2B40%252C000.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071733946654879837.post-8850642332909744686</id><published>2011-06-09T14:45:00.000-04:00</published><updated>2011-06-09T14:46:47.749-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Kill Team'/><category scheme='http://www.blogger.com/atom/ns#' term='Photos'/><title type='text'>Kill Team Photos</title><content type='html'>&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG2838-1.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG2838-1.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG2851-1.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG2851-1.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/IMAG2846-1.jpg" target="_blank"&gt;&lt;img src="http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG2846-1.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071733946654879837-8850642332909744686?l=40karmageddon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://40karmageddon.blogspot.com/feeds/8850642332909744686/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://40karmageddon.blogspot.com/2011/06/kill-team-photos.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/8850642332909744686'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/8850642332909744686'/><link rel='alternate' type='text/html' href='http://40karmageddon.blogspot.com/2011/06/kill-team-photos.html' title='Kill Team Photos'/><author><name>Globalsmack</name><uri>http://www.blogger.com/profile/02011299008224757655</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_PnfCdeZ-V8E/Stxq4lJF34I/AAAAAAAAAAM/q7LLydmac-s/S220/IMG_0215.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i23.photobucket.com/albums/b358/40KFightClub/globalsmack/th_IMAG2838-1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071733946654879837.post-3929839359209923149</id><published>2011-06-09T11:32:00.000-04:00</published><updated>2011-06-09T11:47:41.936-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='v3.3'/><category scheme='http://www.blogger.com/atom/ns#' term='Heroes of the Ordo Fraternitas'/><title type='text'>Version 3.3 Character Creation Rules</title><content type='html'>&lt;p class="Default" align="center" style="text-align:center"&gt;&lt;b&gt;&lt;span style="font-size:14.0pt"&gt;&lt;span class="Apple-style-span" &gt;How to use the Heroes of Ordo Fraternitas Character Creation rules in your games.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default" align="center" style="text-align:center"&gt;&lt;b&gt;&lt;span style="font-size:16.0pt"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default" align="center" style="text-align:center"&gt;&lt;b&gt;&lt;span style="font-size:16.0pt"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;span class="Apple-style-span" &gt;These rules are meant to be used on club nights for open play or for most Club ran campaigns. It’s not to say that you can not use them outside of the club but you will of course need your opponent’s permission.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;span class="Apple-style-span" &gt;&lt;span style="mso-spacerun:yes"&gt; &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;span class="Apple-style-span" &gt;Set forth are the rules we use in governing these characters within our club. Feel free to use these guidelines for your own clubs and campaigns. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;b&gt;&lt;span style="font-size: 7pt; "&gt;&lt;span class="Apple-style-span" &gt;1. Heroes &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;span class="Apple-style-span" &gt;Upgradeable characters are generally HQ selections within your chosen codex that do not have an individual name.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;(Special characters are excluded from using these rules)&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;In some rare occasions the selections may come from another section of your codex such as Elite inquisitors in the Daemon Hunter codex.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;span class="Apple-style-span" &gt;All characters made with these rules are considered to be Heroes of some sort or another. As such, your force may only ever consist of one hero. Regardless of the Apocalypse rule set you may not include multiples of this same hero or more than 1 hero period. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;span class="Apple-style-span" &gt;Heroes take 1 HQ slot unless their rules indicate otherwise.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;span class="Apple-style-span" &gt;&lt;span style="mso-spacerun:yes"&gt; &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;span class="Apple-style-span" &gt;All appropriate upgrades must be modeled. There is no exception. We understand that Psychic powers and some other stuff can’t be modeled but I think you guys know what needs to be and what doesn’t. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;span class="Apple-style-span" &gt;Once you register your hero in the proper place all wargear and options the character has will be locked. (See #2 for more info) You can not change choices later down the road unless the Character Creation rules change and a selection is no longer viable. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;span class="Apple-style-span" &gt;When you register your Hero you need to include some storyline of the character. We are not judging this but put a little effort into it. What makes this guy so special or nefarious?&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;span class="Apple-style-span" &gt;&lt;span style="mso-spacerun:yes"&gt; &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;span class="Apple-style-span" &gt;Your Hero must be fully painted. I would recommend converting up a nice figure to represent your Hero. There is no reason to have just a plain old model be somebody that is spectacular. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;b&gt;&lt;span style="font-size: 7pt; "&gt;&lt;span class="Apple-style-span" &gt;2. Registering your Hero &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;span class="Apple-style-span" &gt;Your club will either have an online forum to register your character or a Character registration sheet available at events. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;span class="Apple-style-span" &gt;Unregistered characters will not be allowed in any game play.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;span class="Apple-style-span" &gt;&lt;span style="mso-spacerun:yes"&gt; &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;b&gt;&lt;span style="font-size: 7pt; "&gt;&lt;span class="Apple-style-span" &gt;3. Stat Increases &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;span class="Apple-style-span" &gt;None of the stat increases in the following rules count as the normal stats of the model. You use their unadjusted stats for anything from figuring what the natural toughness of a model is or what their normal armor saves is. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;span class="Apple-style-span" &gt;No stat may be adjusted above 10. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default"&gt;&lt;b&gt;&lt;span style="font-size: 7pt; "&gt;&lt;span class="Apple-style-span" &gt;4. Get Playing &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="Default" style="margin-left:.5in"&gt;&lt;span style="font-size: 7pt; "&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="WordSection1"&gt;  &lt;p class="MsoNormal"&gt;&lt;span class="Apple-style-span" &gt;Stat Increases&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="mso-outline-level:1"&gt;&lt;b&gt;&lt;span style="font-size:8.0pt"&gt;&lt;span class="Apple-style-span" &gt;A Character may choose up to three upgrades listed below at the listed point costs. (Items marked with a * may not be purchased more than once.)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="mso-outline-level:1"&gt;&lt;b&gt;&lt;span style="font-size:8.0pt"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;u&gt;&lt;span style="font-size:8.0pt"&gt;&lt;span class="Apple-style-span" &gt;+15 points Each&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:8.0pt"&gt;&lt;span class="Apple-style-span" &gt;+1 Weapon Skill&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:8.0pt"&gt;&lt;span class="Apple-style-span" &gt;+1 Ballistic Skill&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:8.0pt"&gt;&lt;span class="Apple-style-span" &gt;+1 Initiative&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:8.0pt"&gt;&lt;span class="Apple-style-span" &gt;+1 Attack&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:8.0pt"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;u&gt;&lt;span style="font-size:8.0pt"&gt;&lt;span class="Apple-style-span" &gt;+20 points Each&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:8.0pt"&gt;&lt;span class="Apple-style-span" &gt;+1 Strength*&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:8.0pt"&gt;&lt;span class="Apple-style-span" &gt;+1 Toughness*&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:8.0pt"&gt;&lt;span class="Apple-style-span" &gt;+1 Wound*&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span class="Apple-style-span" &gt;Skills and Abilities&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="mso-outline-level:1"&gt;&lt;b&gt;&lt;span style="font-size:8.0pt"&gt;&lt;span class="Apple-style-span" &gt;The Character may choose up to three upgrades listed below at +20 points for the first, +30 for the second and +40 for the third. &lt;span style="mso-spacerun:yes"&gt; &lt;/span&gt;No ability may be purchased more than once.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;Skills marked with a “*” are usable by any squad the character is attached to.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="mso-outline-level:1"&gt;&lt;b&gt;&lt;span style="font-size:8.0pt"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;/div&gt;  &lt;span class="Apple-style-span" &gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; mso-fareast-font-family:&amp;quot;Times New Roman&amp;quot;;mso-ansi-language:EN-US;mso-fareast-language: EN-US;mso-bidi-language:AR-SA"&gt;&lt;br /&gt; &lt;/span&gt;&lt;/i&gt;  &lt;/span&gt;&lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:8.0pt"&gt;&lt;span class="Apple-style-span" &gt;• &lt;b style="mso-bidi-font-weight:normal"&gt;Force Weapon (Psychers only)&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;span style="font-size:8.0pt"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt"&gt;&lt;span class="Apple-style-span" &gt;The Character counts as having a force weapon.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If the character is already armed with a force weapon it may be used to inflict Instant Death on any model with the Eternal Warrior special rule.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="mso-outline-level:1"&gt;&lt;b&gt;&lt;span style="font-size:8.0pt"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:8.0pt"&gt;&lt;span class="Apple-style-span" &gt;• &lt;b style="mso-bidi-font-weight:normal"&gt;Righteous Zeal&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:8.0pt"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;span class="Apple-style-span" &gt;&lt;span style="font-size:7.0pt; mso-bidi-font-style:italic"&gt;The Character counts as having the Righteous Zeal special rule.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If the character already has it any unit from that charges into close combat and has at least 1 model within 12” of the character as well as in line of sight may re-roll failed to hit rolls on the turn they charged&lt;i&gt;.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:7.0pt"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:8.0pt"&gt;&lt;span class="Apple-style-span" &gt;• &lt;b style="mso-bidi-font-weight:normal"&gt;Feel No Pain&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;i style="mso-bidi-font-style: normal"&gt;&lt;span style="font-size:8.0pt"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt"&gt;&lt;span class="Apple-style-span" &gt;The Hero receives the Feel no Pain universal special rule.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If the Character already has Feel no Pain he may use it against attacks that normally wouldn’t allow a chance.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;However this roll is a 5+ instead of the normal 4+.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span class="Apple-style-span" &gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;• &lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Psychic Null&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span class="Apple-style-span" &gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;mso-bidi-font-weight:bold;mso-bidi-font-style: italic"&gt;(Characters who have access to psychic powers only) &lt;/span&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span class="Apple-style-span" &gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;. &lt;/span&gt;&lt;/i&gt;&lt;span style="font-size: 7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;span class="Apple-style-span" &gt;The Character counts as having a psychic hood.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If the character already has a psychic hood or the equivalent the character may roll 2d6 and pick the highest when trying to negate powers.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span class="Apple-style-span" &gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Fleet of Foot &lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;span class="Apple-style-span" &gt;The Character gains the fleet of foot special rule.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If the character already has the Fleet of Foot special rule he may roll 3 dice instead of one and pick the highest when he runs.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span class="Apple-style-span" &gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Invulnerable&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;span class="Apple-style-span" &gt;The character gains a 5+ invulnerable save.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If the character already has an invulnerable save he gets +1 to the invulnerable save.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;(3+ is the maximum it may be increased to)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span class="Apple-style-span" &gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Rending&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;span class="Apple-style-span" &gt;The character gains the rending special rule in close combat.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If the character already has the rending special rule for close combat any successful Rending roll will inflict instant death on a model with a toughness value.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span class="Apple-style-span" &gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Infiltrate/ Scout (choose one)*&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;span class="Apple-style-span" &gt;The character gains the infiltrate or the Scout special rule.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If the character already has the infiltrate special rule he may deploy as if he was out of line of sight to any enemy models.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If the character already has the scout special rule he may make a double move before the game starts but still may not end his move within 12’ of an enemy unit.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If the character has either rule and chooses to Outflank he may roll 2 dice and choose which result he wants when deciding what board edge to come in from.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;Infiltrate/ Scout may not be chosen by a model in terminator armor, on a bike, wearing a jump pack or with the Mark of Khorne.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span class="Apple-style-span" &gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Psychic Power&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;span class="Apple-style-span" &gt;The character counts as a psycher and can take any one psychic power from its own codex.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If no psychic powers are in your codex use the Supreme Psycher table in Codex Imperial Guard.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If the character is already a Psycher he may choose any one power from any codex.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;span class="Apple-style-span" &gt;Note: Eldar Powers are limited to Characters from Codex Eldar only.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span class="Apple-style-span" &gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Fearless*&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;span class="Apple-style-span" &gt;The Character gains the fearless special rule.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If he already has the fearless special rule he can choose to pass or fail any moral check he is required to make.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span class="Apple-style-span" &gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Poison Attacks&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;span class="Apple-style-span" &gt;All of the characters attack (shooting and Close Combat count as if they are poison (4+).&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If these attacks already count as having poison then they count as always being of the same strength or higher no matter what the toughness of the target is.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span class="Apple-style-span" &gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;• &lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Psychic Void &lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;span class="Apple-style-span" &gt;If the character is the target of a psychic power, within its area of effect or is cast within 12” of him it will automatically fail and the caster will suffer perils of the warp attack. Any innate psychic power will also be turned off while within 12” of the character.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;The character may not purchase psychic powers, force weapons or other psychic type war gear.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span class="Apple-style-span" &gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Master Crafted&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;span class="Apple-style-span" &gt;All of the character’s weapons may re-roll failed to hit rolls.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;These may only be re-rolled once regardless of other rules.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span class="Apple-style-span" &gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Blood Weapon&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;span class="Apple-style-span" &gt;Any rolls to hit of 6 in close combat made by the character will add one more dice to roll an attack with.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;Rolls of 6 with these extra dice will gain extra dice as well.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span class="Apple-style-span" &gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Grenades*&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;span class="Apple-style-span" &gt;The Character and any unit he is attached to counts as having both offensive and defensive grenades.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span class="Apple-style-span" &gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Daemonic Weapon&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;span class="Apple-style-span" &gt;If the character has a power weapon or its equivalent he counts as having a standard Daemon Weapon from Codex Grey Knights.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span class="Apple-style-span" &gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Blade Singer/ Sniper (choose one)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;span class="Apple-style-span" &gt;In Close Combat (Blade Singer) or shooting (sniper) the character may single out one individual model with some or all of his attacks.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;This model will be the only one affected by nominated attacks. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span class="Apple-style-span" &gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Counter Attack*&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;span class="Apple-style-span" &gt;The Character counts as having the Counter Attack Special Rule.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span class="Apple-style-span" &gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Furious Charge*&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;span class="Apple-style-span" &gt;The Character counts as having the Furious Charge Special Rule. If he already has the Furious Charge Special Rule then he receives either +2 to strength or initiative on the turn he charges but not both. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span class="Apple-style-span" &gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Acute Senses*&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;span class="Apple-style-span" &gt;The Character counts as having the Acute Senses Special Rule.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If he already has it he may roll another d6 and add it to the result of the first two dice.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span class="Apple-style-span" &gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Alternate Force org&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;span class="Apple-style-span" &gt;If the character has the Alternate Force org ability any force which includes him in it may count one non troop unit as a troop selection.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;This unit will count as scoring as well.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span class="Apple-style-span" &gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Relentless*&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;span class="Apple-style-span" &gt;The Character gains the relentless Special rule.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If he already has it he may charge a different unit then the one he shot at.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span class="Apple-style-span" &gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Eternal Warrior&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;span class="Apple-style-span" &gt;The Character gains the Eternal Warrior special rule.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If the character already has the Eternal Warrior Special Rule he is immune to the effects of the Force Weapon upgrade listed above.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span class="Apple-style-span" &gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Independent&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;span class="Apple-style-span" &gt;The Character gains the Independent Character special rule.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span class="Apple-style-span" &gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Combat Tactics*&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;span class="Apple-style-span" &gt;The Character gains the Combat Tactics Special Rule from Codex Space Marines. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span class="Apple-style-span" &gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;span style="mso-spacerun:yes"&gt; &lt;/span&gt;&lt;i&gt;•&lt;b&gt; &lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;And They Shall Know No Fear*&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;span class="Apple-style-span" &gt;The Character gains the And They Should Know No Fear special rule from Codex Space Marines.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span class="Apple-style-span" &gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Decent of Angels*&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" &gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in"&gt;&lt;span class="Apple-style-span" style="font-family: 'Times New Roman', serif; font-size: 9px; "&gt;&lt;span class="Apple-style-span" &gt;The Character gains the Decent of Angels special rule from Codex Blood Angels.&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: 7pt; "&gt;&lt;span class="Apple-style-span" &gt;Simple enough, now that you are done building your character get to rolling dice already. &lt;/span&gt;&lt;span class="Apple-style-span" &gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071733946654879837-3929839359209923149?l=40karmageddon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://40karmageddon.blogspot.com/feeds/3929839359209923149/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://40karmageddon.blogspot.com/2011/06/version-33-character-creation-rules.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/3929839359209923149'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/3929839359209923149'/><link rel='alternate' type='text/html' href='http://40karmageddon.blogspot.com/2011/06/version-33-character-creation-rules.html' title='Version 3.3 Character Creation Rules'/><author><name>Globalsmack</name><uri>http://www.blogger.com/profile/02011299008224757655</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_PnfCdeZ-V8E/Stxq4lJF34I/AAAAAAAAAAM/q7LLydmac-s/S220/IMG_0215.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071733946654879837.post-5003702646718091470</id><published>2011-06-08T18:53:00.002-04:00</published><updated>2011-06-08T19:32:20.352-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Imperial Guard'/><category scheme='http://www.blogger.com/atom/ns#' term='Grey Knights'/><category scheme='http://www.blogger.com/atom/ns#' term='Kill Team'/><title type='text'>4 Games and 4 Armies</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/-osSLQfrVAwg/TfAGZQ9LpOI/AAAAAAAAAI4/Jg9FMAR3bk0/s1600/badass_metals_5.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="http://3.bp.blogspot.com/-osSLQfrVAwg/TfAGZQ9LpOI/AAAAAAAAAI4/Jg9FMAR3bk0/s200/badass_metals_5.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5615995766449087714" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;As most would know Tuesday is when Club Ordo Fraternitas comes out to play.  This tuesday something rare happened in my gaming experience.  Outside of a tournament it is super rare for me to play more than one game in a day.  Sure it happens every now and then but its still a rare occasion.  On this paticular day not only did I get in 2 games but I squeezed in four.  To add to the lore I actually played with 4 different army types.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I know, I know its crazy.  To be honest I did not want the fourth game but I took it because Deacon was sitting all alone looking sad that everyone had left before he arrived.  So I threw together a Inquisitorial Grey Knight army minue the Grey Knights, except fo a Storm Raven and Dread Knight at 1500 points.  We rolled for a goofy space marine mission out of the battle mission book and got the surprise attack.  Oh boy and i didnt win the roll to be the space marines.  This is going to be a quick one.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;List consisted of&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Karamozov&lt;/div&gt;&lt;div&gt;Torquez&lt;/div&gt;&lt;div&gt;10 Archo Flagellents&lt;/div&gt;&lt;div&gt;10 Death Cult&lt;/div&gt;&lt;div&gt;10 Fake Storm Troopers&lt;/div&gt;&lt;div&gt;Vindicare&lt;/div&gt;&lt;div&gt;Calledus&lt;/div&gt;&lt;div&gt;Storm Raven&lt;/div&gt;&lt;div&gt;Dread Knight&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Simple plan, lay the Death Cult in the Raven with Torquez, attach Karamozov to Archos, Vindicare in the center, Storm Troopers just there to soak fire and Calledus and Dread Knight in reserve because they can.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In the mission you, as in the non space marine player , set up anywhere 12" away from any board edge and 12" away from any deployed unit.  The marine player then moves onto the board and begins to sort you.  Yep I thought this would be quick.  Deacon brought White Scars with lots of bikes and speeders.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Well he managed to kill 6 storm troopers and Stun the Raven.  Maybe this might work out.  Torquez got out of the Raven and moved 1" away from a Tactical squad in a Rhino File Line waiting for goodness.  The Raven shook off the stunned result and moved towards a 10 man bike squad.  (Not sure if it was 10 but it was a lot).  The Death Cults got out of the Raven to prepare for the charge.  The Storm Troopers moved up to his other huge bike squad with the captain attached.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The plan was simple.  Karamozov was going to rain down a strength 10 ap1 lance shot onto either a storm troopers or Torquez to try and eliminate most of a squad in one shot.  Torquez it was.  Bam Torquez goes to ground and Saves on a 6+ and 6 members of the tactical go bye bye.  The Vindicare knocked off the biker Sgt with a powerfist by the Death Cult and the Death Cult charges.  2 Bikes left.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Next turn Deacon tries to take down Torquez and the Storm Raven but it doesn't happen.  The Captain left the bike squad to kill the storm troopers and the bike squad kills the Vindicare.  No problem.  I'm feeling pretty good now.  Death Cult finishes off the Bikes in his phase and gets back in the bird to fly away.  Dread Knight deepstrikes in.  He hammers 4 bikes with rending hits from his heavy Psycannon.  The Raven kills off one Tempest and shakes the other.  Torquez charges the 4 marines and kills them.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Deacon tries to kill Torquez with a sniper scout squad.  He lives!!!  The Bike Captain moves to assault the Knight.  The Bikes move to join in at shooting the Knight.  A vindicare kills a fell Archos and the Captain charges.  Knight wins combat 2-1 and they stay locked.  My turn Karamozove and Archos charge the bikes and the Inquisitor kills off the remaining bikes.  The Knight kills off the Captain.  Torquez kills two scouts but loses his last wound in combat.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The Storm Raven finally gets immobilised by the last tempest.  Karomozov charges the Vindicator destroying it.  The Dread Knight Shunts next to the speeder and blows all of the weapons off of it.  The Stormraven immobilizes the loan rhino and knocks off the weapons.  To Avenge Torquez the Death Cult disembark and charge after the scouts.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Game over the the other Assassin didn't arrive yet.  As for the previous three games I got a solid win against Necrons with a pure Grey Knight force in the Space Marine mission where the SPace Marines are in the middle of the board.  The Necrons phased out at the start of turn 4.  It sounds harsh but the Grey Knights took a load of damage in the process.  It was pretty much a 24" shooting killzone on each side.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;We played Kill Team twice.  Once I used Storm Troopers against Tau and got eliminated from the table.  Great Game though that took a long time as each move from both players was an attempt to gain ground yet remain unseen.  The other game was Imperial Guard vs Tyranids.  This one ended with the Guard wiping out the Tyranids.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Lists were &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;10 stormtroopers with 2 x plasma guns&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;and&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;1 platoon with two squads and command unit.  Two Heavy Bolter teams in the squads and a Missile launcher team in the command unit.&lt;/div&gt;&lt;div&gt;1 Scout Sentinel&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;All in all 4 games, 2 codexes, 4 very different unit selections making them unique builds and 4 different opponents.  Very good day of gaming if you ask me.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071733946654879837-5003702646718091470?l=40karmageddon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://40karmageddon.blogspot.com/feeds/5003702646718091470/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://40karmageddon.blogspot.com/2011/06/4-games-and-4-armies.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/5003702646718091470'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/5003702646718091470'/><link rel='alternate' type='text/html' href='http://40karmageddon.blogspot.com/2011/06/4-games-and-4-armies.html' title='4 Games and 4 Armies'/><author><name>Globalsmack</name><uri>http://www.blogger.com/profile/02011299008224757655</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_PnfCdeZ-V8E/Stxq4lJF34I/AAAAAAAAAAM/q7LLydmac-s/S220/IMG_0215.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-osSLQfrVAwg/TfAGZQ9LpOI/AAAAAAAAAI4/Jg9FMAR3bk0/s72-c/badass_metals_5.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071733946654879837.post-4844817325791578744</id><published>2011-06-03T15:19:00.001-04:00</published><updated>2011-06-03T15:19:57.759-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Kill Team'/><title type='text'>Kill Team</title><content type='html'>&lt;object style="height: 390px; width: 640px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/tk3LN7bKYAU?version=3"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/tk3LN7bKYAU?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="640" height="390"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Is this the coolest thing ever?&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6071733946654879837-4844817325791578744?l=40karmageddon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://40karmageddon.blogspot.com/feeds/4844817325791578744/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://40karmageddon.blogspot.com/2011/06/kill-team.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/4844817325791578744'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6071733946654879837/posts/default/4844817325791578744'/><link rel='alternate' type='text/html' href='http://40karmageddon.blogspot.com/2011/06/kill-team.html' title='Kill Team'/><author><name>Globalsmack</name><uri>http://www.blogger.com/profile/02011299008224757655</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_PnfCdeZ-V8E/Stxq4lJF34I/AAAAAAAAAAM/q7LLydmac-s/S220/IMG_0215.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6071733946654879837.post-5952273998029794118</id><published>2011-06-02T13:57:00.002-04:00</published><updated>2011-06-02T13:59:47.824-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Heroes of the Ordo Fraternitas'/><title type='text'>Character Creation Rules 3.2</title><content type='html'>Just when you thought we were sleeping a huge pile of 40k goodness was dropped in our lap.  The Hero Creation rules that are being used in the Hunt For Jander Hope Campaign v 3.2 are here for everyone to use.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div class="WordSection1"&gt;  &lt;p class="Default" align="center" style="text-align:center"&gt;&lt;b&gt;&lt;span style="font-size:14.0pt"&gt;How to use the Heroes of Ordo Fraternitas Character Creation rules in your games.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default" align="center" style="text-align:center"&gt;&lt;b&gt;&lt;span style="font-size:16.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default" align="center" style="text-align:center"&gt;&lt;b&gt;&lt;span style="font-size:16.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;These rules are meant to be used on club nights for open play or for most Club ran campaigns. It’s not to say that you can not use them outside of the club but you will of course need your opponent’s permission.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;&lt;span style="mso-spacerun:yes"&gt; &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;Set forth are the rules we use in governing these characters within our club. Feel free to use these guidelines for your own clubs and campaigns. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;b&gt;&lt;span style="font-size:7.0pt; color:windowtext"&gt;1. Heroes &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; color:windowtext"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;Upgradeable characters are generally HQ selections within your chosen codex that do not have an individual name.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;(Special characters are excluded from using these rules)&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;In some rare occasions the selections may come from another section of your codex such as Elite inquisitors in the Daemon Hunter codex.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;All characters made with these rules are considered to be Heroes of some sort or another. As such, your force may only ever consist of one hero. Regardless of the Apocalypse rule set you may not include multiples of this same hero or more than 1 hero period. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;Heroes take 1 HQ slot unless their rules indicate otherwise.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;&lt;span style="mso-spacerun:yes"&gt; &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;All appropriate upgrades must be modeled. There is no exception. We understand that Psychic powers and some other stuff can’t be modeled but I think you guys know what needs to be and what doesn’t. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;Once you register your hero in the proper place all wargear and options the character has will be locked. (See #2 for more info) You can not change choices later down the road unless the Character Creation rules change and a selection is no longer viable. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;When you register your Hero you need to include some storyline of the character. We are not judging this but put a little effort into it. What makes this guy so special or nefarious?&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;&lt;span style="mso-spacerun:yes"&gt; &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;Your Hero must be fully painted. I would recommend converting up a nice figure to represent your Hero. There is no reason to have just a plain old model be somebody that is spectacular. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;b&gt;&lt;span style="font-size:7.0pt; color:windowtext"&gt;2. Registering your Hero &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; color:windowtext"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;Your club will either have an online forum to register your character or a Character registration sheet available at events. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;Unregistered characters will not be allowed in any game play.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;&lt;span style="mso-spacerun:yes"&gt; &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;b&gt;&lt;span style="font-size:7.0pt; color:windowtext"&gt;3. Stat Increases &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; color:windowtext"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;None of the stat increases in the following rules count as the normal stats of the model. You use their unadjusted stats for anything from figuring what the natural toughness of a model is or what their normal armor saves is. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;No stat may be adjusted above 10. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in;text-align:justify"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default"&gt;&lt;b&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;4. Get Playing &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default"&gt;&lt;span style="font-size:7.0pt;color:windowtext"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="margin-left:.5in"&gt;&lt;span style="font-size:7.0pt; color:windowtext"&gt;Simple enough, now that you are done building your character get to rolling dice already. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default"&gt;&lt;b&gt;&lt;span style="font-size:16.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default" align="center" style="text-align:center"&gt;&lt;b&gt;&lt;span style="font-size:16.0pt"&gt;&lt;!--[if gte vml 1]&gt;&lt;v:shapetype id="_x0000_t75" coordsize="21600,21600" spt="75" preferrelative="t" path="m@4@5l@4@11@9@11@9@5xe" filled="f" stroked="f"&gt;  &lt;v:stroke joinstyle="miter"&gt;  &lt;v:formulas&gt;   &lt;v:f eqn="if lineDrawn pixelLineWidth 0"&gt;   &lt;v:f eqn="sum @0 1 0"&gt;   &lt;v:f eqn="sum 0 0 @1"&gt;   &lt;v:f eqn="prod @2 1 2"&gt;   &lt;v:f eqn="prod @3 21600 pixelWidth"&gt;   &lt;v:f eqn="prod @3 21600 pixelHeight"&gt;   &lt;v:f eqn="sum @0 0 1"&gt;   &lt;v:f eqn="prod @6 1 2"&gt;   &lt;v:f eqn="prod @7 21600 pixelWidth"&gt;   &lt;v:f eqn="sum @8 21600 0"&gt;   &lt;v:f eqn="prod @7 21600 pixelHeight"&gt;   &lt;v:f eqn="sum @10 21600 0"&gt;  &lt;/v:formulas&gt;  &lt;v:path extrusionok="f" gradientshapeok="t" connecttype="rect"&gt;  &lt;o:lock ext="edit" aspectratio="t"&gt; &lt;/v:shapetype&gt;&lt;v:shape id="_x0000_i1025" type="#_x0000_t75" style="'width:4in;"&gt;  &lt;v:imagedata src="file:///C:\Users\Jeff\AppData\Local\Temp\msohtmlclip1\01\clip_image001.jpg" title="pic19-big"&gt; &lt;/v:shape&gt;&lt;![endif]--&gt;&lt;!--[if !vml]--&gt;&lt;img width="384" height="237" src="file:///C:/Users/Jeff/AppData/Local/Temp/msohtmlclip1/01/clip_image002.jpg" shapes="_x0000_i1025" /&gt;&lt;!--[endif]--&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;/div&gt;  &lt;b&gt;&lt;span style="font-size:16.0pt;font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;color:black;mso-ansi-language:EN-US;mso-fareast-language: EN-US;mso-bidi-language:AR-SA"&gt;&lt;br /&gt; &lt;/span&gt;&lt;/b&gt;  &lt;div class="WordSection2"&gt;  &lt;p class="MsoNormal"&gt;Stat Increases&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="mso-outline-level:1"&gt;&lt;b&gt;&lt;span style="font-size:8.0pt"&gt;A Character may choose up to three upgrades listed below at the listed point costs. (Items marked with a * may not be purchased more than once.)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="mso-outline-level:1"&gt;&lt;b&gt;&lt;span style="font-size:8.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;u&gt;&lt;span style="font-size:8.0pt"&gt;+15 points Each&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:8.0pt"&gt;+1 Weapon Skill&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:8.0pt"&gt;+1 Ballistic Skill&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:8.0pt"&gt;+1 Initiative&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:8.0pt"&gt;+1 Attack&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:8.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;u&gt;&lt;span style="font-size:8.0pt"&gt;+20 points Each&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:8.0pt"&gt;+1 Strength*&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:8.0pt"&gt;+1 Toughness*&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:8.0pt"&gt;+1 Wound*&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Skills and Abilities&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="mso-outline-level:1"&gt;&lt;b&gt;&lt;span style="font-size:8.0pt"&gt;The Character may choose up to three upgrades listed below at +20 points for the first, +30 for the second and +40 for the third. &lt;span style="mso-spacerun:yes"&gt; &lt;/span&gt;No ability may be purchased more than once.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;Skills marked with a “*” are usable by any squad the character is attached to.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="mso-outline-level:1"&gt;&lt;b&gt;&lt;span style="font-size:8.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;/div&gt;  &lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; mso-fareast-font-family:&amp;quot;Times New Roman&amp;quot;;mso-ansi-language:EN-US;mso-fareast-language: EN-US;mso-bidi-language:AR-SA"&gt;&lt;br /&gt; &lt;/span&gt;&lt;/i&gt;  &lt;div class="WordSection3"&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:8.0pt"&gt;• &lt;b style="mso-bidi-font-weight:normal"&gt;Force Weapon (Psychers only)&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;span style="font-size:8.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt"&gt;The Character counts as having a force weapon.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If the character is already armed with a force weapon it may be used to inflict Instant Death on any model with the Eternal Warrior special rule.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="mso-outline-level:1"&gt;&lt;b&gt;&lt;span style="font-size:8.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:8.0pt"&gt;• &lt;b style="mso-bidi-font-weight:normal"&gt;Righteous Zeal&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:8.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; mso-bidi-font-style:italic"&gt;The Character counts as having the Righteous Zeal special rule.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If the character already has it any unit from that charges into close combat and has at least 1 model within 12” of the character as well as in line of sight may re-roll failed to hit rolls on the turn they charged&lt;i&gt;.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:7.0pt"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:8.0pt"&gt;• &lt;b style="mso-bidi-font-weight:normal"&gt;Feel No Pain&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;i style="mso-bidi-font-style: normal"&gt;&lt;span style="font-size:8.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt"&gt;The Hero receives the Feel no Pain universal special rule.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If the Character already has Feel no Pain he may use it against attacks that normally wouldn’t allow a chance.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;However this roll is a 5+ instead of the normal 4+.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;• &lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Psychic Null&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;mso-bidi-font-weight:bold;mso-bidi-font-style: italic"&gt;(Characters who have access to psychic powers only) &lt;/span&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;. &lt;/span&gt;&lt;/i&gt;&lt;span style="font-size: 7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The Character counts as having a psychic hood.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If the character already has a psychic hood or the equivalent the character may roll 2d6 and pick the highest when trying to negate powers.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Fleet of Foot &lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The Character gains the fleet of foot special rule.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If the character already has the Fleet of Foot special rule he may roll 3 dice instead of one and pick the highest when he runs.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Invulnerable&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The character gains a 5+ invulnerable save.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If the character already has an invulnerable save he gets +1 to the invulnerable save.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;(3+ is the maximum it may be increased to)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Rending&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The character gains the rending special rule in close combat.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If the character already has the rending special rule for close combat any successful Rending roll will inflict instant death on a model with a toughness value.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Infiltrate/ Scout (choose one)*&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The character gains the infiltrate or the Scout special rule.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If the character already has the infiltrate special rule he may deploy as if he was out of line of sight to any enemy models.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If the character already has the scout special rule he may make a double move before the game starts but still may not end his move within 12’ of an enemy unit.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If the character has either rule and chooses to Outflank he may roll 2 dice and choose which result he wants when deciding what board edge to come in from.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;Infiltrate/ Scout may not be chosen by a model in terminator armor, on a bike, wearing a jump pack or with the Mark of Khorne.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Psychic Power&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The character counts as a psycher and can take any one psychic power from its own codex.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If no psychic powers are in your codex use the Supreme Psycher table in Codex Imperial Guard.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If the character is already a Psycher he may choose any one power from any codex.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Fearless*&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The Character gains the fearless special rule.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If he already has the fearless special rule he can choose to pass or fail any moral check he is required to make.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Poison Attacks&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The Character can choose either shooting or close combat.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;Any attacks he made in the chosen phase count as having the Poison special rule.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If these attacks already count as having poison they then count as always being of the same strength or higher no matter what the toughness of the target is.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;• &lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Psychic Void &lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;If the character is the target of a psychic power, within its area of effect or is cast within 12” of him it will automatically fail and the caster will suffer perils of the warp attack. Any innate psychic power will also be turned off while within 12” of the character.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;The character may not purchase psychic powers, force weapons or other psychic type war gear.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Master Crafted&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;All of the character’s weapons may re-roll failed to hit rolls.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;These may only be re-rolled once regardless of other rules.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Blood Weapon&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Any rolls to hit of 6 in close combat made by the character will add one more dice to roll an attack with.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;Rolls of 6 with these extra dice will gain extra dice as well.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Grenades*&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The Character and any unit he is attached to counts as having both offensive and defensive grenades.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Daemonic Weapon&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;If the character has a power weapon or its equivalent he counts as having a standard Daemon Weapon from Codex Grey Knights.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Blade Singer/ Sniper (choose one)&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;In Close Combat (Blade Singer) or shooting (sniper) the character may single out one individual model with some or all of his attacks.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;This model will be the only one affected by nominated attacks. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Counter Attack*&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The Character counts as having the Counter Attack Special Rule.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Furious Charge*&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The Character counts as having the Furious Charge Special Rule. If he already has the Furious Charge Special Rule then he receives either +2 to strength or initiative on the turn he charges but not both. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Acute Senses*&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The Character counts as having the Acute Senses Special Rule.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If he already has it he may roll another d6 and add it to the result of the first two dice.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Alternate Force org&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;If the character has the Alternate Force org ability any force which includes him in it may count one non troop unit as a troop selection.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;This unit will count as scoring as well.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Relentless*&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The Character gains the relentless Special rule.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If he already has it he may charge a different unit then the one he shot at.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Eternal Warrior&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The Character gains the Eternal Warrior special rule.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Default" style="text-align:justify"&gt;&lt;i&gt;&lt;span style="font-size:7.0pt; font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;•&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:8.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Independent&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-size:7.0pt;font-family:&amp;quot;Times New Rom
